Files
Test-Multiplayer/Logs/AssetImportWorker2-prev.log
pelpanagiotis 329b7d3183 First Commit
2025-12-21 18:31:02 +02:00

355 lines
17 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-pelpa" at "2025-12-15T13:33:09.6288579Z"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-12-15T13:33:09Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker2
-projectPath
C:/Users/pelpa/Desktop/Test Multiplayer
-logFile
Logs/AssetImportWorker2.log
-srvPort
50582
-licensingIpc
LicenseClient-pelpa
-job-worker-count
7
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer
C:/Users/pelpa/Desktop/Test Multiplayer
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [44508] Target information:
Player connection [44508] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 4004324455 [EditorId] 4004324455 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [44508] * "[IP] 172.19.176.1 [Port] 0 [Flags] 2 [Guid] 4004324455 [EditorId] 4004324455 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [44508] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [44508] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29592, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: ba3234b6123143bb8eee09d3a8a502ff
Correlation Id: 8be08713a6a00ac8fe9ffa91a9356934
External correlation Id: 8677793705156882707
Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-pelpa" (connect: 0.00s, validation: 0.00s, handshake: 0.04s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-pelpa-notifications" at "2025-12-15T13:33:09.6735509Z"
[Licensing::Module] Licensing Background thread has ended after 0.04s
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.19 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04)
Vendor: NVIDIA
VRAM: 15961 MB
Driver: 32.0.15.7688
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56260
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.002632 seconds.
- Loaded All Assemblies, in 0.315 seconds
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.303 seconds
Domain Reload Profiling: 617ms
BeginReloadAssembly (109ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (31ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (41ms)
LoadAllAssembliesAndSetupDomain (122ms)
LoadAssemblies (107ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (119ms)
TypeCache.Refresh (118ms)
TypeCache.ScanAssembly (107ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (303ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (277ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (69ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (53ms)
ProcessInitializeOnLoadAttributes (105ms)
ProcessInitializeOnLoadMethodAttributes (46ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 6871967295323-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 0.695 seconds
Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mirror | mirror-networking.com | discord.gg/N9QVxbM
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.771 seconds
Domain Reload Profiling: 1461ms
BeginReloadAssembly (143ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (30ms)
RebuildCommonClasses (31ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (35ms)
LoadAllAssembliesAndSetupDomain (469ms)
LoadAssemblies (322ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (221ms)
TypeCache.Refresh (164ms)
TypeCache.ScanAssembly (147ms)
BuildScriptInfoCaches (43ms)
ResolveRequiredComponents (10ms)
FinalizeReload (771ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (611ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (17ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (101ms)
ProcessInitializeOnLoadAttributes (416ms)
ProcessInitializeOnLoadMethodAttributes (65ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6740 unused Assets / (5.2 MB). Loaded Objects now: 7467.
Memory consumption went from 143.5 MB to 138.3 MB.
Total: 15.006300 ms (FindLiveObjects: 1.185400 ms CreateObjectMapping: 0.734300 ms MarkObjects: 8.516200 ms DeleteObjects: 4.566500 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 0.761 seconds
Refreshing native plugins compatible for Editor in 0.87 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.922 seconds
Domain Reload Profiling: 1683ms
BeginReloadAssembly (214ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (59ms)
RebuildCommonClasses (30ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (31ms)
LoadAllAssembliesAndSetupDomain (473ms)
LoadAssemblies (372ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (193ms)
TypeCache.Refresh (10ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (165ms)
ResolveRequiredComponents (14ms)
FinalizeReload (922ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (755ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (17ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (154ms)
ProcessInitializeOnLoadAttributes (502ms)
ProcessInitializeOnLoadMethodAttributes (72ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (29ms)
Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6736 unused Assets / (4.7 MB). Loaded Objects now: 7483.
Memory consumption went from 148.2 MB to 143.6 MB.
Total: 14.561700 ms (FindLiveObjects: 1.254600 ms CreateObjectMapping: 1.159400 ms MarkObjects: 8.109900 ms DeleteObjects: 4.036400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 13 unused Assets / (1.8 MB). Loaded Objects now: 7483.
Memory consumption went from 142.4 MB to 140.6 MB.
Total: 11.186100 ms (FindLiveObjects: 0.999100 ms CreateObjectMapping: 0.923500 ms MarkObjects: 8.678300 ms DeleteObjects: 0.583200 ms)
Prepare: number of updated asset objects reloaded= 109
AssetImportParameters requested are different than current active one (requested -> active):
buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 24, subtarget 1, extendedPlatform 0
graphicsApiMask: 262148 -> 2228224
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 13 unused Assets / (1.8 MB). Loaded Objects now: 7483.
Memory consumption went from 141.2 MB to 139.4 MB.
Total: 10.711800 ms (FindLiveObjects: 0.687800 ms CreateObjectMapping: 0.276000 ms MarkObjects: 9.166100 ms DeleteObjects: 0.579700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 24, subtarget 1, extendedPlatform 0
graphicsApiMask: 262148 -> 2228224
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 0.853 seconds
Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.881 seconds
Domain Reload Profiling: 1731ms
BeginReloadAssembly (218ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (53ms)
RebuildCommonClasses (45ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (38ms)
LoadAllAssembliesAndSetupDomain (533ms)
LoadAssemblies (377ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (256ms)
TypeCache.Refresh (140ms)
TypeCache.ScanAssembly (125ms)
BuildScriptInfoCaches (101ms)
ResolveRequiredComponents (11ms)
FinalizeReload (881ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (705ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (18ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (172ms)
ProcessInitializeOnLoadAttributes (436ms)
ProcessInitializeOnLoadMethodAttributes (65ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (26ms)
Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6736 unused Assets / (4.4 MB). Loaded Objects now: 7486.
Memory consumption went from 145.8 MB to 141.4 MB.
Total: 15.395400 ms (FindLiveObjects: 1.539800 ms CreateObjectMapping: 1.347700 ms MarkObjects: 8.797500 ms DeleteObjects: 3.708800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 24, subtarget 1, extendedPlatform 0
graphicsApiMask: 262148 -> 2228224