[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB [Licensing::IpcConnector] Successfully connected to: "LicenseClient-pelpa" at "2025-12-15T13:33:09.6288579Z" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-12-15T13:33:09Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker2 -projectPath C:/Users/pelpa/Desktop/Test Multiplayer -logFile Logs/AssetImportWorker2.log -srvPort 50582 -licensingIpc LicenseClient-pelpa -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer C:/Users/pelpa/Desktop/Test Multiplayer [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [44508] Target information: Player connection [44508] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 4004324455 [EditorId] 4004324455 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [44508] * "[IP] 172.19.176.1 [Port] 0 [Flags] 2 [Guid] 4004324455 [EditorId] 4004324455 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [44508] Host joined multi-casting on [225.0.0.222:54997]... Player connection [44508] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29592, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: ba3234b6123143bb8eee09d3a8a502ff Correlation Id: 8be08713a6a00ac8fe9ffa91a9356934 External correlation Id: 8677793705156882707 Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-pelpa" (connect: 0.00s, validation: 0.00s, handshake: 0.04s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-pelpa-notifications" at "2025-12-15T13:33:09.6735509Z" [Licensing::Module] Licensing Background thread has ended after 0.04s Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 2.19 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.9f1 (e0c4e791ab71) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04) Vendor: NVIDIA VRAM: 15961 MB Driver: 32.0.15.7688 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56260 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.002632 seconds. - Loaded All Assemblies, in 0.315 seconds Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.303 seconds Domain Reload Profiling: 617ms BeginReloadAssembly (109ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (41ms) LoadAllAssembliesAndSetupDomain (122ms) LoadAssemblies (107ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (119ms) TypeCache.Refresh (118ms) TypeCache.ScanAssembly (107ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (303ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (277ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (69ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (53ms) ProcessInitializeOnLoadAttributes (105ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 6871967295323-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.695 seconds Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mirror | mirror-networking.com | discord.gg/N9QVxbM Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.771 seconds Domain Reload Profiling: 1461ms BeginReloadAssembly (143ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (30ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (469ms) LoadAssemblies (322ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (221ms) TypeCache.Refresh (164ms) TypeCache.ScanAssembly (147ms) BuildScriptInfoCaches (43ms) ResolveRequiredComponents (10ms) FinalizeReload (771ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (611ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (17ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (101ms) ProcessInitializeOnLoadAttributes (416ms) ProcessInitializeOnLoadMethodAttributes (65ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6740 unused Assets / (5.2 MB). Loaded Objects now: 7467. Memory consumption went from 143.5 MB to 138.3 MB. Total: 15.006300 ms (FindLiveObjects: 1.185400 ms CreateObjectMapping: 0.734300 ms MarkObjects: 8.516200 ms DeleteObjects: 4.566500 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.761 seconds Refreshing native plugins compatible for Editor in 0.87 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.922 seconds Domain Reload Profiling: 1683ms BeginReloadAssembly (214ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (59ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (31ms) LoadAllAssembliesAndSetupDomain (473ms) LoadAssemblies (372ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (193ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (165ms) ResolveRequiredComponents (14ms) FinalizeReload (922ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (755ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (17ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (154ms) ProcessInitializeOnLoadAttributes (502ms) ProcessInitializeOnLoadMethodAttributes (72ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (29ms) Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6736 unused Assets / (4.7 MB). Loaded Objects now: 7483. Memory consumption went from 148.2 MB to 143.6 MB. Total: 14.561700 ms (FindLiveObjects: 1.254600 ms CreateObjectMapping: 1.159400 ms MarkObjects: 8.109900 ms DeleteObjects: 4.036400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 13 unused Assets / (1.8 MB). Loaded Objects now: 7483. Memory consumption went from 142.4 MB to 140.6 MB. Total: 11.186100 ms (FindLiveObjects: 0.999100 ms CreateObjectMapping: 0.923500 ms MarkObjects: 8.678300 ms DeleteObjects: 0.583200 ms) Prepare: number of updated asset objects reloaded= 109 AssetImportParameters requested are different than current active one (requested -> active): buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 24, subtarget 1, extendedPlatform 0 graphicsApiMask: 262148 -> 2228224 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 13 unused Assets / (1.8 MB). Loaded Objects now: 7483. Memory consumption went from 141.2 MB to 139.4 MB. Total: 10.711800 ms (FindLiveObjects: 0.687800 ms CreateObjectMapping: 0.276000 ms MarkObjects: 9.166100 ms DeleteObjects: 0.579700 ms) Prepare: number of updated asset objects reloaded= 0 AssetImportParameters requested are different than current active one (requested -> active): buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 24, subtarget 1, extendedPlatform 0 graphicsApiMask: 262148 -> 2228224 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.853 seconds Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.881 seconds Domain Reload Profiling: 1731ms BeginReloadAssembly (218ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (53ms) RebuildCommonClasses (45ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (38ms) LoadAllAssembliesAndSetupDomain (533ms) LoadAssemblies (377ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (256ms) TypeCache.Refresh (140ms) TypeCache.ScanAssembly (125ms) BuildScriptInfoCaches (101ms) ResolveRequiredComponents (11ms) FinalizeReload (881ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (705ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (18ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (172ms) ProcessInitializeOnLoadAttributes (436ms) ProcessInitializeOnLoadMethodAttributes (65ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (26ms) Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6736 unused Assets / (4.4 MB). Loaded Objects now: 7486. Memory consumption went from 145.8 MB to 141.4 MB. Total: 15.395400 ms (FindLiveObjects: 1.539800 ms CreateObjectMapping: 1.347700 ms MarkObjects: 8.797500 ms DeleteObjects: 3.708800 ms) Prepare: number of updated asset objects reloaded= 0 AssetImportParameters requested are different than current active one (requested -> active): buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 24, subtarget 1, extendedPlatform 0 graphicsApiMask: 262148 -> 2228224