315 lines
16 KiB
Plaintext
315 lines
16 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-pelpa" at "2025-12-15T13:33:02.9416364Z"
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Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2025-12-15T13:33:02Z
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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C:/Users/pelpa/Desktop/Test Multiplayer
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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50582
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-licensingIpc
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LicenseClient-pelpa
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-job-worker-count
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7
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer
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C:/Users/pelpa/Desktop/Test Multiplayer
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [42660] Target information:
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Player connection [42660] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 4081020888 [EditorId] 4081020888 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [42660] * "[IP] 172.19.176.1 [Port] 0 [Flags] 2 [Guid] 4081020888 [EditorId] 4081020888 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [42660] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [42660] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29592, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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Session Id: eed55ecb41fc4bbc844d2d106185d916
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Correlation Id: 8be08713a6a00ac8fe9ffa91a9356934
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External correlation Id: 5499049299901582355
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Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-pelpa" (connect: 0.00s, validation: 0.00s, handshake: 0.03s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-pelpa-notifications" at "2025-12-15T13:33:02.9739403Z"
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[Licensing::Module] Licensing Background thread has ended after 0.03s
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 2.45 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04)
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Vendor: NVIDIA
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VRAM: 15961 MB
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Driver: 32.0.15.7688
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56020
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0.001653 seconds.
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- Loaded All Assemblies, in 0.332 seconds
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.322 seconds
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Domain Reload Profiling: 654ms
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BeginReloadAssembly (111ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (33ms)
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RebuildNativeTypeToScriptingClass (9ms)
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initialDomainReloadingComplete (41ms)
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LoadAllAssembliesAndSetupDomain (136ms)
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LoadAssemblies (109ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (133ms)
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TypeCache.Refresh (131ms)
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TypeCache.ScanAssembly (119ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (0ms)
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FinalizeReload (323ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (292ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (76ms)
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SetLoadedEditorAssemblies (3ms)
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BeforeProcessingInitializeOnLoad (56ms)
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ProcessInitializeOnLoadAttributes (109ms)
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ProcessInitializeOnLoadMethodAttributes (47ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 6871967295323-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.821 seconds
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Refreshing native plugins compatible for Editor in 1.46 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mirror | mirror-networking.com | discord.gg/N9QVxbM
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.059 seconds
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Domain Reload Profiling: 1875ms
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BeginReloadAssembly (159ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (32ms)
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RebuildCommonClasses (33ms)
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RebuildNativeTypeToScriptingClass (9ms)
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initialDomainReloadingComplete (36ms)
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LoadAllAssembliesAndSetupDomain (579ms)
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LoadAssemblies (349ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (313ms)
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TypeCache.Refresh (238ms)
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TypeCache.ScanAssembly (219ms)
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BuildScriptInfoCaches (53ms)
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ResolveRequiredComponents (16ms)
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FinalizeReload (1059ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (839ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (22ms)
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SetLoadedEditorAssemblies (7ms)
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BeforeProcessingInitializeOnLoad (160ms)
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ProcessInitializeOnLoadAttributes (558ms)
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ProcessInitializeOnLoadMethodAttributes (84ms)
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AfterProcessingInitializeOnLoad (8ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (9ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
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Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6740 unused Assets / (4.6 MB). Loaded Objects now: 7467.
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Memory consumption went from 143.4 MB to 138.9 MB.
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Total: 15.204700 ms (FindLiveObjects: 1.270900 ms CreateObjectMapping: 1.137100 ms MarkObjects: 9.118200 ms DeleteObjects: 3.676600 ms)
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========================================================================
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Received Import Request.
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Time since last request: 471647.939816 seconds.
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path: Assets/Player.prefab
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artifactKey: Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Player.prefab using Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e73a875d861dbf6b645c1a59990cca75') in 0.7313798 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 16
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========================================================================
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Received Import Request.
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Time since last request: 1.632951 seconds.
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path: Assets/Mixamo/Y Bot@Breathing Idle.fbx
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artifactKey: Guid(e6c89fdb81f60af48b1bb8d619053c87) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Mixamo/Y Bot@Breathing Idle.fbx using Guid(e6c89fdb81f60af48b1bb8d619053c87) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f0ecf1b4d38e868d806accbb8caba47c') in 0.1391103 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 147
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========================================================================
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Received Import Request.
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Time since last request: 0.000025 seconds.
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path: Assets/Mixamo/Y Bot@Running.fbx
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artifactKey: Guid(6f79148822473ad4588852b001041a65) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Mixamo/Y Bot@Running.fbx using Guid(6f79148822473ad4588852b001041a65) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2548b9caa23d4d99f06c3addc30deff6') in 0.0507333 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 147
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========================================================================
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|
Received Import Request.
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Time since last request: 0.000032 seconds.
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path: Assets/Mixamo/Y Bot@Idle.fbx
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artifactKey: Guid(e0ac844e563d55c4a8ff510e5409eeae) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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|
Start importing Assets/Mixamo/Y Bot@Idle.fbx using Guid(e0ac844e563d55c4a8ff510e5409eeae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '123b4ed7ad253caefeeb373017a19f72') in 0.0472936 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 147
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========================================================================
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|
Received Import Request.
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Time since last request: 0.000050 seconds.
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path: Assets/Mixamo/Y Bot@Walking.fbx
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artifactKey: Guid(c47ab144daef3c647bddc6caaa94cba4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Mixamo/Y Bot@Walking.fbx using Guid(c47ab144daef3c647bddc6caaa94cba4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '33305214f5076730ed3856eb8cc8c91b') in 0.0439742 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 145
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|
========================================================================
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Received Prepare
|
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.757 seconds
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Refreshing native plugins compatible for Editor in 0.77 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
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[Package Manager] Unable to send message (not connected to server process).
|
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[Package Manager] Cannot connect to Unity Package Manager local server
|
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Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.927 seconds
|
|
Domain Reload Profiling: 1687ms
|
|
BeginReloadAssembly (231ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (23ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (75ms)
|
|
RebuildCommonClasses (31ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (25ms)
|
|
LoadAllAssembliesAndSetupDomain (462ms)
|
|
LoadAssemblies (356ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (187ms)
|
|
TypeCache.Refresh (10ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (161ms)
|
|
ResolveRequiredComponents (12ms)
|
|
FinalizeReload (928ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (757ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (16ms)
|
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SetLoadedEditorAssemblies (5ms)
|
|
BeforeProcessingInitializeOnLoad (148ms)
|
|
ProcessInitializeOnLoadAttributes (506ms)
|
|
ProcessInitializeOnLoadMethodAttributes (76ms)
|
|
AfterProcessingInitializeOnLoad (7ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (32ms)
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|
Refreshing native plugins compatible for Editor in 2.38 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6737 unused Assets / (4.6 MB). Loaded Objects now: 7557.
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Memory consumption went from 163.3 MB to 158.7 MB.
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Total: 18.001300 ms (FindLiveObjects: 1.312000 ms CreateObjectMapping: 2.020600 ms MarkObjects: 10.485400 ms DeleteObjects: 4.181900 ms)
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Prepare: number of updated asset objects reloaded= 0
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
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AssetImportWorker is now disconnected from the server
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Process exiting
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Exiting without the bug reporter. Application will terminate with return code 0 |