355 lines
17 KiB
Plaintext
355 lines
17 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-pelpa" at "2025-12-15T13:33:09.6288579Z"
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2025-12-15T13:33:09Z
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker2
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-projectPath
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C:/Users/pelpa/Desktop/Test Multiplayer
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-logFile
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Logs/AssetImportWorker2.log
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-srvPort
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50582
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-licensingIpc
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LicenseClient-pelpa
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-job-worker-count
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7
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer
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C:/Users/pelpa/Desktop/Test Multiplayer
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [44508] Target information:
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Player connection [44508] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 4004324455 [EditorId] 4004324455 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [44508] * "[IP] 172.19.176.1 [Port] 0 [Flags] 2 [Guid] 4004324455 [EditorId] 4004324455 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [44508] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [44508] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29592, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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Session Id: ba3234b6123143bb8eee09d3a8a502ff
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Correlation Id: 8be08713a6a00ac8fe9ffa91a9356934
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External correlation Id: 8677793705156882707
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Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-pelpa" (connect: 0.00s, validation: 0.00s, handshake: 0.04s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-pelpa-notifications" at "2025-12-15T13:33:09.6735509Z"
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[Licensing::Module] Licensing Background thread has ended after 0.04s
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 2.19 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04)
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Vendor: NVIDIA
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VRAM: 15961 MB
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Driver: 32.0.15.7688
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56260
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0.002632 seconds.
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- Loaded All Assemblies, in 0.315 seconds
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.303 seconds
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Domain Reload Profiling: 617ms
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BeginReloadAssembly (109ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (31ms)
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RebuildNativeTypeToScriptingClass (9ms)
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initialDomainReloadingComplete (41ms)
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LoadAllAssembliesAndSetupDomain (122ms)
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LoadAssemblies (107ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (119ms)
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TypeCache.Refresh (118ms)
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TypeCache.ScanAssembly (107ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (0ms)
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FinalizeReload (303ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (277ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (69ms)
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SetLoadedEditorAssemblies (3ms)
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BeforeProcessingInitializeOnLoad (53ms)
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ProcessInitializeOnLoadAttributes (105ms)
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ProcessInitializeOnLoadMethodAttributes (46ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 6871967295323-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.695 seconds
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Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mirror | mirror-networking.com | discord.gg/N9QVxbM
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.771 seconds
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Domain Reload Profiling: 1461ms
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BeginReloadAssembly (143ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (5ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (30ms)
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RebuildCommonClasses (31ms)
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RebuildNativeTypeToScriptingClass (12ms)
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initialDomainReloadingComplete (35ms)
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LoadAllAssembliesAndSetupDomain (469ms)
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LoadAssemblies (322ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (221ms)
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TypeCache.Refresh (164ms)
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TypeCache.ScanAssembly (147ms)
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BuildScriptInfoCaches (43ms)
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ResolveRequiredComponents (10ms)
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FinalizeReload (771ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (611ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (17ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (101ms)
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ProcessInitializeOnLoadAttributes (416ms)
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ProcessInitializeOnLoadMethodAttributes (65ms)
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AfterProcessingInitializeOnLoad (7ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (9ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6740 unused Assets / (5.2 MB). Loaded Objects now: 7467.
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Memory consumption went from 143.5 MB to 138.3 MB.
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Total: 15.006300 ms (FindLiveObjects: 1.185400 ms CreateObjectMapping: 0.734300 ms MarkObjects: 8.516200 ms DeleteObjects: 4.566500 ms)
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.761 seconds
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Refreshing native plugins compatible for Editor in 0.87 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.922 seconds
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Domain Reload Profiling: 1683ms
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BeginReloadAssembly (214ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (7ms)
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|
BackupInstance (0ms)
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|
ReleaseScriptingObjects (0ms)
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|
CreateAndSetChildDomain (59ms)
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|
RebuildCommonClasses (30ms)
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|
RebuildNativeTypeToScriptingClass (12ms)
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|
initialDomainReloadingComplete (31ms)
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|
LoadAllAssembliesAndSetupDomain (473ms)
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LoadAssemblies (372ms)
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|
RebuildTransferFunctionScriptingTraits (0ms)
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|
AnalyzeDomain (193ms)
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|
TypeCache.Refresh (10ms)
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TypeCache.ScanAssembly (0ms)
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|
BuildScriptInfoCaches (165ms)
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|
ResolveRequiredComponents (14ms)
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FinalizeReload (922ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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|
SetupLoadedEditorAssemblies (755ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (17ms)
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SetLoadedEditorAssemblies (5ms)
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BeforeProcessingInitializeOnLoad (154ms)
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ProcessInitializeOnLoadAttributes (502ms)
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ProcessInitializeOnLoadMethodAttributes (72ms)
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AfterProcessingInitializeOnLoad (5ms)
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EditorAssembliesLoaded (0ms)
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|
ExecutionOrderSort2 (0ms)
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|
AwakeInstancesAfterBackupRestoration (29ms)
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|
Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6736 unused Assets / (4.7 MB). Loaded Objects now: 7483.
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Memory consumption went from 148.2 MB to 143.6 MB.
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Total: 14.561700 ms (FindLiveObjects: 1.254600 ms CreateObjectMapping: 1.159400 ms MarkObjects: 8.109900 ms DeleteObjects: 4.036400 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 13 unused Assets / (1.8 MB). Loaded Objects now: 7483.
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Memory consumption went from 142.4 MB to 140.6 MB.
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Total: 11.186100 ms (FindLiveObjects: 0.999100 ms CreateObjectMapping: 0.923500 ms MarkObjects: 8.678300 ms DeleteObjects: 0.583200 ms)
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Prepare: number of updated asset objects reloaded= 109
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AssetImportParameters requested are different than current active one (requested -> active):
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buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 24, subtarget 1, extendedPlatform 0
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graphicsApiMask: 262148 -> 2228224
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========================================================================
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Received Prepare
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Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 13 unused Assets / (1.8 MB). Loaded Objects now: 7483.
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Memory consumption went from 141.2 MB to 139.4 MB.
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Total: 10.711800 ms (FindLiveObjects: 0.687800 ms CreateObjectMapping: 0.276000 ms MarkObjects: 9.166100 ms DeleteObjects: 0.579700 ms)
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|
|
Prepare: number of updated asset objects reloaded= 0
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|
AssetImportParameters requested are different than current active one (requested -> active):
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buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 24, subtarget 1, extendedPlatform 0
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graphicsApiMask: 262148 -> 2228224
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========================================================================
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Received Prepare
|
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Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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|
- Loaded All Assemblies, in 0.853 seconds
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|
Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
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|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.881 seconds
|
|
Domain Reload Profiling: 1731ms
|
|
BeginReloadAssembly (218ms)
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|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
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|
CreateAndSetChildDomain (53ms)
|
|
RebuildCommonClasses (45ms)
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|
RebuildNativeTypeToScriptingClass (16ms)
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|
initialDomainReloadingComplete (38ms)
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|
LoadAllAssembliesAndSetupDomain (533ms)
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|
LoadAssemblies (377ms)
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|
RebuildTransferFunctionScriptingTraits (0ms)
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|
AnalyzeDomain (256ms)
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|
TypeCache.Refresh (140ms)
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|
TypeCache.ScanAssembly (125ms)
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|
BuildScriptInfoCaches (101ms)
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|
ResolveRequiredComponents (11ms)
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|
FinalizeReload (881ms)
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ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (705ms)
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LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
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SetLoadedEditorAssemblies (5ms)
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|
BeforeProcessingInitializeOnLoad (172ms)
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ProcessInitializeOnLoadAttributes (436ms)
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ProcessInitializeOnLoadMethodAttributes (65ms)
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|
AfterProcessingInitializeOnLoad (7ms)
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|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (26ms)
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|
Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins.
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|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6736 unused Assets / (4.4 MB). Loaded Objects now: 7486.
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|
Memory consumption went from 145.8 MB to 141.4 MB.
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Total: 15.395400 ms (FindLiveObjects: 1.539800 ms CreateObjectMapping: 1.347700 ms MarkObjects: 8.797500 ms DeleteObjects: 3.708800 ms)
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Prepare: number of updated asset objects reloaded= 0
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|
AssetImportParameters requested are different than current active one (requested -> active):
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buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 24, subtarget 1, extendedPlatform 0
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graphicsApiMask: 262148 -> 2228224
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