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Test-Multiplayer/Library/PackageCache/com.unity.dedicated-server@5a2666836321/CHANGELOG.md
pelpanagiotis 329b7d3183 First Commit
2025-12-21 18:31:02 +02:00

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# Changelog
## [1.6.2] - 2025-11-18
- Updated version to match Multiplayer Play Mode.
## [1.6.1] - 2025-09-02
- Updated version to match Multiplayer Play Mode.
## [1.6.0] - 2025-06-18
- Updated version to match Multiplayer Play Mode.
## [1.5.0] - 2025-06-03
- Updated version to match Multiplayer Play Mode.
## [1.5.0-exp.4] - 2025-05-14
- Updated version to match Multiplayer Play Mode.
## [1.5.0-exp.3] - 2025-04-23
### Fixed
- Fixed "Invalid multiplayer role mask" Argument Exception issue when building for non-standalone platforms.
## [1.5.0-exp.2] - 2025-04-02
- Updated version to match Multiplayer Play Mode.
## [1.5.0-exp.1] - 2025-03-06
### Added
- Included lightmap components to rendering automatic selection: `ReflectionProbe`, `LightProbeGroup`, `LightProbeProxyVolume`
### Fixed
- Added a space to the Multiplayer Role tooltip for consistency
- Added a fixed size for Multiplayer Role dropdown
## [1.4.0-pre.2] - 2025-01-10
### Fixed
- Multiplayer Role reset to default value for build profiles after a restart
## [1.4.0-pre.1] - 2024-12-03
- Bumping up version to stay synchronized with Multiplayer Playmode
## [1.3.2] - 2024-11-14
- Bumping up version to stay synchronized with Multiplayer Playmode
## [1.3.1] - 2024-10-21
- Bumping up version to stay synchronized with Multiplayer Playmode
## [1.3.0] - 2024-09-26
### Fixed
- Fixed project settings multiplayer roles UI issues.
- Fixed a null reference error when a component is added to the automatic selection options and the script is removed later.
## [1.3.0-pre.3] - 2024-09-20
- Bumping up version to stay synchronized with Multiplayer Playmode
## [1.3.0-pre.2] - 2024-08-14
### Fixed
- Fixed a null reference exception error message that could appear when the old Build Settings window was opened and the Dedicated Server module was not installed.
## [1.3.0-pre.1] - 2024-07-26
### Added
- Documented a workflow to access the active multiplayer role in a script.
## [1.3.0-exp.4] - 2024-07-16
- Bumping up version to stay synchronized with Multiplayer Playmode
## [1.3.0-exp.3] - 2024-07-11
- Bumping up version to stay synchronized with Multiplayer Playmode
## [1.3.0-exp.2] - 2024-07-03
- Bumping up version to stay synchronized with Multiplayer Playmode
## [1.3.0-exp.1] - 2024-06-24
- Bumping up version to stay synchronized with Multiplayer Playmode
## [1.2.0] - 2024-06-04
### Added
- Added `EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForClassicTarget` to complement the `EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildProfile` API.
## [1.1.0] - 2024-04-24
### Fixed
- Fixed the content selection icon overlapping with the Cinemachine for the camera in the hierarchy view.
- Fixed multiplayer roles settings not being synced to multiplayer playmode virtual players.
- Fixed multiplayer roles enabled automatically when the package is installed.
### Changed
- Multiplayer Roles can be now assigned to build profiles. The old `EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildTarget` API has been deprecated in favor of the new `EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildProfile` API.
## [1.0.0] - 2024-03-12
### Added
- CLI Arguments Defaults: Provides an UI in the build window for defining default values for the CLI arguments used to launch the game server.
- Multiplayer Roles: Allows to decide which multiplayer role (Client, Server) to use in each build target.
- Content Selection: Provides UI and API for selecting which content (GameObjects, Components) should be present/removed in the different multiplayer roles.
- Automatic Selection: Provides UI and API for selecting which component types should be automatically removed in the different multiplayer roles.
- Safety Checks: Activates warnings that helps detecting potential null reference exceptions caused by stripping objects for a multiplayer role.