[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB [Licensing::IpcConnector] Successfully connected to: "LicenseClient-XudKbDePPbZH9FbgOvOqE" at "2026-01-15T07:21:09.2255574Z" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2026-01-15T07:21:09Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/Users/pelpa/Desktop/Test Multiplayer -logFile Logs/AssetImportWorker0.log -srvPort 49170 -licensingIpc LicenseClient-XudKbDePPbZH9FbgOvOqE -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer C:/Users/pelpa/Desktop/Test Multiplayer [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [29280] Target information: Player connection [29280] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 2812562893 [EditorId] 2812562893 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [29280] Host joined multi-casting on [225.0.0.222:54997]... Player connection [29280] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17800, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: c0a8f08de23e4b75a73f25ecd9e856d9 Correlation Id: 7cf7d68064e34a785b73b0162a6966d6 External correlation Id: 5362942575263201784 Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-XudKbDePPbZH9FbgOvOqE" (connect: 0.00s, validation: 0.00s, handshake: 0.05s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-XudKbDePPbZH9FbgOvOqE-notifications" at "2026-01-15T07:21:09.2809073Z" [Licensing::Module] Licensing Background thread has ended after 0.06s Library Redirect Path: Library/ FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000 [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.9f1 (e0c4e791ab71) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04) Vendor: NVIDIA VRAM: 15961 MB Driver: 32.0.15.7688 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56660 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.002640 seconds. - Loaded All Assemblies, in 0.503 seconds Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.424 seconds Domain Reload Profiling: 1925ms BeginReloadAssembly (149ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (50ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (62ms) LoadAllAssembliesAndSetupDomain (223ms) LoadAssemblies (146ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (219ms) TypeCache.Refresh (218ms) TypeCache.ScanAssembly (202ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (1425ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1354ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (308ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (84ms) ProcessInitializeOnLoadAttributes (868ms) ProcessInitializeOnLoadMethodAttributes (89ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 6871967295323-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 3.637 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.68 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mirror | mirror-networking.com | discord.gg/N9QVxbM Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.345 seconds Domain Reload Profiling: 4976ms BeginReloadAssembly (283ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (49ms) RebuildCommonClasses (51ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (55ms) LoadAllAssembliesAndSetupDomain (3223ms) LoadAssemblies (2579ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (790ms) TypeCache.Refresh (509ms) TypeCache.ScanAssembly (477ms) BuildScriptInfoCaches (239ms) ResolveRequiredComponents (34ms) FinalizeReload (1346ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1092ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (17ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (195ms) ProcessInitializeOnLoadAttributes (751ms) ProcessInitializeOnLoadMethodAttributes (118ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 190 Unused Serialized files (Serialized files now loaded: 0) Unloading 8623 unused Assets / (36.8 MB). Loaded Objects now: 9337. Memory consumption went from 228.3 MB to 191.5 MB. Total: 29.486000 ms (FindLiveObjects: 2.089500 ms CreateObjectMapping: 2.469500 ms MarkObjects: 12.284500 ms DeleteObjects: 12.640900 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.056 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.107 seconds Domain Reload Profiling: 2166ms BeginReloadAssembly (238ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (67ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (32ms) LoadAllAssembliesAndSetupDomain (731ms) LoadAssemblies (423ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (407ms) TypeCache.Refresh (213ms) TypeCache.ScanAssembly (194ms) BuildScriptInfoCaches (173ms) ResolveRequiredComponents (16ms) FinalizeReload (1107ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (856ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (19ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (175ms) ProcessInitializeOnLoadAttributes (563ms) ProcessInitializeOnLoadMethodAttributes (84ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (23ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 8619 unused Assets / (31.2 MB). Loaded Objects now: 9353. Memory consumption went from 235.7 MB to 204.5 MB. Total: 25.694400 ms (FindLiveObjects: 1.767400 ms CreateObjectMapping: 1.651600 ms MarkObjects: 9.698400 ms DeleteObjects: 12.574700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.81 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9353. Memory consumption went from 227.6 MB to 212.3 MB. Total: 16.336500 ms (FindLiveObjects: 0.848800 ms CreateObjectMapping: 0.382700 ms MarkObjects: 9.542900 ms DeleteObjects: 5.560000 ms) Prepare: number of updated asset objects reloaded= 206 AssetImportParameters requested are different than current active one (requested -> active): buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 19, subtarget 1, extendedPlatform 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9353. Memory consumption went from 227.8 MB to 212.5 MB. Total: 15.859100 ms (FindLiveObjects: 0.933000 ms CreateObjectMapping: 0.435400 ms MarkObjects: 9.198400 ms DeleteObjects: 5.290300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.991 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.946 seconds Domain Reload Profiling: 1938ms BeginReloadAssembly (237ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (68ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (674ms) LoadAssemblies (401ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (371ms) TypeCache.Refresh (183ms) TypeCache.ScanAssembly (165ms) BuildScriptInfoCaches (167ms) ResolveRequiredComponents (17ms) FinalizeReload (947ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (760ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (162ms) ProcessInitializeOnLoadAttributes (505ms) ProcessInitializeOnLoadMethodAttributes (67ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (31ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.60 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 8619 unused Assets / (28.6 MB). Loaded Objects now: 9356. Memory consumption went from 233.7 MB to 205.2 MB. Total: 23.413900 ms (FindLiveObjects: 2.062500 ms CreateObjectMapping: 1.269300 ms MarkObjects: 9.121700 ms DeleteObjects: 10.958500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.706 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.031 seconds Domain Reload Profiling: 3734ms BeginReloadAssembly (445ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (59ms) RebuildCommonClasses (127ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (2088ms) LoadAssemblies (1931ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (473ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (448ms) ResolveRequiredComponents (12ms) FinalizeReload (1032ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (842ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (176ms) ProcessInitializeOnLoadAttributes (555ms) ProcessInitializeOnLoadMethodAttributes (88ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (24ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 8619 unused Assets / (31.1 MB). Loaded Objects now: 9359. Memory consumption went from 233.8 MB to 202.7 MB. Total: 19.000800 ms (FindLiveObjects: 1.141300 ms CreateObjectMapping: 0.990700 ms MarkObjects: 6.459800 ms DeleteObjects: 10.407500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 2.86 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9359. Memory consumption went from 227.4 MB to 212.2 MB. Total: 16.218000 ms (FindLiveObjects: 0.942400 ms CreateObjectMapping: 0.972300 ms MarkObjects: 8.889200 ms DeleteObjects: 5.412100 ms) Prepare: number of updated asset objects reloaded= 206 AssetImportParameters requested are different than current active one (requested -> active): buildTarget: platform 24, subtarget 1, extendedPlatform 0 -> platform 19, subtarget 2, extendedPlatform 0 graphicsApiMask: 2228224 -> 262148 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.99 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9359. Memory consumption went from 225.9 MB to 210.6 MB. Total: 1797.018800 ms (FindLiveObjects: 13.034200 ms CreateObjectMapping: 1.394800 ms MarkObjects: 1765.543700 ms DeleteObjects: 17.043000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 21877.370603 seconds. path: Assets/Player.prefab artifactKey: Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Player.prefab using Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '86d0e6e37150de02a77571c9fc9383b9') in 8.1840383 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 343 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.080 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.049 seconds Domain Reload Profiling: 2128ms BeginReloadAssembly (282ms) ExecutionOrderSort (0ms) DisableScriptedObjects (28ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (88ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (31ms) LoadAllAssembliesAndSetupDomain (725ms) LoadAssemblies (455ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (374ms) TypeCache.Refresh (205ms) TypeCache.ScanAssembly (187ms) BuildScriptInfoCaches (152ms) ResolveRequiredComponents (14ms) FinalizeReload (1049ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (852ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (23ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (186ms) ProcessInitializeOnLoadAttributes (551ms) ProcessInitializeOnLoadMethodAttributes (81ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (25ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 2.42 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 8621 unused Assets / (28.1 MB). Loaded Objects now: 9399. Memory consumption went from 238.6 MB to 210.6 MB. Total: 28.376000 ms (FindLiveObjects: 1.939100 ms CreateObjectMapping: 2.634300 ms MarkObjects: 11.141900 ms DeleteObjects: 12.657600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.801 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.19 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.049 seconds Domain Reload Profiling: 1851ms BeginReloadAssembly (223ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (60ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (31ms) LoadAllAssembliesAndSetupDomain (507ms) LoadAssemblies (376ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (227ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (203ms) ResolveRequiredComponents (12ms) FinalizeReload (1050ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (848ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (21ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (147ms) ProcessInitializeOnLoadAttributes (583ms) ProcessInitializeOnLoadMethodAttributes (86ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (30ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 2.11 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 8619 unused Assets / (28.3 MB). Loaded Objects now: 9402. Memory consumption went from 238.5 MB to 210.1 MB. Total: 27.455700 ms (FindLiveObjects: 1.959500 ms CreateObjectMapping: 2.060800 ms MarkObjects: 10.881500 ms DeleteObjects: 12.552400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.753 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.995 seconds Domain Reload Profiling: 1750ms BeginReloadAssembly (193ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (53ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (495ms) LoadAssemblies (361ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (218ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (194ms) ResolveRequiredComponents (12ms) FinalizeReload (996ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (814ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (19ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (126ms) ProcessInitializeOnLoadAttributes (571ms) ProcessInitializeOnLoadMethodAttributes (88ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (31ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 8619 unused Assets / (36.7 MB). Loaded Objects now: 9405. Memory consumption went from 238.5 MB to 201.8 MB. Total: 34.905300 ms (FindLiveObjects: 1.969200 ms CreateObjectMapping: 2.784000 ms MarkObjects: 10.204200 ms DeleteObjects: 19.946200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.746 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.990 seconds Domain Reload Profiling: 1737ms BeginReloadAssembly (187ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (55ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (493ms) LoadAssemblies (343ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (230ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (206ms) ResolveRequiredComponents (12ms) FinalizeReload (991ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (810ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (16ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (130ms) ProcessInitializeOnLoadAttributes (560ms) ProcessInitializeOnLoadMethodAttributes (93ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (31ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 8619 unused Assets / (31.5 MB). Loaded Objects now: 9408. Memory consumption went from 238.5 MB to 207.0 MB. Total: 42.318100 ms (FindLiveObjects: 3.385800 ms CreateObjectMapping: 7.035400 ms MarkObjects: 16.704300 ms DeleteObjects: 15.190100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.767 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.985 seconds Domain Reload Profiling: 1754ms BeginReloadAssembly (195ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (51ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (505ms) LoadAssemblies (351ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (233ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (209ms) ResolveRequiredComponents (14ms) FinalizeReload (986ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (800ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (17ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (135ms) ProcessInitializeOnLoadAttributes (550ms) ProcessInitializeOnLoadMethodAttributes (87ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (29ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 8619 unused Assets / (40.3 MB). Loaded Objects now: 9411. Memory consumption went from 238.6 MB to 198.3 MB. Total: 46.290700 ms (FindLiveObjects: 1.828400 ms CreateObjectMapping: 3.505600 ms MarkObjects: 15.695200 ms DeleteObjects: 25.259400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9411. Memory consumption went from 232.3 MB to 217.1 MB. Total: 24.642100 ms (FindLiveObjects: 1.326000 ms CreateObjectMapping: 0.385500 ms MarkObjects: 14.842800 ms DeleteObjects: 8.085900 ms) Prepare: number of updated asset objects reloaded= 207 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 2.74 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9411. Memory consumption went from 234.4 MB to 219.1 MB. Total: 19.372200 ms (FindLiveObjects: 1.013300 ms CreateObjectMapping: 0.870100 ms MarkObjects: 12.487300 ms DeleteObjects: 4.975900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.942 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 0.85 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.009 seconds Domain Reload Profiling: 1953ms BeginReloadAssembly (222ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (64ms) RebuildCommonClasses (34ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (647ms) LoadAssemblies (398ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (346ms) TypeCache.Refresh (185ms) TypeCache.ScanAssembly (167ms) BuildScriptInfoCaches (144ms) ResolveRequiredComponents (13ms) FinalizeReload (1009ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (831ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (163ms) ProcessInitializeOnLoadAttributes (567ms) ProcessInitializeOnLoadMethodAttributes (79ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (25ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 10.76 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 8619 unused Assets / (42.0 MB). Loaded Objects now: 9414. Memory consumption went from 240.4 MB to 198.4 MB. Total: 91.391900 ms (FindLiveObjects: 2.669800 ms CreateObjectMapping: 6.389300 ms MarkObjects: 56.410600 ms DeleteObjects: 25.920800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.820 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.012 seconds Domain Reload Profiling: 3834ms BeginReloadAssembly (465ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (62ms) RebuildCommonClasses (131ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (30ms) LoadAllAssembliesAndSetupDomain (2185ms) LoadAssemblies (2021ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (500ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (470ms) ResolveRequiredComponents (16ms) FinalizeReload (1013ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (811ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (16ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (173ms) ProcessInitializeOnLoadAttributes (532ms) ProcessInitializeOnLoadMethodAttributes (82ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (36ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.79 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 8619 unused Assets / (26.2 MB). Loaded Objects now: 9417. Memory consumption went from 240.4 MB to 214.2 MB. Total: 16.029900 ms (FindLiveObjects: 1.030900 ms CreateObjectMapping: 0.604300 ms MarkObjects: 6.062500 ms DeleteObjects: 8.330800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.738 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.856 seconds Domain Reload Profiling: 1598ms BeginReloadAssembly (191ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (55ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (485ms) LoadAssemblies (340ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (219ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (194ms) ResolveRequiredComponents (12ms) FinalizeReload (857ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (681ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (120ms) ProcessInitializeOnLoadAttributes (468ms) ProcessInitializeOnLoadMethodAttributes (72ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (27ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.75 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 8619 unused Assets / (27.9 MB). Loaded Objects now: 9420. Memory consumption went from 240.4 MB to 212.5 MB. Total: 30.208400 ms (FindLiveObjects: 2.050300 ms CreateObjectMapping: 2.545900 ms MarkObjects: 13.364900 ms DeleteObjects: 12.245600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 1.067 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.11 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.550 seconds Domain Reload Profiling: 2622ms BeginReloadAssembly (241ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (66ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (734ms) LoadAssemblies (481ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (347ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (310ms) ResolveRequiredComponents (19ms) FinalizeReload (1550ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1230ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (21ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (255ms) ProcessInitializeOnLoadAttributes (808ms) ProcessInitializeOnLoadMethodAttributes (128ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (41ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 4.05 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 8619 unused Assets / (47.9 MB). Loaded Objects now: 9423. Memory consumption went from 240.5 MB to 192.6 MB. Total: 74.329100 ms (FindLiveObjects: 2.812400 ms CreateObjectMapping: 8.794700 ms MarkObjects: 14.585100 ms DeleteObjects: 48.134600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.737 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 0.85 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.971 seconds Domain Reload Profiling: 1710ms BeginReloadAssembly (192ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (54ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (483ms) LoadAssemblies (334ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (226ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (198ms) ResolveRequiredComponents (13ms) FinalizeReload (971ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (790ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (122ms) ProcessInitializeOnLoadAttributes (565ms) ProcessInitializeOnLoadMethodAttributes (82ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (33ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 2.14 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 8619 unused Assets / (42.3 MB). Loaded Objects now: 9426. Memory consumption went from 240.5 MB to 198.2 MB. Total: 81.449000 ms (FindLiveObjects: 1.981000 ms CreateObjectMapping: 2.989100 ms MarkObjects: 13.115800 ms DeleteObjects: 63.361400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.724 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.922 seconds Domain Reload Profiling: 1647ms BeginReloadAssembly (191ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (51ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (469ms) LoadAssemblies (325ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (219ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (192ms) ResolveRequiredComponents (14ms) FinalizeReload (922ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (735ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (126ms) ProcessInitializeOnLoadAttributes (508ms) ProcessInitializeOnLoadMethodAttributes (78ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (33ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 4.43 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 8619 unused Assets / (42.8 MB). Loaded Objects now: 9429. Memory consumption went from 240.6 MB to 197.7 MB. Total: 66.691700 ms (FindLiveObjects: 5.516000 ms CreateObjectMapping: 5.650100 ms MarkObjects: 25.862600 ms DeleteObjects: 29.661000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 44950.665422 seconds. path: Assets/Animations/Breathing Idle.anim artifactKey: Guid(2df9aa2f2f84bc147b14e8b7ab7b348b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Animations/Breathing Idle.anim using Guid(2df9aa2f2f84bc147b14e8b7ab7b348b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8c4500d737b87e5dc842d79fc4cbc13a') in 0.1293863 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.119483 seconds. path: Assets/Animations/Running.anim artifactKey: Guid(2b85c41f246f10845bee3c96f36f09f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Animations/Running.anim using Guid(2b85c41f246f10845bee3c96f36f09f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ce56ee53b7ddc83ff43247f3c84db29f') in 0.0129023 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.836159 seconds. path: Assets/Animations/Walking.anim artifactKey: Guid(4cb58aa306f29f940b3aede17be5b11a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Animations/Walking.anim using Guid(4cb58aa306f29f940b3aede17be5b11a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8d74c92640a939865ef026110ff89319') in 0.0133372 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 1.314869 seconds. path: Assets/Animations/YBotController.controller artifactKey: Guid(bce3ab3561f2a9649baef8cb3fa18f17) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Animations/YBotController.controller using Guid(bce3ab3561f2a9649baef8cb3fa18f17) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e8e5a3bfd6b5468d3c374ca89accf725') in 0.0182651 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 14 ======================================================================== Received Import Request. Time since last request: 12.760628 seconds. path: Assets/Animations/Standard Run.anim artifactKey: Guid(90a49ffb9eed7bd4b9e939151ca12509) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Animations/Standard Run.anim using Guid(90a49ffb9eed7bd4b9e939151ca12509) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b06bfa3d1316750e161bf37d31d7d010') in 0.0172729 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.898555 seconds. path: Assets/Animations/MovementController.controller artifactKey: Guid(a3742e8b53218d940b1c38c16c92459d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Animations/MovementController.controller using Guid(a3742e8b53218d940b1c38c16c92459d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a5fb763aa92f04a5deee9d7f767de7a7') in 0.0424818 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 12 ======================================================================== Received Import Request. Time since last request: 97.153615 seconds. path: Assets/Animations/Idle.anim artifactKey: Guid(f47b5030430e4804ea84185be8ad6f9b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Animations/Idle.anim using Guid(f47b5030430e4804ea84185be8ad6f9b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ef6fb5297a1cda5a42c1ff2937cae7dc') in 0.0030421 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 15.136666 seconds. path: Assets/Animations/Standard Walk.anim artifactKey: Guid(d9f1568c925cce245ae9ac72daff6f15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Animations/Standard Walk.anim using Guid(d9f1568c925cce245ae9ac72daff6f15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5c977ca473293f62679d9b2c4103017e') in 0.0068106 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 3.200 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.012 seconds Domain Reload Profiling: 4213ms BeginReloadAssembly (557ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (88ms) RebuildCommonClasses (152ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (2442ms) LoadAssemblies (2281ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (555ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (526ms) ResolveRequiredComponents (15ms) FinalizeReload (1012ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (833ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (171ms) ProcessInitializeOnLoadAttributes (553ms) ProcessInitializeOnLoadMethodAttributes (83ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (26ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 8619 unused Assets / (28.4 MB). Loaded Objects now: 9432. Memory consumption went from 240.6 MB to 212.2 MB. Total: 18.947600 ms (FindLiveObjects: 1.563700 ms CreateObjectMapping: 1.108100 ms MarkObjects: 7.180800 ms DeleteObjects: 9.093800 ms) Prepare: number of updated asset objects reloaded= 0