898 lines
55 KiB
Plaintext
898 lines
55 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-OyYaak7RU_tTfHjpJA-eU" at "2026-01-16T09:56:54.3582746Z"
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2026-01-16T09:56:54Z
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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C:/Users/pelpa/Desktop/Test Multiplayer
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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57733
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LicenseClient-OyYaak7RU_tTfHjpJA-eU
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7
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer
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C:/Users/pelpa/Desktop/Test Multiplayer
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [1472] Target information:
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Player connection [1472] * "[IP] 192.168.1.14 [Port] 0 [Flags] 2 [Guid] 1768886138 [EditorId] 1768886138 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [1472] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [1472] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 28252, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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Session Id: 7bc4c002ea0942c58f6964d83a5f7e6e
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Correlation Id: bde9ddb25c0891e9869905bf488d5579
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External correlation Id: 4344480070588395321
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Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-OyYaak7RU_tTfHjpJA-eU" (connect: 0.00s, validation: 0.00s, handshake: 0.03s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-OyYaak7RU_tTfHjpJA-eU-notifications" at "2026-01-16T09:56:54.388176Z"
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[Licensing::Module] Licensing Background thread has ended after 0.03s
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Library Redirect Path: Library/
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FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04)
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Vendor: NVIDIA
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VRAM: 15961 MB
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Driver: 32.0.15.7688
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56476
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0.001675 seconds.
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- Loaded All Assemblies, in 0.342 seconds
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.361 seconds
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Domain Reload Profiling: 702ms
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BeginReloadAssembly (108ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (41ms)
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RebuildNativeTypeToScriptingClass (11ms)
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initialDomainReloadingComplete (41ms)
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LoadAllAssembliesAndSetupDomain (140ms)
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LoadAssemblies (106ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (138ms)
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TypeCache.Refresh (136ms)
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TypeCache.ScanAssembly (123ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (0ms)
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FinalizeReload (362ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (317ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (85ms)
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SetLoadedEditorAssemblies (3ms)
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BeforeProcessingInitializeOnLoad (60ms)
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ProcessInitializeOnLoadAttributes (118ms)
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ProcessInitializeOnLoadMethodAttributes (51ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 6871967295323-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.873 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mirror | mirror-networking.com | discord.gg/N9QVxbM
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.064 seconds
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Domain Reload Profiling: 1933ms
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BeginReloadAssembly (170ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (8ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (28ms)
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RebuildCommonClasses (33ms)
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RebuildNativeTypeToScriptingClass (9ms)
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initialDomainReloadingComplete (37ms)
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LoadAllAssembliesAndSetupDomain (619ms)
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LoadAssemblies (371ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (341ms)
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TypeCache.Refresh (248ms)
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TypeCache.ScanAssembly (231ms)
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BuildScriptInfoCaches (74ms)
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ResolveRequiredComponents (14ms)
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FinalizeReload (1064ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (843ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (15ms)
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SetLoadedEditorAssemblies (5ms)
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BeforeProcessingInitializeOnLoad (131ms)
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ProcessInitializeOnLoadAttributes (594ms)
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ProcessInitializeOnLoadMethodAttributes (93ms)
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AfterProcessingInitializeOnLoad (4ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (8ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 190 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8623 unused Assets / (42.2 MB). Loaded Objects now: 9337.
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Memory consumption went from 228.4 MB to 186.2 MB.
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Total: 30.638200 ms (FindLiveObjects: 1.953700 ms CreateObjectMapping: 2.431600 ms MarkObjects: 9.443100 ms DeleteObjects: 16.808200 ms)
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========================================================================
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Received Import Request.
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Time since last request: 903.748835 seconds.
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path: Assets/Player.prefab
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artifactKey: Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Player.prefab using Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '72b76a22c1a97f3695a3d56b7727a5ad') in 1.4472377 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 343
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 1.152 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 0.80 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.041 seconds
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Domain Reload Profiling: 2181ms
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BeginReloadAssembly (346ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (43ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (117ms)
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RebuildCommonClasses (86ms)
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RebuildNativeTypeToScriptingClass (21ms)
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initialDomainReloadingComplete (78ms)
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LoadAllAssembliesAndSetupDomain (608ms)
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LoadAssemblies (506ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (210ms)
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TypeCache.Refresh (6ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (187ms)
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ResolveRequiredComponents (13ms)
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FinalizeReload (1042ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (828ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (12ms)
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SetLoadedEditorAssemblies (4ms)
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ProcessInitializeOnLoadAttributes (574ms)
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ProcessInitializeOnLoadMethodAttributes (97ms)
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AfterProcessingInitializeOnLoad (8ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (31ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 3.89 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8621 unused Assets / (36.9 MB). Loaded Objects now: 9390.
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Memory consumption went from 242.1 MB to 205.2 MB.
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Total: 52.899100 ms (FindLiveObjects: 5.495900 ms CreateObjectMapping: 4.586300 ms MarkObjects: 22.304100 ms DeleteObjects: 20.511500 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.815 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.922 seconds
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Domain Reload Profiling: 1738ms
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BeginReloadAssembly (273ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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RebuildCommonClasses (32ms)
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RebuildNativeTypeToScriptingClass (15ms)
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initialDomainReloadingComplete (25ms)
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LoadAllAssembliesAndSetupDomain (470ms)
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LoadAssemblies (413ms)
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AnalyzeDomain (220ms)
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BuildScriptInfoCaches (197ms)
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ResolveRequiredComponents (12ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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ProcessInitializeOnLoadAttributes (511ms)
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ProcessInitializeOnLoadMethodAttributes (82ms)
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AfterProcessingInitializeOnLoad (6ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (28ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
|
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (27.6 MB). Loaded Objects now: 9393.
|
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Memory consumption went from 242.0 MB to 214.3 MB.
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Total: 21.940200 ms (FindLiveObjects: 1.619800 ms CreateObjectMapping: 1.771000 ms MarkObjects: 8.775100 ms DeleteObjects: 9.772300 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.938 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
|
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Native extension for WindowsStandalone target not found
|
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
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[Package Manager] Unable to send message (not connected to server process).
|
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[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.047 seconds
|
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Domain Reload Profiling: 1987ms
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BeginReloadAssembly (217ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (5ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (57ms)
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RebuildCommonClasses (32ms)
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RebuildNativeTypeToScriptingClass (11ms)
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initialDomainReloadingComplete (29ms)
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LoadAllAssembliesAndSetupDomain (651ms)
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LoadAssemblies (370ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (360ms)
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TypeCache.Refresh (191ms)
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TypeCache.ScanAssembly (177ms)
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BuildScriptInfoCaches (149ms)
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ResolveRequiredComponents (15ms)
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FinalizeReload (1047ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (838ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (13ms)
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SetLoadedEditorAssemblies (6ms)
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BeforeProcessingInitializeOnLoad (163ms)
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ProcessInitializeOnLoadAttributes (564ms)
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ProcessInitializeOnLoadMethodAttributes (80ms)
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AfterProcessingInitializeOnLoad (10ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (27ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins.
|
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Preloading 0 native plugins for Editor in 0.00 ms.
|
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (30.7 MB). Loaded Objects now: 9396.
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Memory consumption went from 242.1 MB to 211.5 MB.
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Total: 161.163100 ms (FindLiveObjects: 60.069400 ms CreateObjectMapping: 64.310900 ms MarkObjects: 24.805300 ms DeleteObjects: 11.975300 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.08 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (49.2 MB). Loaded Objects now: 9396.
|
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Memory consumption went from 242.4 MB to 193.2 MB.
|
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Total: 157.468800 ms (FindLiveObjects: 33.420600 ms CreateObjectMapping: 13.002500 ms MarkObjects: 38.168600 ms DeleteObjects: 72.875300 ms)
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Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
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Received Import Request.
|
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Time since last request: 308.160409 seconds.
|
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path: Assets/Scripts/PlayerScript.cs
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|
artifactKey: Guid(6ebd87bb13fc09f4097702f5a6ec5c15) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Scripts/PlayerScript.cs using Guid(6ebd87bb13fc09f4097702f5a6ec5c15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6bc8a362963a6ac48ec56d926c0564f4') in 0.1354101 seconds
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|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
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|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.34 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (28.6 MB). Loaded Objects now: 9396.
|
|
Memory consumption went from 242.4 MB to 213.8 MB.
|
|
Total: 26.440000 ms (FindLiveObjects: 1.612900 ms CreateObjectMapping: 1.494800 ms MarkObjects: 11.470000 ms DeleteObjects: 11.859900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.868 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.063 seconds
|
|
Domain Reload Profiling: 1933ms
|
|
BeginReloadAssembly (232ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (7ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (67ms)
|
|
RebuildCommonClasses (31ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (27ms)
|
|
LoadAllAssembliesAndSetupDomain (570ms)
|
|
LoadAssemblies (416ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (249ms)
|
|
TypeCache.Refresh (11ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (220ms)
|
|
ResolveRequiredComponents (14ms)
|
|
FinalizeReload (1064ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (869ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (12ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (171ms)
|
|
ProcessInitializeOnLoadAttributes (592ms)
|
|
ProcessInitializeOnLoadMethodAttributes (82ms)
|
|
AfterProcessingInitializeOnLoad (7ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (24ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (29.3 MB). Loaded Objects now: 9399.
|
|
Memory consumption went from 242.2 MB to 212.9 MB.
|
|
Total: 28.746700 ms (FindLiveObjects: 2.158200 ms CreateObjectMapping: 2.297000 ms MarkObjects: 12.894700 ms DeleteObjects: 11.395700 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 32.453294 seconds.
|
|
path: Assets/Scripts/PlayerScript.cs
|
|
artifactKey: Guid(6ebd87bb13fc09f4097702f5a6ec5c15) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/Scripts/PlayerScript.cs using Guid(6ebd87bb13fc09f4097702f5a6ec5c15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '379c17ba068d8ce85d05083f87dd2627') in 0.0450578 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.783 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.945 seconds
|
|
Domain Reload Profiling: 1729ms
|
|
BeginReloadAssembly (200ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (58ms)
|
|
RebuildCommonClasses (31ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (28ms)
|
|
LoadAllAssembliesAndSetupDomain (515ms)
|
|
LoadAssemblies (365ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (231ms)
|
|
TypeCache.Refresh (8ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (205ms)
|
|
ResolveRequiredComponents (13ms)
|
|
FinalizeReload (945ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (763ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (12ms)
|
|
SetLoadedEditorAssemblies (5ms)
|
|
BeforeProcessingInitializeOnLoad (131ms)
|
|
ProcessInitializeOnLoadAttributes (521ms)
|
|
ProcessInitializeOnLoadMethodAttributes (87ms)
|
|
AfterProcessingInitializeOnLoad (7ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (28ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.75 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (28.8 MB). Loaded Objects now: 9402.
|
|
Memory consumption went from 242.3 MB to 213.5 MB.
|
|
Total: 47.573300 ms (FindLiveObjects: 16.897500 ms CreateObjectMapping: 7.038500 ms MarkObjects: 11.747300 ms DeleteObjects: 11.888200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 43.581721 seconds.
|
|
path: Assets/Player.prefab
|
|
artifactKey: Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/Player.prefab using Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8ff4a4e64b6ce165f467d2ac78f4bf2f') in 0.6038924 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 343
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.69 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8613 unused Assets / (40.2 MB). Loaded Objects now: 9546.
|
|
Memory consumption went from 248.0 MB to 207.7 MB.
|
|
Total: 59.269300 ms (FindLiveObjects: 1.810000 ms CreateObjectMapping: 1.894000 ms MarkObjects: 31.027200 ms DeleteObjects: 24.536000 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.764 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.95 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.883 seconds
|
|
Domain Reload Profiling: 1647ms
|
|
BeginReloadAssembly (212ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (21ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (61ms)
|
|
RebuildCommonClasses (29ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (26ms)
|
|
LoadAllAssembliesAndSetupDomain (486ms)
|
|
LoadAssemblies (343ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (221ms)
|
|
TypeCache.Refresh (10ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (195ms)
|
|
ResolveRequiredComponents (12ms)
|
|
FinalizeReload (883ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (711ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (11ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (134ms)
|
|
ProcessInitializeOnLoadAttributes (488ms)
|
|
ProcessInitializeOnLoadMethodAttributes (66ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (25ms)
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|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.40 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (27.8 MB). Loaded Objects now: 9425.
|
|
Memory consumption went from 242.5 MB to 214.7 MB.
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Total: 27.558800 ms (FindLiveObjects: 1.803300 ms CreateObjectMapping: 3.205400 ms MarkObjects: 11.437500 ms DeleteObjects: 11.110800 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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|
Received Prepare
|
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.745 seconds
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|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.874 seconds
|
|
Domain Reload Profiling: 1620ms
|
|
BeginReloadAssembly (188ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (5ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (50ms)
|
|
RebuildCommonClasses (29ms)
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|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (27ms)
|
|
LoadAllAssembliesAndSetupDomain (492ms)
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|
LoadAssemblies (346ms)
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|
RebuildTransferFunctionScriptingTraits (0ms)
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|
AnalyzeDomain (223ms)
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TypeCache.Refresh (8ms)
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TypeCache.ScanAssembly (0ms)
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|
BuildScriptInfoCaches (199ms)
|
|
ResolveRequiredComponents (12ms)
|
|
FinalizeReload (874ms)
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|
ReleaseScriptCaches (0ms)
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|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (702ms)
|
|
LogAssemblyErrors (0ms)
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|
InitializePlatformSupportModulesInManaged (13ms)
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SetLoadedEditorAssemblies (6ms)
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|
BeforeProcessingInitializeOnLoad (123ms)
|
|
ProcessInitializeOnLoadAttributes (487ms)
|
|
ProcessInitializeOnLoadMethodAttributes (67ms)
|
|
AfterProcessingInitializeOnLoad (6ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (27ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (35.8 MB). Loaded Objects now: 9428.
|
|
Memory consumption went from 242.4 MB to 206.6 MB.
|
|
Total: 35.766200 ms (FindLiveObjects: 1.840200 ms CreateObjectMapping: 1.469600 ms MarkObjects: 13.539200 ms DeleteObjects: 18.916100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (39.0 MB). Loaded Objects now: 9428.
|
|
Memory consumption went from 242.5 MB to 203.6 MB.
|
|
Total: 36.005000 ms (FindLiveObjects: 2.135500 ms CreateObjectMapping: 4.400300 ms MarkObjects: 9.994800 ms DeleteObjects: 19.472700 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.921 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.86 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.965 seconds
|
|
Domain Reload Profiling: 1889ms
|
|
BeginReloadAssembly (226ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (57ms)
|
|
RebuildCommonClasses (36ms)
|
|
RebuildNativeTypeToScriptingClass (12ms)
|
|
initialDomainReloadingComplete (34ms)
|
|
LoadAllAssembliesAndSetupDomain (615ms)
|
|
LoadAssemblies (430ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (286ms)
|
|
TypeCache.Refresh (14ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (253ms)
|
|
ResolveRequiredComponents (14ms)
|
|
FinalizeReload (966ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (778ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (12ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (137ms)
|
|
ProcessInitializeOnLoadAttributes (543ms)
|
|
ProcessInitializeOnLoadMethodAttributes (74ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (29ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.57 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (47.0 MB). Loaded Objects now: 9431.
|
|
Memory consumption went from 242.4 MB to 195.4 MB.
|
|
Total: 69.330800 ms (FindLiveObjects: 2.469300 ms CreateObjectMapping: 2.569600 ms MarkObjects: 33.341400 ms DeleteObjects: 30.948700 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.767 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.933 seconds
|
|
Domain Reload Profiling: 1701ms
|
|
BeginReloadAssembly (190ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (5ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (50ms)
|
|
RebuildCommonClasses (31ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (28ms)
|
|
LoadAllAssembliesAndSetupDomain (508ms)
|
|
LoadAssemblies (355ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (234ms)
|
|
TypeCache.Refresh (10ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (207ms)
|
|
ResolveRequiredComponents (13ms)
|
|
FinalizeReload (934ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (750ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (12ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (128ms)
|
|
ProcessInitializeOnLoadAttributes (523ms)
|
|
ProcessInitializeOnLoadMethodAttributes (76ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (25ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.82 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (38.3 MB). Loaded Objects now: 9434.
|
|
Memory consumption went from 242.4 MB to 204.2 MB.
|
|
Total: 36.174800 ms (FindLiveObjects: 1.655800 ms CreateObjectMapping: 2.271000 ms MarkObjects: 13.807600 ms DeleteObjects: 18.438800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|