# Changelog ## [1.6.2] - 2025-11-18 - Updated version to match Multiplayer Play Mode. ## [1.6.1] - 2025-09-02 - Updated version to match Multiplayer Play Mode. ## [1.6.0] - 2025-06-18 - Updated version to match Multiplayer Play Mode. ## [1.5.0] - 2025-06-03 - Updated version to match Multiplayer Play Mode. ## [1.5.0-exp.4] - 2025-05-14 - Updated version to match Multiplayer Play Mode. ## [1.5.0-exp.3] - 2025-04-23 ### Fixed - Fixed "Invalid multiplayer role mask" Argument Exception issue when building for non-standalone platforms. ## [1.5.0-exp.2] - 2025-04-02 - Updated version to match Multiplayer Play Mode. ## [1.5.0-exp.1] - 2025-03-06 ### Added - Included lightmap components to rendering automatic selection: `ReflectionProbe`, `LightProbeGroup`, `LightProbeProxyVolume` ### Fixed - Added a space to the Multiplayer Role tooltip for consistency - Added a fixed size for Multiplayer Role dropdown ## [1.4.0-pre.2] - 2025-01-10 ### Fixed - Multiplayer Role reset to default value for build profiles after a restart ## [1.4.0-pre.1] - 2024-12-03 - Bumping up version to stay synchronized with Multiplayer Playmode ## [1.3.2] - 2024-11-14 - Bumping up version to stay synchronized with Multiplayer Playmode ## [1.3.1] - 2024-10-21 - Bumping up version to stay synchronized with Multiplayer Playmode ## [1.3.0] - 2024-09-26 ### Fixed - Fixed project settings multiplayer roles UI issues. - Fixed a null reference error when a component is added to the automatic selection options and the script is removed later. ## [1.3.0-pre.3] - 2024-09-20 - Bumping up version to stay synchronized with Multiplayer Playmode ## [1.3.0-pre.2] - 2024-08-14 ### Fixed - Fixed a null reference exception error message that could appear when the old Build Settings window was opened and the Dedicated Server module was not installed. ## [1.3.0-pre.1] - 2024-07-26 ### Added - Documented a workflow to access the active multiplayer role in a script. ## [1.3.0-exp.4] - 2024-07-16 - Bumping up version to stay synchronized with Multiplayer Playmode ## [1.3.0-exp.3] - 2024-07-11 - Bumping up version to stay synchronized with Multiplayer Playmode ## [1.3.0-exp.2] - 2024-07-03 - Bumping up version to stay synchronized with Multiplayer Playmode ## [1.3.0-exp.1] - 2024-06-24 - Bumping up version to stay synchronized with Multiplayer Playmode ## [1.2.0] - 2024-06-04 ### Added - Added `EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForClassicTarget` to complement the `EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildProfile` API. ## [1.1.0] - 2024-04-24 ### Fixed - Fixed the content selection icon overlapping with the Cinemachine for the camera in the hierarchy view. - Fixed multiplayer roles settings not being synced to multiplayer playmode virtual players. - Fixed multiplayer roles enabled automatically when the package is installed. ### Changed - Multiplayer Roles can be now assigned to build profiles. The old `EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildTarget` API has been deprecated in favor of the new `EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildProfile` API. ## [1.0.0] - 2024-03-12 ### Added - CLI Arguments Defaults: Provides an UI in the build window for defining default values for the CLI arguments used to launch the game server. - Multiplayer Roles: Allows to decide which multiplayer role (Client, Server) to use in each build target. - Content Selection: Provides UI and API for selecting which content (GameObjects, Components) should be present/removed in the different multiplayer roles. - Automatic Selection: Provides UI and API for selecting which component types should be automatically removed in the different multiplayer roles. - Safety Checks: Activates warnings that helps detecting potential null reference exceptions caused by stripping objects for a multiplayer role.