120 lines
3.8 KiB
Markdown
120 lines
3.8 KiB
Markdown
# Changelog
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## [1.6.2] - 2025-11-18
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- Updated version to match Multiplayer Play Mode.
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## [1.6.1] - 2025-09-02
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- Updated version to match Multiplayer Play Mode.
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## [1.6.0] - 2025-06-18
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- Updated version to match Multiplayer Play Mode.
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## [1.5.0] - 2025-06-03
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- Updated version to match Multiplayer Play Mode.
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## [1.5.0-exp.4] - 2025-05-14
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- Updated version to match Multiplayer Play Mode.
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## [1.5.0-exp.3] - 2025-04-23
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### Fixed
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- Fixed "Invalid multiplayer role mask" Argument Exception issue when building for non-standalone platforms.
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## [1.5.0-exp.2] - 2025-04-02
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- Updated version to match Multiplayer Play Mode.
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## [1.5.0-exp.1] - 2025-03-06
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### Added
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- Included lightmap components to rendering automatic selection: `ReflectionProbe`, `LightProbeGroup`, `LightProbeProxyVolume`
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### Fixed
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- Added a space to the Multiplayer Role tooltip for consistency
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- Added a fixed size for Multiplayer Role dropdown
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## [1.4.0-pre.2] - 2025-01-10
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### Fixed
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- Multiplayer Role reset to default value for build profiles after a restart
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## [1.4.0-pre.1] - 2024-12-03
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- Bumping up version to stay synchronized with Multiplayer Playmode
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## [1.3.2] - 2024-11-14
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- Bumping up version to stay synchronized with Multiplayer Playmode
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## [1.3.1] - 2024-10-21
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- Bumping up version to stay synchronized with Multiplayer Playmode
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## [1.3.0] - 2024-09-26
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### Fixed
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- Fixed project settings multiplayer roles UI issues.
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- Fixed a null reference error when a component is added to the automatic selection options and the script is removed later.
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## [1.3.0-pre.3] - 2024-09-20
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- Bumping up version to stay synchronized with Multiplayer Playmode
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## [1.3.0-pre.2] - 2024-08-14
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### Fixed
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- Fixed a null reference exception error message that could appear when the old Build Settings window was opened and the Dedicated Server module was not installed.
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## [1.3.0-pre.1] - 2024-07-26
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### Added
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- Documented a workflow to access the active multiplayer role in a script.
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## [1.3.0-exp.4] - 2024-07-16
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- Bumping up version to stay synchronized with Multiplayer Playmode
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## [1.3.0-exp.3] - 2024-07-11
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- Bumping up version to stay synchronized with Multiplayer Playmode
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## [1.3.0-exp.2] - 2024-07-03
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- Bumping up version to stay synchronized with Multiplayer Playmode
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## [1.3.0-exp.1] - 2024-06-24
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- Bumping up version to stay synchronized with Multiplayer Playmode
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## [1.2.0] - 2024-06-04
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### Added
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- Added `EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForClassicTarget` to complement the `EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildProfile` API.
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## [1.1.0] - 2024-04-24
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### Fixed
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- Fixed the content selection icon overlapping with the Cinemachine for the camera in the hierarchy view.
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- Fixed multiplayer roles settings not being synced to multiplayer playmode virtual players.
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- Fixed multiplayer roles enabled automatically when the package is installed.
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### Changed
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- Multiplayer Roles can be now assigned to build profiles. The old `EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildTarget` API has been deprecated in favor of the new `EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildProfile` API.
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## [1.0.0] - 2024-03-12
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### Added
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- CLI Arguments Defaults: Provides an UI in the build window for defining default values for the CLI arguments used to launch the game server.
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- Multiplayer Roles: Allows to decide which multiplayer role (Client, Server) to use in each build target.
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- Content Selection: Provides UI and API for selecting which content (GameObjects, Components) should be present/removed in the different multiplayer roles.
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- Automatic Selection: Provides UI and API for selecting which component types should be automatically removed in the different multiplayer roles.
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- Safety Checks: Activates warnings that helps detecting potential null reference exceptions caused by stripping objects for a multiplayer role.
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