1341 lines
80 KiB
Plaintext
1341 lines
80 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-XudKbDePPbZH9FbgOvOqE" at "2026-01-15T07:21:09.2255574Z"
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2026-01-15T07:21:09Z
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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C:/Users/pelpa/Desktop/Test Multiplayer
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Logs/AssetImportWorker0.log
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49170
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LicenseClient-XudKbDePPbZH9FbgOvOqE
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7
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer
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C:/Users/pelpa/Desktop/Test Multiplayer
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [29280] Target information:
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Player connection [29280] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 2812562893 [EditorId] 2812562893 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [29280] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [29280] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17800, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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Session Id: c0a8f08de23e4b75a73f25ecd9e856d9
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Correlation Id: 7cf7d68064e34a785b73b0162a6966d6
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External correlation Id: 5362942575263201784
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Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-XudKbDePPbZH9FbgOvOqE" (connect: 0.00s, validation: 0.00s, handshake: 0.05s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-XudKbDePPbZH9FbgOvOqE-notifications" at "2026-01-15T07:21:09.2809073Z"
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[Licensing::Module] Licensing Background thread has ended after 0.06s
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Library Redirect Path: Library/
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FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04)
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Vendor: NVIDIA
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VRAM: 15961 MB
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Driver: 32.0.15.7688
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56660
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0.002640 seconds.
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- Loaded All Assemblies, in 0.503 seconds
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.424 seconds
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Domain Reload Profiling: 1925ms
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BeginReloadAssembly (149ms)
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (50ms)
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RebuildNativeTypeToScriptingClass (16ms)
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initialDomainReloadingComplete (62ms)
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LoadAllAssembliesAndSetupDomain (223ms)
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LoadAssemblies (146ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (219ms)
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TypeCache.Refresh (218ms)
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TypeCache.ScanAssembly (202ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (1425ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1354ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (308ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (84ms)
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ProcessInitializeOnLoadAttributes (868ms)
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ProcessInitializeOnLoadMethodAttributes (89ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 6871967295323-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 3.637 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.68 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mirror | mirror-networking.com | discord.gg/N9QVxbM
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 4976ms
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CreateAndSetChildDomain (49ms)
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RebuildCommonClasses (51ms)
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RebuildNativeTypeToScriptingClass (18ms)
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initialDomainReloadingComplete (55ms)
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LoadAllAssembliesAndSetupDomain (3223ms)
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LoadAssemblies (2579ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (790ms)
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TypeCache.Refresh (509ms)
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TypeCache.ScanAssembly (477ms)
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BuildScriptInfoCaches (239ms)
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ResolveRequiredComponents (34ms)
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FinalizeReload (1346ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1092ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (17ms)
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SetLoadedEditorAssemblies (6ms)
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BeforeProcessingInitializeOnLoad (195ms)
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ProcessInitializeOnLoadAttributes (751ms)
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ProcessInitializeOnLoadMethodAttributes (118ms)
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AfterProcessingInitializeOnLoad (4ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (8ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 190 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8623 unused Assets / (36.8 MB). Loaded Objects now: 9337.
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Memory consumption went from 228.3 MB to 191.5 MB.
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Total: 29.486000 ms (FindLiveObjects: 2.089500 ms CreateObjectMapping: 2.469500 ms MarkObjects: 12.284500 ms DeleteObjects: 12.640900 ms)
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 1.056 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.107 seconds
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Domain Reload Profiling: 2166ms
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BeginReloadAssembly (238ms)
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (67ms)
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RebuildCommonClasses (40ms)
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RebuildNativeTypeToScriptingClass (17ms)
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initialDomainReloadingComplete (32ms)
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LoadAllAssembliesAndSetupDomain (731ms)
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LoadAssemblies (423ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (407ms)
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TypeCache.Refresh (213ms)
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TypeCache.ScanAssembly (194ms)
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BuildScriptInfoCaches (173ms)
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ResolveRequiredComponents (16ms)
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FinalizeReload (1107ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (856ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (19ms)
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SetLoadedEditorAssemblies (7ms)
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ProcessInitializeOnLoadAttributes (563ms)
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ProcessInitializeOnLoadMethodAttributes (84ms)
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AfterProcessingInitializeOnLoad (7ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (23ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (31.2 MB). Loaded Objects now: 9353.
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Memory consumption went from 235.7 MB to 204.5 MB.
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Total: 25.694400 ms (FindLiveObjects: 1.767400 ms CreateObjectMapping: 1.651600 ms MarkObjects: 9.698400 ms DeleteObjects: 12.574700 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 1.81 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9353.
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Memory consumption went from 227.6 MB to 212.3 MB.
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Total: 16.336500 ms (FindLiveObjects: 0.848800 ms CreateObjectMapping: 0.382700 ms MarkObjects: 9.542900 ms DeleteObjects: 5.560000 ms)
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Prepare: number of updated asset objects reloaded= 206
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AssetImportParameters requested are different than current active one (requested -> active):
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buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 19, subtarget 1, extendedPlatform 0
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========================================================================
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Received Prepare
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9353.
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Memory consumption went from 227.8 MB to 212.5 MB.
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Total: 15.859100 ms (FindLiveObjects: 0.933000 ms CreateObjectMapping: 0.435400 ms MarkObjects: 9.198400 ms DeleteObjects: 5.290300 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 1938ms
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ExecutionOrderSort (0ms)
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CreateAndSetChildDomain (68ms)
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RebuildCommonClasses (40ms)
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RebuildNativeTypeToScriptingClass (13ms)
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initialDomainReloadingComplete (28ms)
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LoadAllAssembliesAndSetupDomain (674ms)
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LoadAssemblies (401ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (371ms)
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TypeCache.Refresh (183ms)
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TypeCache.ScanAssembly (165ms)
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BuildScriptInfoCaches (167ms)
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ResolveRequiredComponents (17ms)
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FinalizeReload (947ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (760ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (15ms)
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SetLoadedEditorAssemblies (6ms)
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BeforeProcessingInitializeOnLoad (162ms)
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ProcessInitializeOnLoadAttributes (505ms)
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ProcessInitializeOnLoadMethodAttributes (67ms)
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AfterProcessingInitializeOnLoad (4ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (31ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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|
Refreshing native plugins compatible for Editor in 1.60 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
|
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (28.6 MB). Loaded Objects now: 9356.
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Memory consumption went from 233.7 MB to 205.2 MB.
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Total: 23.413900 ms (FindLiveObjects: 2.062500 ms CreateObjectMapping: 1.269300 ms MarkObjects: 9.121700 ms DeleteObjects: 10.958500 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 2.706 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.031 seconds
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Domain Reload Profiling: 3734ms
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BeginReloadAssembly (445ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (59ms)
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RebuildCommonClasses (127ms)
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RebuildNativeTypeToScriptingClass (16ms)
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initialDomainReloadingComplete (27ms)
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LoadAllAssembliesAndSetupDomain (2088ms)
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LoadAssemblies (1931ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (473ms)
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TypeCache.Refresh (9ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (448ms)
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ResolveRequiredComponents (12ms)
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FinalizeReload (1032ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (842ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (11ms)
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SetLoadedEditorAssemblies (6ms)
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BeforeProcessingInitializeOnLoad (176ms)
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ProcessInitializeOnLoadAttributes (555ms)
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ProcessInitializeOnLoadMethodAttributes (88ms)
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AfterProcessingInitializeOnLoad (6ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (24ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (31.1 MB). Loaded Objects now: 9359.
|
|
Memory consumption went from 233.8 MB to 202.7 MB.
|
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Total: 19.000800 ms (FindLiveObjects: 1.141300 ms CreateObjectMapping: 0.990700 ms MarkObjects: 6.459800 ms DeleteObjects: 10.407500 ms)
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|
|
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Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.86 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9359.
|
|
Memory consumption went from 227.4 MB to 212.2 MB.
|
|
Total: 16.218000 ms (FindLiveObjects: 0.942400 ms CreateObjectMapping: 0.972300 ms MarkObjects: 8.889200 ms DeleteObjects: 5.412100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 206
|
|
AssetImportParameters requested are different than current active one (requested -> active):
|
|
buildTarget: platform 24, subtarget 1, extendedPlatform 0 -> platform 19, subtarget 2, extendedPlatform 0
|
|
graphicsApiMask: 2228224 -> 262148
|
|
========================================================================
|
|
Received Prepare
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.99 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9359.
|
|
Memory consumption went from 225.9 MB to 210.6 MB.
|
|
Total: 1797.018800 ms (FindLiveObjects: 13.034200 ms CreateObjectMapping: 1.394800 ms MarkObjects: 1765.543700 ms DeleteObjects: 17.043000 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 21877.370603 seconds.
|
|
path: Assets/Player.prefab
|
|
artifactKey: Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/Player.prefab using Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '86d0e6e37150de02a77571c9fc9383b9') in 8.1840383 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 343
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.080 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.049 seconds
|
|
Domain Reload Profiling: 2128ms
|
|
BeginReloadAssembly (282ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (28ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (88ms)
|
|
RebuildCommonClasses (30ms)
|
|
RebuildNativeTypeToScriptingClass (11ms)
|
|
initialDomainReloadingComplete (31ms)
|
|
LoadAllAssembliesAndSetupDomain (725ms)
|
|
LoadAssemblies (455ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (374ms)
|
|
TypeCache.Refresh (205ms)
|
|
TypeCache.ScanAssembly (187ms)
|
|
BuildScriptInfoCaches (152ms)
|
|
ResolveRequiredComponents (14ms)
|
|
FinalizeReload (1049ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (852ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (23ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (186ms)
|
|
ProcessInitializeOnLoadAttributes (551ms)
|
|
ProcessInitializeOnLoadMethodAttributes (81ms)
|
|
AfterProcessingInitializeOnLoad (4ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (25ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.42 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8621 unused Assets / (28.1 MB). Loaded Objects now: 9399.
|
|
Memory consumption went from 238.6 MB to 210.6 MB.
|
|
Total: 28.376000 ms (FindLiveObjects: 1.939100 ms CreateObjectMapping: 2.634300 ms MarkObjects: 11.141900 ms DeleteObjects: 12.657600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.801 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.19 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.049 seconds
|
|
Domain Reload Profiling: 1851ms
|
|
BeginReloadAssembly (223ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (60ms)
|
|
RebuildCommonClasses (30ms)
|
|
RebuildNativeTypeToScriptingClass (11ms)
|
|
initialDomainReloadingComplete (31ms)
|
|
LoadAllAssembliesAndSetupDomain (507ms)
|
|
LoadAssemblies (376ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (227ms)
|
|
TypeCache.Refresh (8ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (203ms)
|
|
ResolveRequiredComponents (12ms)
|
|
FinalizeReload (1050ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (848ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (21ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (147ms)
|
|
ProcessInitializeOnLoadAttributes (583ms)
|
|
ProcessInitializeOnLoadMethodAttributes (86ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (30ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.11 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (28.3 MB). Loaded Objects now: 9402.
|
|
Memory consumption went from 238.5 MB to 210.1 MB.
|
|
Total: 27.455700 ms (FindLiveObjects: 1.959500 ms CreateObjectMapping: 2.060800 ms MarkObjects: 10.881500 ms DeleteObjects: 12.552400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.753 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.995 seconds
|
|
Domain Reload Profiling: 1750ms
|
|
BeginReloadAssembly (193ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (5ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (53ms)
|
|
RebuildCommonClasses (30ms)
|
|
RebuildNativeTypeToScriptingClass (11ms)
|
|
initialDomainReloadingComplete (25ms)
|
|
LoadAllAssembliesAndSetupDomain (495ms)
|
|
LoadAssemblies (361ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (218ms)
|
|
TypeCache.Refresh (8ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (194ms)
|
|
ResolveRequiredComponents (12ms)
|
|
FinalizeReload (996ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (814ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (19ms)
|
|
SetLoadedEditorAssemblies (4ms)
|
|
BeforeProcessingInitializeOnLoad (126ms)
|
|
ProcessInitializeOnLoadAttributes (571ms)
|
|
ProcessInitializeOnLoadMethodAttributes (88ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (31ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (36.7 MB). Loaded Objects now: 9405.
|
|
Memory consumption went from 238.5 MB to 201.8 MB.
|
|
Total: 34.905300 ms (FindLiveObjects: 1.969200 ms CreateObjectMapping: 2.784000 ms MarkObjects: 10.204200 ms DeleteObjects: 19.946200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.746 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.990 seconds
|
|
Domain Reload Profiling: 1737ms
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BeginReloadAssembly (187ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (55ms)
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RebuildCommonClasses (30ms)
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RebuildNativeTypeToScriptingClass (11ms)
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initialDomainReloadingComplete (26ms)
|
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LoadAllAssembliesAndSetupDomain (493ms)
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LoadAssemblies (343ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (230ms)
|
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TypeCache.Refresh (8ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (206ms)
|
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ResolveRequiredComponents (12ms)
|
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FinalizeReload (991ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (810ms)
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LogAssemblyErrors (0ms)
|
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InitializePlatformSupportModulesInManaged (16ms)
|
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SetLoadedEditorAssemblies (4ms)
|
|
BeforeProcessingInitializeOnLoad (130ms)
|
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ProcessInitializeOnLoadAttributes (560ms)
|
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ProcessInitializeOnLoadMethodAttributes (93ms)
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AfterProcessingInitializeOnLoad (6ms)
|
|
EditorAssembliesLoaded (0ms)
|
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ExecutionOrderSort2 (0ms)
|
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AwakeInstancesAfterBackupRestoration (31ms)
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (31.5 MB). Loaded Objects now: 9408.
|
|
Memory consumption went from 238.5 MB to 207.0 MB.
|
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Total: 42.318100 ms (FindLiveObjects: 3.385800 ms CreateObjectMapping: 7.035400 ms MarkObjects: 16.704300 ms DeleteObjects: 15.190100 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.767 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.985 seconds
|
|
Domain Reload Profiling: 1754ms
|
|
BeginReloadAssembly (195ms)
|
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
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|
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (51ms)
|
|
RebuildCommonClasses (31ms)
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RebuildNativeTypeToScriptingClass (11ms)
|
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initialDomainReloadingComplete (26ms)
|
|
LoadAllAssembliesAndSetupDomain (505ms)
|
|
LoadAssemblies (351ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (233ms)
|
|
TypeCache.Refresh (7ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (209ms)
|
|
ResolveRequiredComponents (14ms)
|
|
FinalizeReload (986ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (800ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (17ms)
|
|
SetLoadedEditorAssemblies (5ms)
|
|
BeforeProcessingInitializeOnLoad (135ms)
|
|
ProcessInitializeOnLoadAttributes (550ms)
|
|
ProcessInitializeOnLoadMethodAttributes (87ms)
|
|
AfterProcessingInitializeOnLoad (6ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (29ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (40.3 MB). Loaded Objects now: 9411.
|
|
Memory consumption went from 238.6 MB to 198.3 MB.
|
|
Total: 46.290700 ms (FindLiveObjects: 1.828400 ms CreateObjectMapping: 3.505600 ms MarkObjects: 15.695200 ms DeleteObjects: 25.259400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9411.
|
|
Memory consumption went from 232.3 MB to 217.1 MB.
|
|
Total: 24.642100 ms (FindLiveObjects: 1.326000 ms CreateObjectMapping: 0.385500 ms MarkObjects: 14.842800 ms DeleteObjects: 8.085900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 207
|
|
========================================================================
|
|
Received Prepare
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.74 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9411.
|
|
Memory consumption went from 234.4 MB to 219.1 MB.
|
|
Total: 19.372200 ms (FindLiveObjects: 1.013300 ms CreateObjectMapping: 0.870100 ms MarkObjects: 12.487300 ms DeleteObjects: 4.975900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.942 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.85 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.009 seconds
|
|
Domain Reload Profiling: 1953ms
|
|
BeginReloadAssembly (222ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (64ms)
|
|
RebuildCommonClasses (34ms)
|
|
RebuildNativeTypeToScriptingClass (12ms)
|
|
initialDomainReloadingComplete (29ms)
|
|
LoadAllAssembliesAndSetupDomain (647ms)
|
|
LoadAssemblies (398ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (346ms)
|
|
TypeCache.Refresh (185ms)
|
|
TypeCache.ScanAssembly (167ms)
|
|
BuildScriptInfoCaches (144ms)
|
|
ResolveRequiredComponents (13ms)
|
|
FinalizeReload (1009ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (831ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (13ms)
|
|
SetLoadedEditorAssemblies (5ms)
|
|
BeforeProcessingInitializeOnLoad (163ms)
|
|
ProcessInitializeOnLoadAttributes (567ms)
|
|
ProcessInitializeOnLoadMethodAttributes (79ms)
|
|
AfterProcessingInitializeOnLoad (4ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (25ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 10.76 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (42.0 MB). Loaded Objects now: 9414.
|
|
Memory consumption went from 240.4 MB to 198.4 MB.
|
|
Total: 91.391900 ms (FindLiveObjects: 2.669800 ms CreateObjectMapping: 6.389300 ms MarkObjects: 56.410600 ms DeleteObjects: 25.920800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 2.820 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.012 seconds
|
|
Domain Reload Profiling: 3834ms
|
|
BeginReloadAssembly (465ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (7ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (62ms)
|
|
RebuildCommonClasses (131ms)
|
|
RebuildNativeTypeToScriptingClass (11ms)
|
|
initialDomainReloadingComplete (30ms)
|
|
LoadAllAssembliesAndSetupDomain (2185ms)
|
|
LoadAssemblies (2021ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (500ms)
|
|
TypeCache.Refresh (9ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (470ms)
|
|
ResolveRequiredComponents (16ms)
|
|
FinalizeReload (1013ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (811ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (16ms)
|
|
SetLoadedEditorAssemblies (4ms)
|
|
BeforeProcessingInitializeOnLoad (173ms)
|
|
ProcessInitializeOnLoadAttributes (532ms)
|
|
ProcessInitializeOnLoadMethodAttributes (82ms)
|
|
AfterProcessingInitializeOnLoad (4ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (36ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.79 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (26.2 MB). Loaded Objects now: 9417.
|
|
Memory consumption went from 240.4 MB to 214.2 MB.
|
|
Total: 16.029900 ms (FindLiveObjects: 1.030900 ms CreateObjectMapping: 0.604300 ms MarkObjects: 6.062500 ms DeleteObjects: 8.330800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.738 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.856 seconds
|
|
Domain Reload Profiling: 1598ms
|
|
BeginReloadAssembly (191ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (55ms)
|
|
RebuildCommonClasses (30ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (26ms)
|
|
LoadAllAssembliesAndSetupDomain (485ms)
|
|
LoadAssemblies (340ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (219ms)
|
|
TypeCache.Refresh (7ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (194ms)
|
|
ResolveRequiredComponents (12ms)
|
|
FinalizeReload (857ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (681ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (10ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (120ms)
|
|
ProcessInitializeOnLoadAttributes (468ms)
|
|
ProcessInitializeOnLoadMethodAttributes (72ms)
|
|
AfterProcessingInitializeOnLoad (4ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (27ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.75 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (27.9 MB). Loaded Objects now: 9420.
|
|
Memory consumption went from 240.4 MB to 212.5 MB.
|
|
Total: 30.208400 ms (FindLiveObjects: 2.050300 ms CreateObjectMapping: 2.545900 ms MarkObjects: 13.364900 ms DeleteObjects: 12.245600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.067 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.11 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.550 seconds
|
|
Domain Reload Profiling: 2622ms
|
|
BeginReloadAssembly (241ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (66ms)
|
|
RebuildCommonClasses (47ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (34ms)
|
|
LoadAllAssembliesAndSetupDomain (734ms)
|
|
LoadAssemblies (481ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
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AnalyzeDomain (347ms)
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TypeCache.Refresh (11ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (310ms)
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ResolveRequiredComponents (19ms)
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FinalizeReload (1550ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1230ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (21ms)
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SetLoadedEditorAssemblies (8ms)
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BeforeProcessingInitializeOnLoad (255ms)
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ProcessInitializeOnLoadAttributes (808ms)
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ProcessInitializeOnLoadMethodAttributes (128ms)
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AfterProcessingInitializeOnLoad (8ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (41ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 4.05 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (47.9 MB). Loaded Objects now: 9423.
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Memory consumption went from 240.5 MB to 192.6 MB.
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Total: 74.329100 ms (FindLiveObjects: 2.812400 ms CreateObjectMapping: 8.794700 ms MarkObjects: 14.585100 ms DeleteObjects: 48.134600 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.737 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 0.85 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.971 seconds
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Domain Reload Profiling: 1710ms
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BeginReloadAssembly (192ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (54ms)
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RebuildCommonClasses (29ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (25ms)
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LoadAllAssembliesAndSetupDomain (483ms)
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LoadAssemblies (334ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (226ms)
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TypeCache.Refresh (10ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (198ms)
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ResolveRequiredComponents (13ms)
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FinalizeReload (971ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (790ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (11ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (122ms)
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ProcessInitializeOnLoadAttributes (565ms)
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ProcessInitializeOnLoadMethodAttributes (82ms)
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AfterProcessingInitializeOnLoad (5ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (33ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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Refreshing native plugins compatible for Editor in 2.14 ms, found 3 plugins.
|
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Preloading 0 native plugins for Editor in 0.00 ms.
|
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (42.3 MB). Loaded Objects now: 9426.
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Memory consumption went from 240.5 MB to 198.2 MB.
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Total: 81.449000 ms (FindLiveObjects: 1.981000 ms CreateObjectMapping: 2.989100 ms MarkObjects: 13.115800 ms DeleteObjects: 63.361400 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.724 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.922 seconds
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Domain Reload Profiling: 1647ms
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BeginReloadAssembly (191ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (5ms)
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BackupInstance (0ms)
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RebuildCommonClasses (30ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (25ms)
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LoadAllAssembliesAndSetupDomain (469ms)
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LoadAssemblies (325ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (219ms)
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TypeCache.Refresh (8ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (192ms)
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ResolveRequiredComponents (14ms)
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FinalizeReload (922ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (735ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (12ms)
|
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SetLoadedEditorAssemblies (4ms)
|
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BeforeProcessingInitializeOnLoad (126ms)
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ProcessInitializeOnLoadAttributes (508ms)
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ProcessInitializeOnLoadMethodAttributes (78ms)
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AfterProcessingInitializeOnLoad (6ms)
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EditorAssembliesLoaded (0ms)
|
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ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (33ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 4.43 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (42.8 MB). Loaded Objects now: 9429.
|
|
Memory consumption went from 240.6 MB to 197.7 MB.
|
|
Total: 66.691700 ms (FindLiveObjects: 5.516000 ms CreateObjectMapping: 5.650100 ms MarkObjects: 25.862600 ms DeleteObjects: 29.661000 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
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|
Time since last request: 44950.665422 seconds.
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path: Assets/Animations/Breathing Idle.anim
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artifactKey: Guid(2df9aa2f2f84bc147b14e8b7ab7b348b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Animations/Breathing Idle.anim using Guid(2df9aa2f2f84bc147b14e8b7ab7b348b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8c4500d737b87e5dc842d79fc4cbc13a') in 0.1293863 seconds
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|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
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|
|
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========================================================================
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Received Import Request.
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Time since last request: 0.119483 seconds.
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path: Assets/Animations/Running.anim
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artifactKey: Guid(2b85c41f246f10845bee3c96f36f09f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Animations/Running.anim using Guid(2b85c41f246f10845bee3c96f36f09f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ce56ee53b7ddc83ff43247f3c84db29f') in 0.0129023 seconds
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|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
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========================================================================
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Received Import Request.
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Time since last request: 0.836159 seconds.
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path: Assets/Animations/Walking.anim
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artifactKey: Guid(4cb58aa306f29f940b3aede17be5b11a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
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========================================================================
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Received Import Request.
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Time since last request: 1.314869 seconds.
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path: Assets/Animations/YBotController.controller
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|
artifactKey: Guid(bce3ab3561f2a9649baef8cb3fa18f17) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Animations/YBotController.controller using Guid(bce3ab3561f2a9649baef8cb3fa18f17) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e8e5a3bfd6b5468d3c374ca89accf725') in 0.0182651 seconds
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|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 14
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|
|
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========================================================================
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|
Received Import Request.
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|
Time since last request: 12.760628 seconds.
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|
path: Assets/Animations/Standard Run.anim
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|
artifactKey: Guid(90a49ffb9eed7bd4b9e939151ca12509) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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|
Start importing Assets/Animations/Standard Run.anim using Guid(90a49ffb9eed7bd4b9e939151ca12509) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b06bfa3d1316750e161bf37d31d7d010') in 0.0172729 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
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|
|
|
========================================================================
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|
Received Import Request.
|
|
Time since last request: 0.898555 seconds.
|
|
path: Assets/Animations/MovementController.controller
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|
artifactKey: Guid(a3742e8b53218d940b1c38c16c92459d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Animations/MovementController.controller using Guid(a3742e8b53218d940b1c38c16c92459d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a5fb763aa92f04a5deee9d7f767de7a7') in 0.0424818 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12
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|
|
|
========================================================================
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|
Received Import Request.
|
|
Time since last request: 97.153615 seconds.
|
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path: Assets/Animations/Idle.anim
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|
artifactKey: Guid(f47b5030430e4804ea84185be8ad6f9b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Animations/Idle.anim using Guid(f47b5030430e4804ea84185be8ad6f9b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ef6fb5297a1cda5a42c1ff2937cae7dc') in 0.0030421 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
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|
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========================================================================
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|
Received Import Request.
|
|
Time since last request: 15.136666 seconds.
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|
path: Assets/Animations/Standard Walk.anim
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|
artifactKey: Guid(d9f1568c925cce245ae9ac72daff6f15) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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|
Start importing Assets/Animations/Standard Walk.anim using Guid(d9f1568c925cce245ae9ac72daff6f15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5c977ca473293f62679d9b2c4103017e') in 0.0068106 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
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|
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 3.200 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.012 seconds
|
|
Domain Reload Profiling: 4213ms
|
|
BeginReloadAssembly (557ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (88ms)
|
|
RebuildCommonClasses (152ms)
|
|
RebuildNativeTypeToScriptingClass (15ms)
|
|
initialDomainReloadingComplete (35ms)
|
|
LoadAllAssembliesAndSetupDomain (2442ms)
|
|
LoadAssemblies (2281ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (555ms)
|
|
TypeCache.Refresh (8ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (526ms)
|
|
ResolveRequiredComponents (15ms)
|
|
FinalizeReload (1012ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (833ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (14ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (171ms)
|
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ProcessInitializeOnLoadAttributes (553ms)
|
|
ProcessInitializeOnLoadMethodAttributes (83ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (26ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (28.4 MB). Loaded Objects now: 9432.
|
|
Memory consumption went from 240.6 MB to 212.2 MB.
|
|
Total: 18.947600 ms (FindLiveObjects: 1.563700 ms CreateObjectMapping: 1.108100 ms MarkObjects: 7.180800 ms DeleteObjects: 9.093800 ms)
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Prepare: number of updated asset objects reloaded= 0
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