882 lines
54 KiB
Plaintext
882 lines
54 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-OyYaak7RU_tTfHjpJA-eU" at "2026-01-16T09:56:55.3287791Z"
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2026-01-16T09:56:55Z
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker1
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-projectPath
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C:/Users/pelpa/Desktop/Test Multiplayer
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-logFile
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Logs/AssetImportWorker1.log
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-srvPort
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57733
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-licensingIpc
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LicenseClient-OyYaak7RU_tTfHjpJA-eU
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-job-worker-count
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7
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer
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C:/Users/pelpa/Desktop/Test Multiplayer
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [11892] Target information:
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Player connection [11892] * "[IP] 192.168.1.14 [Port] 0 [Flags] 2 [Guid] 2740017016 [EditorId] 2740017016 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [11892] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [11892] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 28252, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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Session Id: 5354145c422647dda0bbf2078246b715
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Correlation Id: bde9ddb25c0891e9869905bf488d5579
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External correlation Id: 8812329071580457654
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Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-OyYaak7RU_tTfHjpJA-eU" (connect: 0.00s, validation: 0.00s, handshake: 0.03s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-OyYaak7RU_tTfHjpJA-eU-notifications" at "2026-01-16T09:56:55.3633797Z"
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[Licensing::Module] Licensing Background thread has ended after 0.03s
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Library Redirect Path: Library/
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FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 1.82 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04)
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Vendor: NVIDIA
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VRAM: 15961 MB
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Driver: 32.0.15.7688
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56060
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0.001834 seconds.
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- Loaded All Assemblies, in 0.352 seconds
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.360 seconds
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Domain Reload Profiling: 711ms
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BeginReloadAssembly (111ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (36ms)
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RebuildNativeTypeToScriptingClass (11ms)
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initialDomainReloadingComplete (42ms)
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LoadAllAssembliesAndSetupDomain (151ms)
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LoadAssemblies (109ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (148ms)
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TypeCache.Refresh (147ms)
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TypeCache.ScanAssembly (129ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (0ms)
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FinalizeReload (360ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (314ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (77ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (62ms)
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ProcessInitializeOnLoadAttributes (117ms)
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ProcessInitializeOnLoadMethodAttributes (53ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 6871967295323-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.857 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mirror | mirror-networking.com | discord.gg/N9QVxbM
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.392 seconds
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Domain Reload Profiling: 2246ms
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BeginReloadAssembly (160ms)
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (30ms)
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RebuildCommonClasses (32ms)
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RebuildNativeTypeToScriptingClass (12ms)
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initialDomainReloadingComplete (36ms)
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LoadAllAssembliesAndSetupDomain (614ms)
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LoadAssemblies (359ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (340ms)
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TypeCache.Refresh (256ms)
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TypeCache.ScanAssembly (238ms)
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BuildScriptInfoCaches (65ms)
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ResolveRequiredComponents (15ms)
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FinalizeReload (1393ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1174ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (11ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (134ms)
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ProcessInitializeOnLoadAttributes (879ms)
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ProcessInitializeOnLoadMethodAttributes (139ms)
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AfterProcessingInitializeOnLoad (5ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (12ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
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Refreshing native plugins compatible for Editor in 2.12 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 190 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8623 unused Assets / (38.2 MB). Loaded Objects now: 9337.
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Memory consumption went from 230.4 MB to 192.2 MB.
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Total: 194.863600 ms (FindLiveObjects: 8.595700 ms CreateObjectMapping: 10.626900 ms MarkObjects: 60.096500 ms DeleteObjects: 115.541900 ms)
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 1.137 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.041 seconds
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Domain Reload Profiling: 2170ms
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BeginReloadAssembly (293ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (11ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (107ms)
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RebuildCommonClasses (95ms)
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RebuildNativeTypeToScriptingClass (29ms)
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initialDomainReloadingComplete (77ms)
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LoadAllAssembliesAndSetupDomain (635ms)
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LoadAssemblies (508ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (211ms)
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TypeCache.Refresh (8ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (187ms)
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ResolveRequiredComponents (12ms)
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FinalizeReload (1041ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (834ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (12ms)
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SetLoadedEditorAssemblies (4ms)
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ProcessInitializeOnLoadAttributes (581ms)
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ProcessInitializeOnLoadMethodAttributes (100ms)
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AfterProcessingInitializeOnLoad (6ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (31ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 14.88 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (49.5 MB). Loaded Objects now: 9353.
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Memory consumption went from 237.8 MB to 188.3 MB.
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Total: 113.540500 ms (FindLiveObjects: 3.475900 ms CreateObjectMapping: 4.343300 ms MarkObjects: 24.789700 ms DeleteObjects: 80.930000 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.789 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.925 seconds
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Domain Reload Profiling: 1716ms
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BeginReloadAssembly (266ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (50ms)
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RebuildCommonClasses (29ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (25ms)
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LoadAllAssembliesAndSetupDomain (461ms)
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LoadAssemblies (407ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (212ms)
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TypeCache.Refresh (8ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (187ms)
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ResolveRequiredComponents (12ms)
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FinalizeReload (926ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (748ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (11ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (132ms)
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ProcessInitializeOnLoadAttributes (507ms)
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ProcessInitializeOnLoadMethodAttributes (86ms)
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AfterProcessingInitializeOnLoad (6ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (29ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 4.70 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (45.8 MB). Loaded Objects now: 9356.
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Memory consumption went from 237.5 MB to 191.8 MB.
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Total: 99.754400 ms (FindLiveObjects: 3.519900 ms CreateObjectMapping: 3.839500 ms MarkObjects: 21.171800 ms DeleteObjects: 71.221700 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.896 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.987 seconds
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Domain Reload Profiling: 1884ms
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BeginReloadAssembly (210ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (9ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (50ms)
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RebuildCommonClasses (32ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (28ms)
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LoadAllAssembliesAndSetupDomain (618ms)
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LoadAssemblies (359ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (341ms)
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TypeCache.Refresh (167ms)
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TypeCache.ScanAssembly (150ms)
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BuildScriptInfoCaches (156ms)
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ResolveRequiredComponents (14ms)
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FinalizeReload (987ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (800ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (12ms)
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SetLoadedEditorAssemblies (6ms)
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BeforeProcessingInitializeOnLoad (151ms)
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ProcessInitializeOnLoadAttributes (549ms)
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ProcessInitializeOnLoadMethodAttributes (76ms)
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AfterProcessingInitializeOnLoad (5ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (27ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 7.85 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (49.5 MB). Loaded Objects now: 9359.
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Memory consumption went from 237.7 MB to 188.2 MB.
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Total: 169.999400 ms (FindLiveObjects: 3.267600 ms CreateObjectMapping: 8.996200 ms MarkObjects: 68.747400 ms DeleteObjects: 88.986600 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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Refreshing native plugins compatible for Editor in 11.76 ms, found 3 plugins.
|
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Preloading 0 native plugins for Editor in 0.00 ms.
|
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8612 unused Assets / (48.0 MB). Loaded Objects now: 9359.
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Memory consumption went from 237.9 MB to 189.9 MB.
|
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Total: 165.174300 ms (FindLiveObjects: 11.029000 ms CreateObjectMapping: 30.147600 ms MarkObjects: 66.461100 ms DeleteObjects: 57.534800 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
|
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Received Prepare
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 5.08 ms, found 3 plugins.
|
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Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (44.8 MB). Loaded Objects now: 9359.
|
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Memory consumption went from 237.9 MB to 193.0 MB.
|
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Total: 260.972000 ms (FindLiveObjects: 3.708900 ms CreateObjectMapping: 169.380400 ms MarkObjects: 43.314600 ms DeleteObjects: 44.565900 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
|
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Received Prepare
|
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.872 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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Refreshing native plugins compatible for Editor in 1.28 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
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[Package Manager] Unable to send message (not connected to server process).
|
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[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
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- Finished resetting the current domain, in 1.096 seconds
|
|
Domain Reload Profiling: 1968ms
|
|
BeginReloadAssembly (226ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (58ms)
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RebuildCommonClasses (35ms)
|
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (28ms)
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LoadAllAssembliesAndSetupDomain (573ms)
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LoadAssemblies (407ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (267ms)
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TypeCache.Refresh (13ms)
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TypeCache.ScanAssembly (1ms)
|
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BuildScriptInfoCaches (233ms)
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ResolveRequiredComponents (16ms)
|
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FinalizeReload (1096ms)
|
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
|
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SetupLoadedEditorAssemblies (886ms)
|
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LogAssemblyErrors (0ms)
|
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InitializePlatformSupportModulesInManaged (15ms)
|
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SetLoadedEditorAssemblies (7ms)
|
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BeforeProcessingInitializeOnLoad (176ms)
|
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ProcessInitializeOnLoadAttributes (597ms)
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ProcessInitializeOnLoadMethodAttributes (85ms)
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AfterProcessingInitializeOnLoad (7ms)
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EditorAssembliesLoaded (0ms)
|
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ExecutionOrderSort2 (0ms)
|
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AwakeInstancesAfterBackupRestoration (29ms)
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (36.2 MB). Loaded Objects now: 9362.
|
|
Memory consumption went from 237.7 MB to 201.5 MB.
|
|
Total: 49.286900 ms (FindLiveObjects: 1.987500 ms CreateObjectMapping: 14.549900 ms MarkObjects: 13.929500 ms DeleteObjects: 18.818300 ms)
|
|
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Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
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- Loaded All Assemblies, in 0.767 seconds
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.947 seconds
|
|
Domain Reload Profiling: 1716ms
|
|
BeginReloadAssembly (203ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (54ms)
|
|
RebuildCommonClasses (30ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (28ms)
|
|
LoadAllAssembliesAndSetupDomain (497ms)
|
|
LoadAssemblies (362ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (217ms)
|
|
TypeCache.Refresh (7ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (193ms)
|
|
ResolveRequiredComponents (12ms)
|
|
FinalizeReload (948ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (766ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (11ms)
|
|
SetLoadedEditorAssemblies (5ms)
|
|
BeforeProcessingInitializeOnLoad (130ms)
|
|
ProcessInitializeOnLoadAttributes (523ms)
|
|
ProcessInitializeOnLoadMethodAttributes (90ms)
|
|
AfterProcessingInitializeOnLoad (7ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (30ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.82 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (32.5 MB). Loaded Objects now: 9365.
|
|
Memory consumption went from 237.7 MB to 205.3 MB.
|
|
Total: 37.605700 ms (FindLiveObjects: 2.011300 ms CreateObjectMapping: 4.371300 ms MarkObjects: 15.850100 ms DeleteObjects: 15.371300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (32.9 MB). Loaded Objects now: 9365.
|
|
Memory consumption went from 237.9 MB to 205.0 MB.
|
|
Total: 30.101900 ms (FindLiveObjects: 2.107900 ms CreateObjectMapping: 2.019600 ms MarkObjects: 11.896100 ms DeleteObjects: 14.076800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
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========================================================================
|
|
Received Import Request.
|
|
Time since last request: 1531.004182 seconds.
|
|
path: Assets/Y Bot@Idle.prefab
|
|
artifactKey: Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/Y Bot@Idle.prefab using Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd9ef13d544cc483440ca5cf7c2fd8862') in 2.094568 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 633
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.812 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.883 seconds
|
|
Domain Reload Profiling: 1692ms
|
|
BeginReloadAssembly (237ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (24ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (77ms)
|
|
RebuildCommonClasses (31ms)
|
|
RebuildNativeTypeToScriptingClass (11ms)
|
|
initialDomainReloadingComplete (27ms)
|
|
LoadAllAssembliesAndSetupDomain (504ms)
|
|
LoadAssemblies (364ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (221ms)
|
|
TypeCache.Refresh (10ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (195ms)
|
|
ResolveRequiredComponents (12ms)
|
|
FinalizeReload (883ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (712ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (12ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (129ms)
|
|
ProcessInitializeOnLoadAttributes (494ms)
|
|
ProcessInitializeOnLoadMethodAttributes (67ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (23ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.58 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8621 unused Assets / (27.1 MB). Loaded Objects now: 9401.
|
|
Memory consumption went from 249.0 MB to 221.9 MB.
|
|
Total: 22.320300 ms (FindLiveObjects: 1.895400 ms CreateObjectMapping: 1.553300 ms MarkObjects: 8.906200 ms DeleteObjects: 9.963900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.739 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.891 seconds
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Domain Reload Profiling: 1631ms
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BeginReloadAssembly (190ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (55ms)
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RebuildCommonClasses (30ms)
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RebuildNativeTypeToScriptingClass (11ms)
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initialDomainReloadingComplete (26ms)
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LoadAllAssembliesAndSetupDomain (483ms)
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LoadAssemblies (344ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (217ms)
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TypeCache.Refresh (8ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (191ms)
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ResolveRequiredComponents (13ms)
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FinalizeReload (892ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (715ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (11ms)
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SetLoadedEditorAssemblies (6ms)
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BeforeProcessingInitializeOnLoad (122ms)
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ProcessInitializeOnLoadAttributes (497ms)
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ProcessInitializeOnLoadMethodAttributes (75ms)
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AfterProcessingInitializeOnLoad (5ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (24ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (29.8 MB). Loaded Objects now: 9404.
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Memory consumption went from 248.9 MB to 219.0 MB.
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Total: 32.636700 ms (FindLiveObjects: 3.815300 ms CreateObjectMapping: 2.401500 ms MarkObjects: 12.024700 ms DeleteObjects: 14.392300 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.64 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8612 unused Assets / (46.6 MB). Loaded Objects now: 9404.
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Memory consumption went from 249.1 MB to 202.5 MB.
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Total: 90.449500 ms (FindLiveObjects: 2.592900 ms CreateObjectMapping: 3.054400 ms MarkObjects: 13.426600 ms DeleteObjects: 71.373300 ms)
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Prepare: number of updated asset objects reloaded= 0
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|
========================================================================
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Received Prepare
|
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Begin MonoManager ReloadAssembly
|
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.919 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.986 seconds
|
|
Domain Reload Profiling: 1908ms
|
|
BeginReloadAssembly (238ms)
|
|
ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (59ms)
|
|
RebuildCommonClasses (41ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (35ms)
|
|
LoadAllAssembliesAndSetupDomain (591ms)
|
|
LoadAssemblies (424ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (269ms)
|
|
TypeCache.Refresh (13ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (234ms)
|
|
ResolveRequiredComponents (16ms)
|
|
FinalizeReload (987ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (795ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (11ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (145ms)
|
|
ProcessInitializeOnLoadAttributes (551ms)
|
|
ProcessInitializeOnLoadMethodAttributes (76ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (27ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (31.9 MB). Loaded Objects now: 9407.
|
|
Memory consumption went from 249.0 MB to 217.1 MB.
|
|
Total: 76.186400 ms (FindLiveObjects: 2.003700 ms CreateObjectMapping: 2.761400 ms MarkObjects: 11.319800 ms DeleteObjects: 60.098500 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 161.201983 seconds.
|
|
path: Assets/Y Bot@Idle.prefab
|
|
artifactKey: Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/Y Bot@Idle.prefab using Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '807236c579d3348be09cf915bff7a388') in 1.5552117 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 633
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.815 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.935 seconds
|
|
Domain Reload Profiling: 1753ms
|
|
BeginReloadAssembly (231ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (21ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (74ms)
|
|
RebuildCommonClasses (31ms)
|
|
RebuildNativeTypeToScriptingClass (11ms)
|
|
initialDomainReloadingComplete (34ms)
|
|
LoadAllAssembliesAndSetupDomain (511ms)
|
|
LoadAssemblies (352ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (235ms)
|
|
TypeCache.Refresh (8ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (204ms)
|
|
ResolveRequiredComponents (16ms)
|
|
FinalizeReload (936ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (757ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (11ms)
|
|
SetLoadedEditorAssemblies (5ms)
|
|
BeforeProcessingInitializeOnLoad (136ms)
|
|
ProcessInitializeOnLoadAttributes (523ms)
|
|
ProcessInitializeOnLoadMethodAttributes (75ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (25ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8621 unused Assets / (31.2 MB). Loaded Objects now: 9430.
|
|
Memory consumption went from 249.2 MB to 218.0 MB.
|
|
Total: 29.770700 ms (FindLiveObjects: 1.691600 ms CreateObjectMapping: 3.136500 ms MarkObjects: 11.020500 ms DeleteObjects: 13.920600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|