[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to: "LicenseClient-pelpa" at "2025-12-15T13:33:02.9416364Z" Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-12-15T13:33:02Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/Users/pelpa/Desktop/Test Multiplayer -logFile Logs/AssetImportWorker0.log -srvPort 50582 -licensingIpc LicenseClient-pelpa -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer C:/Users/pelpa/Desktop/Test Multiplayer [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [42660] Target information: Player connection [42660] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 4081020888 [EditorId] 4081020888 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [42660] * "[IP] 172.19.176.1 [Port] 0 [Flags] 2 [Guid] 4081020888 [EditorId] 4081020888 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [42660] Host joined multi-casting on [225.0.0.222:54997]... Player connection [42660] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29592, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: eed55ecb41fc4bbc844d2d106185d916 Correlation Id: 8be08713a6a00ac8fe9ffa91a9356934 External correlation Id: 5499049299901582355 Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-pelpa" (connect: 0.00s, validation: 0.00s, handshake: 0.03s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-pelpa-notifications" at "2025-12-15T13:33:02.9739403Z" [Licensing::Module] Licensing Background thread has ended after 0.03s Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 2.45 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.9f1 (e0c4e791ab71) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04) Vendor: NVIDIA VRAM: 15961 MB Driver: 32.0.15.7688 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56020 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.001653 seconds. - Loaded All Assemblies, in 0.332 seconds Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.322 seconds Domain Reload Profiling: 654ms BeginReloadAssembly (111ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (33ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (41ms) LoadAllAssembliesAndSetupDomain (136ms) LoadAssemblies (109ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (133ms) TypeCache.Refresh (131ms) TypeCache.ScanAssembly (119ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (323ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (292ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (76ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (56ms) ProcessInitializeOnLoadAttributes (109ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 6871967295323-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.821 seconds Refreshing native plugins compatible for Editor in 1.46 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mirror | mirror-networking.com | discord.gg/N9QVxbM Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.059 seconds Domain Reload Profiling: 1875ms BeginReloadAssembly (159ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (32ms) RebuildCommonClasses (33ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (579ms) LoadAssemblies (349ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (313ms) TypeCache.Refresh (238ms) TypeCache.ScanAssembly (219ms) BuildScriptInfoCaches (53ms) ResolveRequiredComponents (16ms) FinalizeReload (1059ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (839ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (22ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (160ms) ProcessInitializeOnLoadAttributes (558ms) ProcessInitializeOnLoadMethodAttributes (84ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6740 unused Assets / (4.6 MB). Loaded Objects now: 7467. Memory consumption went from 143.4 MB to 138.9 MB. Total: 15.204700 ms (FindLiveObjects: 1.270900 ms CreateObjectMapping: 1.137100 ms MarkObjects: 9.118200 ms DeleteObjects: 3.676600 ms) ======================================================================== Received Import Request. Time since last request: 471647.939816 seconds. path: Assets/Player.prefab artifactKey: Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Player.prefab using Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e73a875d861dbf6b645c1a59990cca75') in 0.7313798 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 16 ======================================================================== Received Import Request. Time since last request: 1.632951 seconds. path: Assets/Mixamo/Y Bot@Breathing Idle.fbx artifactKey: Guid(e6c89fdb81f60af48b1bb8d619053c87) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Mixamo/Y Bot@Breathing Idle.fbx using Guid(e6c89fdb81f60af48b1bb8d619053c87) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f0ecf1b4d38e868d806accbb8caba47c') in 0.1391103 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 147 ======================================================================== Received Import Request. Time since last request: 0.000025 seconds. path: Assets/Mixamo/Y Bot@Running.fbx artifactKey: Guid(6f79148822473ad4588852b001041a65) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Mixamo/Y Bot@Running.fbx using Guid(6f79148822473ad4588852b001041a65) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2548b9caa23d4d99f06c3addc30deff6') in 0.0507333 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 147 ======================================================================== Received Import Request. Time since last request: 0.000032 seconds. path: Assets/Mixamo/Y Bot@Idle.fbx artifactKey: Guid(e0ac844e563d55c4a8ff510e5409eeae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Mixamo/Y Bot@Idle.fbx using Guid(e0ac844e563d55c4a8ff510e5409eeae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '123b4ed7ad253caefeeb373017a19f72') in 0.0472936 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 147 ======================================================================== Received Import Request. Time since last request: 0.000050 seconds. path: Assets/Mixamo/Y Bot@Walking.fbx artifactKey: Guid(c47ab144daef3c647bddc6caaa94cba4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Mixamo/Y Bot@Walking.fbx using Guid(c47ab144daef3c647bddc6caaa94cba4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '33305214f5076730ed3856eb8cc8c91b') in 0.0439742 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 145 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.757 seconds Refreshing native plugins compatible for Editor in 0.77 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.927 seconds Domain Reload Profiling: 1687ms BeginReloadAssembly (231ms) ExecutionOrderSort (0ms) DisableScriptedObjects (23ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (75ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (462ms) LoadAssemblies (356ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (187ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (161ms) ResolveRequiredComponents (12ms) FinalizeReload (928ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (757ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (16ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (148ms) ProcessInitializeOnLoadAttributes (506ms) ProcessInitializeOnLoadMethodAttributes (76ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (32ms) Refreshing native plugins compatible for Editor in 2.38 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6737 unused Assets / (4.6 MB). Loaded Objects now: 7557. Memory consumption went from 163.3 MB to 158.7 MB. Total: 18.001300 ms (FindLiveObjects: 1.312000 ms CreateObjectMapping: 2.020600 ms MarkObjects: 10.485400 ms DeleteObjects: 4.181900 ms) Prepare: number of updated asset objects reloaded= 0 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0