Added Player Prefab Name Label
This commit is contained in:
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@@ -3,17 +3,17 @@
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"WorkspaceRootPath": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\",
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"Documents": [
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{
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"AbsoluteMoniker": "D:0:0:{A2FE74E1-B743-11D0-AE1A-00A0C90FFFC3}|\u003CMiscFiles\u003E|C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\PlayerScript.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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"RelativeMoniker": "D:0:0:{A2FE74E1-B743-11D0-AE1A-00A0C90FFFC3}|\u003CMiscFiles\u003E|solutionrelative:Assets\\Scripts\\PlayerScript.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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},
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{
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\chatauthenticator.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\chatauthenticator.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\charactermovement.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\charactermovement.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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},
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{
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\player.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\player.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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},
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{
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\chatauthenticator.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\chatauthenticator.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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},
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{
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\chatui.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\chatui.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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@@ -30,7 +30,7 @@
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"DocumentGroups": [
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{
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"DockedWidth": 200,
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"SelectedChildIndex": 7,
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"SelectedChildIndex": 3,
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"Children": [
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{
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"$type": "Bookmark",
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@@ -46,7 +46,20 @@
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},
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{
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"$type": "Document",
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"DocumentIndex": 1,
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"DocumentIndex": 0,
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"Title": "CharacterMovement.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\CharacterMovement.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\CharacterMovement.cs",
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\CharacterMovement.cs",
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"RelativeToolTip": "Assets\\Scripts\\CharacterMovement.cs",
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"ViewState": "AgIAAF4AAAAAAAAAAAAnwHsAAAAoAAAAAAAAAA==",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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"WhenOpened": "2026-01-16T10:03:41.564Z",
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"EditorCaption": ""
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},
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{
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"$type": "Document",
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"DocumentIndex": 2,
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"Title": "ChatAuthenticator.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
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@@ -59,15 +72,16 @@
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},
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{
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"$type": "Document",
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"DocumentIndex": 2,
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"DocumentIndex": 1,
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"Title": "Player.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\Player.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\Player.cs",
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\Player.cs",
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"RelativeToolTip": "Assets\\Scripts\\Chat\\Player.cs",
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"ViewState": "AgIAAAkAAAAAAAAAAADwvxwAAAAAAAAAAAAAAA==",
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"ViewState": "AgIAAAkAAAAAAAAAAAAswBwAAAAAAAAAAAAAAA==",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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"WhenOpened": "2026-01-14T18:10:48.877Z"
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"WhenOpened": "2026-01-14T18:10:48.877Z",
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"EditorCaption": ""
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},
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{
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"$type": "Document",
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@@ -92,19 +106,6 @@
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"ViewState": "AgIAAEUAAAAAAAAAAAAmwFUAAAAIAAAAAAAAAA==",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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"WhenOpened": "2026-01-14T17:49:43.718Z"
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},
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{
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"$type": "Document",
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"DocumentIndex": 0,
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"Title": "PlayerScript.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\PlayerScript.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\PlayerScript.cs",
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\PlayerScript.cs",
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"RelativeToolTip": "Assets\\Scripts\\PlayerScript.cs",
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"ViewState": "AgIAAEQAAAAAAAAAAAAqwGoAAABIAAAAAAAAAA==",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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"WhenOpened": "2026-01-16T09:57:03.066Z",
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"EditorCaption": ""
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}
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]
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}
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@@ -2,25 +2,25 @@
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"Version": 1,
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"WorkspaceRootPath": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\",
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"Documents": [
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{
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\charactermovement.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\charactermovement.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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},
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{
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\player.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\player.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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},
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{
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\chatnetworkmanager.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\chatnetworkmanager.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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},
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{
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\chatauthenticator.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\chatauthenticator.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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},
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{
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\chatui.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\chatui.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\charactermovement.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\charactermovement.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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},
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||||
{
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||||
"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\chatnetworkmanager.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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||||
"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\chatnetworkmanager.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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"AbsoluteMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|c:\\users\\pelpa\\desktop\\test multiplayer\\assets\\scripts\\chat\\chatui.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
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||||
"RelativeMoniker": "D:0:0:{B4CD19DA-EE08-5225-FB19-1D0DFA4113DD}|Assembly-CSharp.csproj|solutionrelative:assets\\scripts\\chat\\chatui.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
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}
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],
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"DocumentGroupContainers": [
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@@ -30,7 +30,7 @@
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"DocumentGroups": [
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{
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||||
"DockedWidth": 200,
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"SelectedChildIndex": 3,
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"SelectedChildIndex": 5,
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"Children": [
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{
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"$type": "Bookmark",
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@@ -46,13 +46,13 @@
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},
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{
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"$type": "Document",
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"DocumentIndex": 0,
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"DocumentIndex": 3,
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"Title": "CharacterMovement.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\CharacterMovement.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\CharacterMovement.cs",
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||||
"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\CharacterMovement.cs",
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"RelativeToolTip": "Assets\\Scripts\\CharacterMovement.cs",
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"ViewState": "AgIAAF4AAAAAAAAAAAAnwHsAAAAoAAAAAAAAAA==",
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"ViewState": "AgIAACMAAAAAAAAAAAAQwAQAAAANAAAAAAAAAA==",
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||||
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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"WhenOpened": "2026-01-16T10:03:41.564Z",
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"EditorCaption": ""
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@@ -65,39 +65,40 @@
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
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"RelativeToolTip": "Assets\\Scripts\\Chat\\ChatAuthenticator.cs",
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"ViewState": "AgIAAKUAAAAAAAAAAAAAAB0AAAAEAAAAAAAAAA==",
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||||
"ViewState": "AgIAAAAAAAAAAAAAAAAAAGsAAAAuAAAAAAAAAA==",
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||||
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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||||
"WhenOpened": "2026-01-14T18:27:16.926Z",
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||||
"EditorCaption": ""
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||||
},
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||||
{
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"$type": "Document",
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"DocumentIndex": 1,
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"DocumentIndex": 0,
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"Title": "Player.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\Player.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\Player.cs",
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\Player.cs",
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"RelativeToolTip": "Assets\\Scripts\\Chat\\Player.cs",
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"ViewState": "AgIAAAkAAAAAAAAAAAAswBwAAAAAAAAAAAAAAA==",
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||||
"ViewState": "AgIAAAAAAAAAAAAAAAAAAAwAAAAAAAAAAAAAAA==",
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||||
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
|
||||
"WhenOpened": "2026-01-14T18:10:48.877Z",
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||||
"EditorCaption": ""
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||||
},
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||||
{
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||||
"$type": "Document",
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"DocumentIndex": 4,
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"DocumentIndex": 1,
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"Title": "ChatNetworkManager.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
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"ToolTip": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
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"RelativeToolTip": "Assets\\Scripts\\Chat\\ChatNetworkManager.cs",
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"ViewState": "AgIAAAAAAAAAAAAAAAAAAAcAAAAtAAAAAAAAAA==",
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||||
"ViewState": "AgIAABMAAAAAAAAAAAAswAwAAAAsAAAAAAAAAA==",
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||||
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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||||
"WhenOpened": "2026-01-14T17:51:06.861Z"
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||||
"WhenOpened": "2026-01-14T17:51:06.861Z",
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"EditorCaption": ""
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},
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{
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"$type": "Document",
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"DocumentIndex": 3,
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"DocumentIndex": 4,
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"Title": "ChatUI.cs",
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"DocumentMoniker": "C:\\Users\\pelpa\\Desktop\\Test Multiplayer\\Assets\\Scripts\\Chat\\ChatUI.cs",
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"RelativeDocumentMoniker": "Assets\\Scripts\\Chat\\ChatUI.cs",
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@@ -7,11 +7,28 @@ public class Player : NetworkBehaviour
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[SyncVar(hook = nameof(OnNameChanged))]
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public string playerName;
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[Header("Name Tag")]
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[Tooltip("Optional prefab for the name tag. If empty a simple 3D TextMesh will be created.")]
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[SerializeField] private GameObject nameTagPrefab;
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[SerializeField] private float nameTagHeight = 0.2f;
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// runtime instance of the name tag
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private GameObject nameTagInstance;
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private TextMesh nameTagTextMesh;
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public override void OnStartServer()
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{
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playerName = (string)connectionToClient.authenticationData;
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}
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public override void OnStartClient()
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{
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||||
base.OnStartClient();
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CreateNameTag();
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// initialize text from current syncvar value
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UpdateNameTagText(playerName);
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}
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public override void OnStartLocalPlayer()
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{
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// initialize local UI
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@@ -27,10 +44,23 @@ public class Player : NetworkBehaviour
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CmdRequestHistory();
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||||
}
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public override void OnStopClient()
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{
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||||
base.OnStopClient();
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||||
if (nameTagInstance != null)
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||||
{
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||||
Destroy(nameTagInstance);
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||||
nameTagInstance = null;
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||||
nameTagTextMesh = null;
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||||
}
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||||
}
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||||
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void OnNameChanged(string oldName, string newName)
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{
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||||
if (isLocalPlayer)
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ChatUI.localPlayerName = newName;
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||||
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||||
UpdateNameTagText(newName);
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||||
}
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||||
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||||
// Called by the local ChatUI to send a message
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@@ -85,4 +115,57 @@ public class Player : NetworkBehaviour
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||||
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||||
ui.SetHistory(history);
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||||
}
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||||
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||||
// Create a simple world-space name tag. If a prefab is assigned it will be instantiated instead.
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||||
private void CreateNameTag()
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||||
{
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||||
if (nameTagInstance != null) return;
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||||
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||||
if (nameTagPrefab != null)
|
||||
{
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||||
nameTagInstance = Instantiate(nameTagPrefab, transform);
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||||
nameTagInstance.transform.localPosition = new Vector3(0f, nameTagHeight, 0f);
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||||
nameTagInstance.transform.localRotation = Quaternion.identity;
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||||
// try to find either a TextMesh or legacy TextMesh in the prefab
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||||
nameTagTextMesh = nameTagInstance.GetComponentInChildren<TextMesh>();
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||||
}
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||||
else
|
||||
{
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||||
// create a simple 3D text (TextMesh) so no extra UI package is required
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||||
nameTagInstance = new GameObject("NameTag");
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||||
nameTagInstance.transform.SetParent(transform, false);
|
||||
nameTagInstance.transform.localPosition = new Vector3(0f, nameTagHeight, 0f);
|
||||
|
||||
nameTagTextMesh = nameTagInstance.AddComponent<TextMesh>();
|
||||
nameTagTextMesh.alignment = TextAlignment.Center;
|
||||
nameTagTextMesh.anchor = TextAnchor.MiddleCenter;
|
||||
nameTagTextMesh.fontSize = 48;
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||||
nameTagTextMesh.characterSize = 0.025f;
|
||||
nameTagTextMesh.color = Color.white;
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||||
}
|
||||
}
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||||
|
||||
// Updates the name text if the name tag exists
|
||||
private void UpdateNameTagText(string name)
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||||
{
|
||||
if (nameTagTextMesh != null)
|
||||
{
|
||||
nameTagTextMesh.text = string.IsNullOrEmpty(name) ? "Player" : name;
|
||||
}
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||||
}
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||||
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||||
// Keep the name tag facing the camera so it's readable
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (nameTagInstance == null) return;
|
||||
|
||||
Camera cam = Camera.main;
|
||||
if (cam == null) return;
|
||||
|
||||
// billboard: rotate the name tag to face the camera
|
||||
Vector3 dir = nameTagInstance.transform.position - cam.transform.position;
|
||||
dir.y = 0f; // optional: keep upright
|
||||
if (dir.sqrMagnitude > 0.0001f)
|
||||
nameTagInstance.transform.rotation = Quaternion.LookRotation(dir);
|
||||
}
|
||||
}
|
||||
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[Licensing::Module] Trying to connect to existing licensing client channel...
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Player connection [1472] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [1472] Host joined alternative multi-casting on [225.0.0.222:34997]...
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 28252, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56476
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Registering precompiled unity dll's ...
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Import Worker Mode flag is 0x00
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Expiration: Unlimited
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
Package Manager log level set to [2]
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mirror | mirror-networking.com | discord.gg/N9QVxbM
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Mono: successfully reloaded assembly
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ExecutionOrderSort (0ms)
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initialDomainReloadingComplete (37ms)
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LoadAssemblies (371ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
|
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Unloading 190 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8623 unused Assets / (42.2 MB). Loaded Objects now: 9337.
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Memory consumption went from 228.4 MB to 186.2 MB.
|
||||
Total: 30.638200 ms (FindLiveObjects: 1.953700 ms CreateObjectMapping: 2.431600 ms MarkObjects: 9.443100 ms DeleteObjects: 16.808200 ms)
|
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|
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path: Assets/Player.prefab
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artifactKey: Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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|
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Symbol file LoadedFromMemory is not a mono symbol file
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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Refreshing native plugins compatible for Editor in 0.80 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
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Domain Reload Profiling: 2181ms
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initialDomainReloadingComplete (78ms)
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BuildScriptInfoCaches (187ms)
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EditorAssembliesLoaded (1ms)
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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|
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|
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|
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Prepare: number of updated asset objects reloaded= 0
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins.
|
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Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
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|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (220ms)
|
||||
TypeCache.Refresh (7ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (197ms)
|
||||
ResolveRequiredComponents (12ms)
|
||||
FinalizeReload (923ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (743ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (11ms)
|
||||
SetLoadedEditorAssemblies (4ms)
|
||||
BeforeProcessingInitializeOnLoad (128ms)
|
||||
ProcessInitializeOnLoadAttributes (511ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (82ms)
|
||||
AfterProcessingInitializeOnLoad (6ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (28ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (27.6 MB). Loaded Objects now: 9393.
|
||||
Memory consumption went from 242.0 MB to 214.3 MB.
|
||||
Total: 21.940200 ms (FindLiveObjects: 1.619800 ms CreateObjectMapping: 1.771000 ms MarkObjects: 8.775100 ms DeleteObjects: 9.772300 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.938 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.047 seconds
|
||||
Domain Reload Profiling: 1987ms
|
||||
BeginReloadAssembly (217ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (5ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (57ms)
|
||||
RebuildCommonClasses (32ms)
|
||||
RebuildNativeTypeToScriptingClass (11ms)
|
||||
initialDomainReloadingComplete (29ms)
|
||||
LoadAllAssembliesAndSetupDomain (651ms)
|
||||
LoadAssemblies (370ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (360ms)
|
||||
TypeCache.Refresh (191ms)
|
||||
TypeCache.ScanAssembly (177ms)
|
||||
BuildScriptInfoCaches (149ms)
|
||||
ResolveRequiredComponents (15ms)
|
||||
FinalizeReload (1047ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (838ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (13ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (163ms)
|
||||
ProcessInitializeOnLoadAttributes (564ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (80ms)
|
||||
AfterProcessingInitializeOnLoad (10ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (27ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (30.7 MB). Loaded Objects now: 9396.
|
||||
Memory consumption went from 242.1 MB to 211.5 MB.
|
||||
Total: 161.163100 ms (FindLiveObjects: 60.069400 ms CreateObjectMapping: 64.310900 ms MarkObjects: 24.805300 ms DeleteObjects: 11.975300 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 2.08 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8612 unused Assets / (49.2 MB). Loaded Objects now: 9396.
|
||||
Memory consumption went from 242.4 MB to 193.2 MB.
|
||||
Total: 157.468800 ms (FindLiveObjects: 33.420600 ms CreateObjectMapping: 13.002500 ms MarkObjects: 38.168600 ms DeleteObjects: 72.875300 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 308.160409 seconds.
|
||||
path: Assets/Scripts/PlayerScript.cs
|
||||
artifactKey: Guid(6ebd87bb13fc09f4097702f5a6ec5c15) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Scripts/PlayerScript.cs using Guid(6ebd87bb13fc09f4097702f5a6ec5c15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6bc8a362963a6ac48ec56d926c0564f4') in 0.1354101 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.34 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8612 unused Assets / (28.6 MB). Loaded Objects now: 9396.
|
||||
Memory consumption went from 242.4 MB to 213.8 MB.
|
||||
Total: 26.440000 ms (FindLiveObjects: 1.612900 ms CreateObjectMapping: 1.494800 ms MarkObjects: 11.470000 ms DeleteObjects: 11.859900 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.868 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.063 seconds
|
||||
Domain Reload Profiling: 1933ms
|
||||
BeginReloadAssembly (232ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (7ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (67ms)
|
||||
RebuildCommonClasses (31ms)
|
||||
RebuildNativeTypeToScriptingClass (10ms)
|
||||
initialDomainReloadingComplete (27ms)
|
||||
LoadAllAssembliesAndSetupDomain (570ms)
|
||||
LoadAssemblies (416ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (249ms)
|
||||
TypeCache.Refresh (11ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (220ms)
|
||||
ResolveRequiredComponents (14ms)
|
||||
FinalizeReload (1064ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (869ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (12ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (171ms)
|
||||
ProcessInitializeOnLoadAttributes (592ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (82ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (24ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (29.3 MB). Loaded Objects now: 9399.
|
||||
Memory consumption went from 242.2 MB to 212.9 MB.
|
||||
Total: 28.746700 ms (FindLiveObjects: 2.158200 ms CreateObjectMapping: 2.297000 ms MarkObjects: 12.894700 ms DeleteObjects: 11.395700 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 32.453294 seconds.
|
||||
path: Assets/Scripts/PlayerScript.cs
|
||||
artifactKey: Guid(6ebd87bb13fc09f4097702f5a6ec5c15) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Scripts/PlayerScript.cs using Guid(6ebd87bb13fc09f4097702f5a6ec5c15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '379c17ba068d8ce85d05083f87dd2627') in 0.0450578 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.783 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.945 seconds
|
||||
Domain Reload Profiling: 1729ms
|
||||
BeginReloadAssembly (200ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (6ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (58ms)
|
||||
RebuildCommonClasses (31ms)
|
||||
RebuildNativeTypeToScriptingClass (10ms)
|
||||
initialDomainReloadingComplete (28ms)
|
||||
LoadAllAssembliesAndSetupDomain (515ms)
|
||||
LoadAssemblies (365ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (231ms)
|
||||
TypeCache.Refresh (8ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (205ms)
|
||||
ResolveRequiredComponents (13ms)
|
||||
FinalizeReload (945ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (763ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (12ms)
|
||||
SetLoadedEditorAssemblies (5ms)
|
||||
BeforeProcessingInitializeOnLoad (131ms)
|
||||
ProcessInitializeOnLoadAttributes (521ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (87ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (28ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.75 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (28.8 MB). Loaded Objects now: 9402.
|
||||
Memory consumption went from 242.3 MB to 213.5 MB.
|
||||
Total: 47.573300 ms (FindLiveObjects: 16.897500 ms CreateObjectMapping: 7.038500 ms MarkObjects: 11.747300 ms DeleteObjects: 11.888200 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 43.581721 seconds.
|
||||
path: Assets/Player.prefab
|
||||
artifactKey: Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Player.prefab using Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8ff4a4e64b6ce165f467d2ac78f4bf2f') in 0.6038924 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 343
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.69 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8613 unused Assets / (40.2 MB). Loaded Objects now: 9546.
|
||||
Memory consumption went from 248.0 MB to 207.7 MB.
|
||||
Total: 59.269300 ms (FindLiveObjects: 1.810000 ms CreateObjectMapping: 1.894000 ms MarkObjects: 31.027200 ms DeleteObjects: 24.536000 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.764 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 0.95 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.883 seconds
|
||||
Domain Reload Profiling: 1647ms
|
||||
BeginReloadAssembly (212ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (21ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (61ms)
|
||||
RebuildCommonClasses (29ms)
|
||||
RebuildNativeTypeToScriptingClass (10ms)
|
||||
initialDomainReloadingComplete (26ms)
|
||||
LoadAllAssembliesAndSetupDomain (486ms)
|
||||
LoadAssemblies (343ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (221ms)
|
||||
TypeCache.Refresh (10ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (195ms)
|
||||
ResolveRequiredComponents (12ms)
|
||||
FinalizeReload (883ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (711ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (11ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (134ms)
|
||||
ProcessInitializeOnLoadAttributes (488ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (66ms)
|
||||
AfterProcessingInitializeOnLoad (5ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (25ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.40 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (27.8 MB). Loaded Objects now: 9425.
|
||||
Memory consumption went from 242.5 MB to 214.7 MB.
|
||||
Total: 27.558800 ms (FindLiveObjects: 1.803300 ms CreateObjectMapping: 3.205400 ms MarkObjects: 11.437500 ms DeleteObjects: 11.110800 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.745 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.874 seconds
|
||||
Domain Reload Profiling: 1620ms
|
||||
BeginReloadAssembly (188ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (5ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (50ms)
|
||||
RebuildCommonClasses (29ms)
|
||||
RebuildNativeTypeToScriptingClass (10ms)
|
||||
initialDomainReloadingComplete (27ms)
|
||||
LoadAllAssembliesAndSetupDomain (492ms)
|
||||
LoadAssemblies (346ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (223ms)
|
||||
TypeCache.Refresh (8ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (199ms)
|
||||
ResolveRequiredComponents (12ms)
|
||||
FinalizeReload (874ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (702ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (13ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (123ms)
|
||||
ProcessInitializeOnLoadAttributes (487ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (67ms)
|
||||
AfterProcessingInitializeOnLoad (6ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (27ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (35.8 MB). Loaded Objects now: 9428.
|
||||
Memory consumption went from 242.4 MB to 206.6 MB.
|
||||
Total: 35.766200 ms (FindLiveObjects: 1.840200 ms CreateObjectMapping: 1.469600 ms MarkObjects: 13.539200 ms DeleteObjects: 18.916100 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8612 unused Assets / (39.0 MB). Loaded Objects now: 9428.
|
||||
Memory consumption went from 242.5 MB to 203.6 MB.
|
||||
Total: 36.005000 ms (FindLiveObjects: 2.135500 ms CreateObjectMapping: 4.400300 ms MarkObjects: 9.994800 ms DeleteObjects: 19.472700 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.921 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 0.86 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.965 seconds
|
||||
Domain Reload Profiling: 1889ms
|
||||
BeginReloadAssembly (226ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (6ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (57ms)
|
||||
RebuildCommonClasses (36ms)
|
||||
RebuildNativeTypeToScriptingClass (12ms)
|
||||
initialDomainReloadingComplete (34ms)
|
||||
LoadAllAssembliesAndSetupDomain (615ms)
|
||||
LoadAssemblies (430ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (286ms)
|
||||
TypeCache.Refresh (14ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (253ms)
|
||||
ResolveRequiredComponents (14ms)
|
||||
FinalizeReload (966ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (778ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (12ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (137ms)
|
||||
ProcessInitializeOnLoadAttributes (543ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (74ms)
|
||||
AfterProcessingInitializeOnLoad (5ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (29ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 2.57 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (47.0 MB). Loaded Objects now: 9431.
|
||||
Memory consumption went from 242.4 MB to 195.4 MB.
|
||||
Total: 69.330800 ms (FindLiveObjects: 2.469300 ms CreateObjectMapping: 2.569600 ms MarkObjects: 33.341400 ms DeleteObjects: 30.948700 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.767 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.933 seconds
|
||||
Domain Reload Profiling: 1701ms
|
||||
BeginReloadAssembly (190ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (5ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (50ms)
|
||||
RebuildCommonClasses (31ms)
|
||||
RebuildNativeTypeToScriptingClass (10ms)
|
||||
initialDomainReloadingComplete (28ms)
|
||||
LoadAllAssembliesAndSetupDomain (508ms)
|
||||
LoadAssemblies (355ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (234ms)
|
||||
TypeCache.Refresh (10ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (207ms)
|
||||
ResolveRequiredComponents (13ms)
|
||||
FinalizeReload (934ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (750ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (12ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (128ms)
|
||||
ProcessInitializeOnLoadAttributes (523ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (76ms)
|
||||
AfterProcessingInitializeOnLoad (5ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (25ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.82 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (38.3 MB). Loaded Objects now: 9434.
|
||||
Memory consumption went from 242.4 MB to 204.2 MB.
|
||||
Total: 36.174800 ms (FindLiveObjects: 1.655800 ms CreateObjectMapping: 2.271000 ms MarkObjects: 13.807600 ms DeleteObjects: 18.438800 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,881 +0,0 @@
|
||||
[Licensing::Module] Trying to connect to existing licensing client channel...
|
||||
Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
|
||||
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-OyYaak7RU_tTfHjpJA-eU" at "2026-01-16T09:56:55.3287791Z"
|
||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
|
||||
Date: 2026-01-16T09:56:55Z
|
||||
|
||||
COMMAND LINE ARGUMENTS:
|
||||
C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
|
||||
-adb2
|
||||
-batchMode
|
||||
-noUpm
|
||||
-name
|
||||
AssetImportWorker1
|
||||
-projectPath
|
||||
C:/Users/pelpa/Desktop/Test Multiplayer
|
||||
-logFile
|
||||
Logs/AssetImportWorker1.log
|
||||
-srvPort
|
||||
57733
|
||||
-licensingIpc
|
||||
LicenseClient-OyYaak7RU_tTfHjpJA-eU
|
||||
-job-worker-count
|
||||
7
|
||||
-background-job-worker-count
|
||||
8
|
||||
-gc-helper-count
|
||||
1
|
||||
-name
|
||||
AssetImport
|
||||
Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer
|
||||
C:/Users/pelpa/Desktop/Test Multiplayer
|
||||
[UnityMemory] Configuration Parameters - Can be set up in boot.config
|
||||
"memorysetup-allocator-temp-initial-block-size-main=262144"
|
||||
"memorysetup-allocator-temp-initial-block-size-worker=262144"
|
||||
"memorysetup-bucket-allocator-granularity=16"
|
||||
"memorysetup-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-bucket-allocator-block-count=8"
|
||||
"memorysetup-main-allocator-block-size=16777216"
|
||||
"memorysetup-thread-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-main-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-thread-allocator-block-size=16777216"
|
||||
"memorysetup-cache-allocator-block-size=4194304"
|
||||
"memorysetup-typetree-allocator-block-size=2097152"
|
||||
"memorysetup-profiler-bucket-allocator-granularity=16"
|
||||
"memorysetup-profiler-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-profiler-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-profiler-bucket-allocator-block-count=8"
|
||||
"memorysetup-profiler-allocator-block-size=16777216"
|
||||
"memorysetup-profiler-editor-allocator-block-size=1048576"
|
||||
"memorysetup-temp-allocator-size-main=16777216"
|
||||
"memorysetup-job-temp-allocator-block-size=2097152"
|
||||
"memorysetup-job-temp-allocator-block-size-background=1048576"
|
||||
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
|
||||
"memorysetup-temp-allocator-size-background-worker=32768"
|
||||
"memorysetup-temp-allocator-size-job-worker=262144"
|
||||
"memorysetup-temp-allocator-size-preload-manager=33554432"
|
||||
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
|
||||
"memorysetup-temp-allocator-size-audio-worker=65536"
|
||||
"memorysetup-temp-allocator-size-cloud-worker=32768"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gfx=262144"
|
||||
Player connection [11892] Target information:
|
||||
|
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Player connection [11892] Host joined alternative multi-casting on [225.0.0.222:34997]...
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 28252, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56060
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Native extension for LinuxStandalone target not found
|
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Native extension for WindowsStandalone target not found
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
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[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mirror | mirror-networking.com | discord.gg/N9QVxbM
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
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|
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins.
|
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Native extension for LinuxStandalone target not found
|
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Native extension for WindowsStandalone target not found
|
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
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[Package Manager] Unable to send message (not connected to server process).
|
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 2170ms
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initialDomainReloadingComplete (77ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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Refreshing native plugins compatible for Editor in 14.88 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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|
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|
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Prepare: number of updated asset objects reloaded= 0
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
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Mono: successfully reloaded assembly
|
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Domain Reload Profiling: 1716ms
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initialDomainReloadingComplete (25ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (29ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Memory consumption went from 237.5 MB to 191.8 MB.
|
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|
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
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- Finished resetting the current domain, in 0.987 seconds
|
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Domain Reload Profiling: 1884ms
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InitializePlatformSupportModulesInManaged (12ms)
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EditorAssembliesLoaded (0ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (49.5 MB). Loaded Objects now: 9359.
|
||||
Memory consumption went from 237.7 MB to 188.2 MB.
|
||||
Total: 169.999400 ms (FindLiveObjects: 3.267600 ms CreateObjectMapping: 8.996200 ms MarkObjects: 68.747400 ms DeleteObjects: 88.986600 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 11.76 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8612 unused Assets / (48.0 MB). Loaded Objects now: 9359.
|
||||
Memory consumption went from 237.9 MB to 189.9 MB.
|
||||
Total: 165.174300 ms (FindLiveObjects: 11.029000 ms CreateObjectMapping: 30.147600 ms MarkObjects: 66.461100 ms DeleteObjects: 57.534800 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 5.08 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8612 unused Assets / (44.8 MB). Loaded Objects now: 9359.
|
||||
Memory consumption went from 237.9 MB to 193.0 MB.
|
||||
Total: 260.972000 ms (FindLiveObjects: 3.708900 ms CreateObjectMapping: 169.380400 ms MarkObjects: 43.314600 ms DeleteObjects: 44.565900 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.872 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 1.28 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.096 seconds
|
||||
Domain Reload Profiling: 1968ms
|
||||
BeginReloadAssembly (226ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (6ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (58ms)
|
||||
RebuildCommonClasses (35ms)
|
||||
RebuildNativeTypeToScriptingClass (10ms)
|
||||
initialDomainReloadingComplete (28ms)
|
||||
LoadAllAssembliesAndSetupDomain (573ms)
|
||||
LoadAssemblies (407ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (267ms)
|
||||
TypeCache.Refresh (13ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (233ms)
|
||||
ResolveRequiredComponents (16ms)
|
||||
FinalizeReload (1096ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (886ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (15ms)
|
||||
SetLoadedEditorAssemblies (7ms)
|
||||
BeforeProcessingInitializeOnLoad (176ms)
|
||||
ProcessInitializeOnLoadAttributes (597ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (85ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (29ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (36.2 MB). Loaded Objects now: 9362.
|
||||
Memory consumption went from 237.7 MB to 201.5 MB.
|
||||
Total: 49.286900 ms (FindLiveObjects: 1.987500 ms CreateObjectMapping: 14.549900 ms MarkObjects: 13.929500 ms DeleteObjects: 18.818300 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.767 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.947 seconds
|
||||
Domain Reload Profiling: 1716ms
|
||||
BeginReloadAssembly (203ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (6ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (54ms)
|
||||
RebuildCommonClasses (30ms)
|
||||
RebuildNativeTypeToScriptingClass (10ms)
|
||||
initialDomainReloadingComplete (28ms)
|
||||
LoadAllAssembliesAndSetupDomain (497ms)
|
||||
LoadAssemblies (362ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (217ms)
|
||||
TypeCache.Refresh (7ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (193ms)
|
||||
ResolveRequiredComponents (12ms)
|
||||
FinalizeReload (948ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (766ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (11ms)
|
||||
SetLoadedEditorAssemblies (5ms)
|
||||
BeforeProcessingInitializeOnLoad (130ms)
|
||||
ProcessInitializeOnLoadAttributes (523ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (90ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (30ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 2.82 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (32.5 MB). Loaded Objects now: 9365.
|
||||
Memory consumption went from 237.7 MB to 205.3 MB.
|
||||
Total: 37.605700 ms (FindLiveObjects: 2.011300 ms CreateObjectMapping: 4.371300 ms MarkObjects: 15.850100 ms DeleteObjects: 15.371300 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8612 unused Assets / (32.9 MB). Loaded Objects now: 9365.
|
||||
Memory consumption went from 237.9 MB to 205.0 MB.
|
||||
Total: 30.101900 ms (FindLiveObjects: 2.107900 ms CreateObjectMapping: 2.019600 ms MarkObjects: 11.896100 ms DeleteObjects: 14.076800 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 1531.004182 seconds.
|
||||
path: Assets/Y Bot@Idle.prefab
|
||||
artifactKey: Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Y Bot@Idle.prefab using Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd9ef13d544cc483440ca5cf7c2fd8862') in 2.094568 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 633
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.812 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.883 seconds
|
||||
Domain Reload Profiling: 1692ms
|
||||
BeginReloadAssembly (237ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (24ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (77ms)
|
||||
RebuildCommonClasses (31ms)
|
||||
RebuildNativeTypeToScriptingClass (11ms)
|
||||
initialDomainReloadingComplete (27ms)
|
||||
LoadAllAssembliesAndSetupDomain (504ms)
|
||||
LoadAssemblies (364ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (221ms)
|
||||
TypeCache.Refresh (10ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (195ms)
|
||||
ResolveRequiredComponents (12ms)
|
||||
FinalizeReload (883ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (712ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (12ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (129ms)
|
||||
ProcessInitializeOnLoadAttributes (494ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (67ms)
|
||||
AfterProcessingInitializeOnLoad (5ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (23ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.58 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8621 unused Assets / (27.1 MB). Loaded Objects now: 9401.
|
||||
Memory consumption went from 249.0 MB to 221.9 MB.
|
||||
Total: 22.320300 ms (FindLiveObjects: 1.895400 ms CreateObjectMapping: 1.553300 ms MarkObjects: 8.906200 ms DeleteObjects: 9.963900 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.739 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.891 seconds
|
||||
Domain Reload Profiling: 1631ms
|
||||
BeginReloadAssembly (190ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (6ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (55ms)
|
||||
RebuildCommonClasses (30ms)
|
||||
RebuildNativeTypeToScriptingClass (11ms)
|
||||
initialDomainReloadingComplete (26ms)
|
||||
LoadAllAssembliesAndSetupDomain (483ms)
|
||||
LoadAssemblies (344ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (217ms)
|
||||
TypeCache.Refresh (8ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (191ms)
|
||||
ResolveRequiredComponents (13ms)
|
||||
FinalizeReload (892ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (715ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (11ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (122ms)
|
||||
ProcessInitializeOnLoadAttributes (497ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (75ms)
|
||||
AfterProcessingInitializeOnLoad (5ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (24ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (29.8 MB). Loaded Objects now: 9404.
|
||||
Memory consumption went from 248.9 MB to 219.0 MB.
|
||||
Total: 32.636700 ms (FindLiveObjects: 3.815300 ms CreateObjectMapping: 2.401500 ms MarkObjects: 12.024700 ms DeleteObjects: 14.392300 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 2.64 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8612 unused Assets / (46.6 MB). Loaded Objects now: 9404.
|
||||
Memory consumption went from 249.1 MB to 202.5 MB.
|
||||
Total: 90.449500 ms (FindLiveObjects: 2.592900 ms CreateObjectMapping: 3.054400 ms MarkObjects: 13.426600 ms DeleteObjects: 71.373300 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
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- Loaded All Assemblies, in 0.919 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
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- Finished resetting the current domain, in 0.986 seconds
|
||||
Domain Reload Profiling: 1908ms
|
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BeginReloadAssembly (238ms)
|
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ExecutionOrderSort (0ms)
|
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DisableScriptedObjects (6ms)
|
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BackupInstance (0ms)
|
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ReleaseScriptingObjects (0ms)
|
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CreateAndSetChildDomain (59ms)
|
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RebuildCommonClasses (41ms)
|
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RebuildNativeTypeToScriptingClass (16ms)
|
||||
initialDomainReloadingComplete (35ms)
|
||||
LoadAllAssembliesAndSetupDomain (591ms)
|
||||
LoadAssemblies (424ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (269ms)
|
||||
TypeCache.Refresh (13ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (234ms)
|
||||
ResolveRequiredComponents (16ms)
|
||||
FinalizeReload (987ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (795ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (11ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (145ms)
|
||||
ProcessInitializeOnLoadAttributes (551ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (76ms)
|
||||
AfterProcessingInitializeOnLoad (5ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
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AwakeInstancesAfterBackupRestoration (27ms)
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins.
|
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Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (31.9 MB). Loaded Objects now: 9407.
|
||||
Memory consumption went from 249.0 MB to 217.1 MB.
|
||||
Total: 76.186400 ms (FindLiveObjects: 2.003700 ms CreateObjectMapping: 2.761400 ms MarkObjects: 11.319800 ms DeleteObjects: 60.098500 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 161.201983 seconds.
|
||||
path: Assets/Y Bot@Idle.prefab
|
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artifactKey: Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Y Bot@Idle.prefab using Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '807236c579d3348be09cf915bff7a388') in 1.5552117 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 633
|
||||
|
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========================================================================
|
||||
Received Prepare
|
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Begin MonoManager ReloadAssembly
|
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Symbol file LoadedFromMemory is not a mono symbol file
|
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- Loaded All Assemblies, in 0.815 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.935 seconds
|
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Domain Reload Profiling: 1753ms
|
||||
BeginReloadAssembly (231ms)
|
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ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (21ms)
|
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BackupInstance (0ms)
|
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ReleaseScriptingObjects (0ms)
|
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CreateAndSetChildDomain (74ms)
|
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RebuildCommonClasses (31ms)
|
||||
RebuildNativeTypeToScriptingClass (11ms)
|
||||
initialDomainReloadingComplete (34ms)
|
||||
LoadAllAssembliesAndSetupDomain (511ms)
|
||||
LoadAssemblies (352ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (235ms)
|
||||
TypeCache.Refresh (8ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (204ms)
|
||||
ResolveRequiredComponents (16ms)
|
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FinalizeReload (936ms)
|
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ReleaseScriptCaches (0ms)
|
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RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (757ms)
|
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LogAssemblyErrors (0ms)
|
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InitializePlatformSupportModulesInManaged (11ms)
|
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SetLoadedEditorAssemblies (5ms)
|
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BeforeProcessingInitializeOnLoad (136ms)
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ProcessInitializeOnLoadAttributes (523ms)
|
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ProcessInitializeOnLoadMethodAttributes (75ms)
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AfterProcessingInitializeOnLoad (5ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (25ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins.
|
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Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
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Unloading 8621 unused Assets / (31.2 MB). Loaded Objects now: 9430.
|
||||
Memory consumption went from 249.2 MB to 218.0 MB.
|
||||
Total: 29.770700 ms (FindLiveObjects: 1.691600 ms CreateObjectMapping: 3.136500 ms MarkObjects: 11.020500 ms DeleteObjects: 13.920600 ms)
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|
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Prepare: number of updated asset objects reloaded= 0
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@@ -1,6 +0,0 @@
|
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Base path: 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines'
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Cmd: initializeCompiler
|
||||
|
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Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
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|
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Quitting shader compiler process
|
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@@ -1,6 +0,0 @@
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Base path: 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines'
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Cmd: initializeCompiler
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|
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Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
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Quitting shader compiler process
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MonoBehaviour:
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@@ -91,12 +91,12 @@ MonoBehaviour:
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@@ -144,9 +144,9 @@ MonoBehaviour:
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m_PreferredDataMode: 0
|
||||
@@ -636,23 +636,23 @@ MonoBehaviour:
|
||||
m_SceneHierarchy:
|
||||
m_TreeViewState:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs: e6cf0000
|
||||
m_LastClickedID: 0
|
||||
m_ExpandedIDs: c4faffff
|
||||
m_SelectedIDs: a2ee0000
|
||||
m_LastClickedID: 61090
|
||||
m_ExpandedIDs: 90d3ffffa8d3ffffbcd8fffff0faffff
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
m_OriginalName:
|
||||
m_Name: Alpha_Joints
|
||||
m_OriginalName: Alpha_Joints
|
||||
m_EditFieldRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 0
|
||||
height: 0
|
||||
m_UserData: 0
|
||||
m_UserData: -16548
|
||||
m_IsWaitingForDelay: 0
|
||||
m_IsRenaming: 0
|
||||
m_OriginalEventType: 11
|
||||
m_OriginalEventType: 0
|
||||
m_IsRenamingFilename: 0
|
||||
m_TrimLeadingAndTrailingWhitespace: 0
|
||||
m_ClientGUIView: {fileID: 5}
|
||||
@@ -684,10 +684,10 @@ MonoBehaviour:
|
||||
m_TextWithWhitespace: "Scene\u200B"
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 256
|
||||
x: -2218
|
||||
y: 79
|
||||
width: 620
|
||||
height: 625
|
||||
width: 827
|
||||
height: 626
|
||||
m_SerializedDataModeController:
|
||||
m_DataMode: 0
|
||||
m_PreferredDataMode: 0
|
||||
@@ -1365,10 +1365,10 @@ MonoBehaviour:
|
||||
m_TextWithWhitespace: "Game\u200B"
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 878
|
||||
x: -1389
|
||||
y: 79
|
||||
width: 722
|
||||
height: 625
|
||||
width: 963
|
||||
height: 626
|
||||
m_SerializedDataModeController:
|
||||
m_DataMode: 0
|
||||
m_PreferredDataMode: 0
|
||||
@@ -1386,7 +1386,7 @@ MonoBehaviour:
|
||||
m_ShowGizmos: 0
|
||||
m_TargetDisplay: 0
|
||||
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_TargetSize: {x: 722, y: 604}
|
||||
m_TargetSize: {x: 963, y: 605}
|
||||
m_TextureFilterMode: 0
|
||||
m_TextureHideFlags: 61
|
||||
m_RenderIMGUI: 1
|
||||
@@ -1401,10 +1401,10 @@ MonoBehaviour:
|
||||
m_VRangeLocked: 0
|
||||
hZoomLockedByDefault: 0
|
||||
vZoomLockedByDefault: 0
|
||||
m_HBaseRangeMin: -361
|
||||
m_HBaseRangeMax: 361
|
||||
m_VBaseRangeMin: -302
|
||||
m_VBaseRangeMax: 302
|
||||
m_HBaseRangeMin: -481.5
|
||||
m_HBaseRangeMax: 481.5
|
||||
m_VBaseRangeMin: -302.5
|
||||
m_VBaseRangeMax: 302.5
|
||||
m_HAllowExceedBaseRangeMin: 1
|
||||
m_HAllowExceedBaseRangeMax: 1
|
||||
m_VAllowExceedBaseRangeMin: 1
|
||||
@@ -1413,7 +1413,7 @@ MonoBehaviour:
|
||||
m_HSlider: 0
|
||||
m_VSlider: 0
|
||||
m_IgnoreScrollWheelUntilClicked: 0
|
||||
m_EnableMouseInput: 0
|
||||
m_EnableMouseInput: 1
|
||||
m_EnableSliderZoomHorizontal: 0
|
||||
m_EnableSliderZoomVertical: 0
|
||||
m_UniformScale: 1
|
||||
@@ -1422,23 +1422,23 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 21
|
||||
width: 722
|
||||
height: 604
|
||||
width: 963
|
||||
height: 605
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Translation: {x: 361, y: 302}
|
||||
m_Translation: {x: 481.5, y: 302.5}
|
||||
m_MarginLeft: 0
|
||||
m_MarginRight: 0
|
||||
m_MarginTop: 0
|
||||
m_MarginBottom: 0
|
||||
m_LastShownAreaInsideMargins:
|
||||
serializedVersion: 2
|
||||
x: -361
|
||||
y: -302
|
||||
width: 722
|
||||
height: 604
|
||||
x: -481.5
|
||||
y: -302.5
|
||||
width: 963
|
||||
height: 605
|
||||
m_MinimalGUI: 1
|
||||
m_defaultScale: 1
|
||||
m_LastWindowPixelSize: {x: 722, y: 625}
|
||||
m_LastWindowPixelSize: {x: 963, y: 626}
|
||||
m_ClearInEditMode: 1
|
||||
m_NoCameraWarning: 1
|
||||
m_LowResolutionForAspectRatios: 01000000000000000000
|
||||
|
||||
Reference in New Issue
Block a user