Added Player Prefab Name Label
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[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-OyYaak7RU_tTfHjpJA-eU" at "2026-01-16T09:56:54.3582746Z"
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2026-01-16T09:56:54Z
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C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
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AssetImportWorker0
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C:/Users/pelpa/Desktop/Test Multiplayer
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AssetImport
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Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer
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C:/Users/pelpa/Desktop/Test Multiplayer
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [1472] Target information:
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Player connection [1472] * "[IP] 192.168.1.14 [Port] 0 [Flags] 2 [Guid] 1768886138 [EditorId] 1768886138 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [1472] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [1472] Host joined alternative multi-casting on [225.0.0.222:34997]...
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 28252, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Library Redirect Path: Library/
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
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Direct3D:
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Initialize mono
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Registering precompiled unity dll's ...
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========================================================================
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Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mirror | mirror-networking.com | discord.gg/N9QVxbM
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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|
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========================================================================
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Received Import Request.
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path: Assets/Player.prefab
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artifactKey: Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Native extension for WindowsStandalone target not found
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SetupLoadedEditorAssemblies (743ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (11ms)
|
||||
SetLoadedEditorAssemblies (4ms)
|
||||
BeforeProcessingInitializeOnLoad (128ms)
|
||||
ProcessInitializeOnLoadAttributes (511ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (82ms)
|
||||
AfterProcessingInitializeOnLoad (6ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (28ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (27.6 MB). Loaded Objects now: 9393.
|
||||
Memory consumption went from 242.0 MB to 214.3 MB.
|
||||
Total: 21.940200 ms (FindLiveObjects: 1.619800 ms CreateObjectMapping: 1.771000 ms MarkObjects: 8.775100 ms DeleteObjects: 9.772300 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.938 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.047 seconds
|
||||
Domain Reload Profiling: 1987ms
|
||||
BeginReloadAssembly (217ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (5ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (57ms)
|
||||
RebuildCommonClasses (32ms)
|
||||
RebuildNativeTypeToScriptingClass (11ms)
|
||||
initialDomainReloadingComplete (29ms)
|
||||
LoadAllAssembliesAndSetupDomain (651ms)
|
||||
LoadAssemblies (370ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (360ms)
|
||||
TypeCache.Refresh (191ms)
|
||||
TypeCache.ScanAssembly (177ms)
|
||||
BuildScriptInfoCaches (149ms)
|
||||
ResolveRequiredComponents (15ms)
|
||||
FinalizeReload (1047ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (838ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (13ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (163ms)
|
||||
ProcessInitializeOnLoadAttributes (564ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (80ms)
|
||||
AfterProcessingInitializeOnLoad (10ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (27ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (30.7 MB). Loaded Objects now: 9396.
|
||||
Memory consumption went from 242.1 MB to 211.5 MB.
|
||||
Total: 161.163100 ms (FindLiveObjects: 60.069400 ms CreateObjectMapping: 64.310900 ms MarkObjects: 24.805300 ms DeleteObjects: 11.975300 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 2.08 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8612 unused Assets / (49.2 MB). Loaded Objects now: 9396.
|
||||
Memory consumption went from 242.4 MB to 193.2 MB.
|
||||
Total: 157.468800 ms (FindLiveObjects: 33.420600 ms CreateObjectMapping: 13.002500 ms MarkObjects: 38.168600 ms DeleteObjects: 72.875300 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 308.160409 seconds.
|
||||
path: Assets/Scripts/PlayerScript.cs
|
||||
artifactKey: Guid(6ebd87bb13fc09f4097702f5a6ec5c15) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Scripts/PlayerScript.cs using Guid(6ebd87bb13fc09f4097702f5a6ec5c15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6bc8a362963a6ac48ec56d926c0564f4') in 0.1354101 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.34 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8612 unused Assets / (28.6 MB). Loaded Objects now: 9396.
|
||||
Memory consumption went from 242.4 MB to 213.8 MB.
|
||||
Total: 26.440000 ms (FindLiveObjects: 1.612900 ms CreateObjectMapping: 1.494800 ms MarkObjects: 11.470000 ms DeleteObjects: 11.859900 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.868 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.063 seconds
|
||||
Domain Reload Profiling: 1933ms
|
||||
BeginReloadAssembly (232ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (7ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (67ms)
|
||||
RebuildCommonClasses (31ms)
|
||||
RebuildNativeTypeToScriptingClass (10ms)
|
||||
initialDomainReloadingComplete (27ms)
|
||||
LoadAllAssembliesAndSetupDomain (570ms)
|
||||
LoadAssemblies (416ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (249ms)
|
||||
TypeCache.Refresh (11ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (220ms)
|
||||
ResolveRequiredComponents (14ms)
|
||||
FinalizeReload (1064ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (869ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (12ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (171ms)
|
||||
ProcessInitializeOnLoadAttributes (592ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (82ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (24ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (29.3 MB). Loaded Objects now: 9399.
|
||||
Memory consumption went from 242.2 MB to 212.9 MB.
|
||||
Total: 28.746700 ms (FindLiveObjects: 2.158200 ms CreateObjectMapping: 2.297000 ms MarkObjects: 12.894700 ms DeleteObjects: 11.395700 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 32.453294 seconds.
|
||||
path: Assets/Scripts/PlayerScript.cs
|
||||
artifactKey: Guid(6ebd87bb13fc09f4097702f5a6ec5c15) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Scripts/PlayerScript.cs using Guid(6ebd87bb13fc09f4097702f5a6ec5c15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '379c17ba068d8ce85d05083f87dd2627') in 0.0450578 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.783 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.945 seconds
|
||||
Domain Reload Profiling: 1729ms
|
||||
BeginReloadAssembly (200ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (6ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (58ms)
|
||||
RebuildCommonClasses (31ms)
|
||||
RebuildNativeTypeToScriptingClass (10ms)
|
||||
initialDomainReloadingComplete (28ms)
|
||||
LoadAllAssembliesAndSetupDomain (515ms)
|
||||
LoadAssemblies (365ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (231ms)
|
||||
TypeCache.Refresh (8ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (205ms)
|
||||
ResolveRequiredComponents (13ms)
|
||||
FinalizeReload (945ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (763ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (12ms)
|
||||
SetLoadedEditorAssemblies (5ms)
|
||||
BeforeProcessingInitializeOnLoad (131ms)
|
||||
ProcessInitializeOnLoadAttributes (521ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (87ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (28ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.75 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (28.8 MB). Loaded Objects now: 9402.
|
||||
Memory consumption went from 242.3 MB to 213.5 MB.
|
||||
Total: 47.573300 ms (FindLiveObjects: 16.897500 ms CreateObjectMapping: 7.038500 ms MarkObjects: 11.747300 ms DeleteObjects: 11.888200 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 43.581721 seconds.
|
||||
path: Assets/Player.prefab
|
||||
artifactKey: Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Player.prefab using Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8ff4a4e64b6ce165f467d2ac78f4bf2f') in 0.6038924 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 343
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.69 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8613 unused Assets / (40.2 MB). Loaded Objects now: 9546.
|
||||
Memory consumption went from 248.0 MB to 207.7 MB.
|
||||
Total: 59.269300 ms (FindLiveObjects: 1.810000 ms CreateObjectMapping: 1.894000 ms MarkObjects: 31.027200 ms DeleteObjects: 24.536000 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.764 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 0.95 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.883 seconds
|
||||
Domain Reload Profiling: 1647ms
|
||||
BeginReloadAssembly (212ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (21ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (61ms)
|
||||
RebuildCommonClasses (29ms)
|
||||
RebuildNativeTypeToScriptingClass (10ms)
|
||||
initialDomainReloadingComplete (26ms)
|
||||
LoadAllAssembliesAndSetupDomain (486ms)
|
||||
LoadAssemblies (343ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (221ms)
|
||||
TypeCache.Refresh (10ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (195ms)
|
||||
ResolveRequiredComponents (12ms)
|
||||
FinalizeReload (883ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (711ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (11ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (134ms)
|
||||
ProcessInitializeOnLoadAttributes (488ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (66ms)
|
||||
AfterProcessingInitializeOnLoad (5ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (25ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.40 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (27.8 MB). Loaded Objects now: 9425.
|
||||
Memory consumption went from 242.5 MB to 214.7 MB.
|
||||
Total: 27.558800 ms (FindLiveObjects: 1.803300 ms CreateObjectMapping: 3.205400 ms MarkObjects: 11.437500 ms DeleteObjects: 11.110800 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.745 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.874 seconds
|
||||
Domain Reload Profiling: 1620ms
|
||||
BeginReloadAssembly (188ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (5ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (50ms)
|
||||
RebuildCommonClasses (29ms)
|
||||
RebuildNativeTypeToScriptingClass (10ms)
|
||||
initialDomainReloadingComplete (27ms)
|
||||
LoadAllAssembliesAndSetupDomain (492ms)
|
||||
LoadAssemblies (346ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (223ms)
|
||||
TypeCache.Refresh (8ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (199ms)
|
||||
ResolveRequiredComponents (12ms)
|
||||
FinalizeReload (874ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (702ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (13ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (123ms)
|
||||
ProcessInitializeOnLoadAttributes (487ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (67ms)
|
||||
AfterProcessingInitializeOnLoad (6ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (27ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (35.8 MB). Loaded Objects now: 9428.
|
||||
Memory consumption went from 242.4 MB to 206.6 MB.
|
||||
Total: 35.766200 ms (FindLiveObjects: 1.840200 ms CreateObjectMapping: 1.469600 ms MarkObjects: 13.539200 ms DeleteObjects: 18.916100 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8612 unused Assets / (39.0 MB). Loaded Objects now: 9428.
|
||||
Memory consumption went from 242.5 MB to 203.6 MB.
|
||||
Total: 36.005000 ms (FindLiveObjects: 2.135500 ms CreateObjectMapping: 4.400300 ms MarkObjects: 9.994800 ms DeleteObjects: 19.472700 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.921 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 0.86 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.965 seconds
|
||||
Domain Reload Profiling: 1889ms
|
||||
BeginReloadAssembly (226ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (6ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (57ms)
|
||||
RebuildCommonClasses (36ms)
|
||||
RebuildNativeTypeToScriptingClass (12ms)
|
||||
initialDomainReloadingComplete (34ms)
|
||||
LoadAllAssembliesAndSetupDomain (615ms)
|
||||
LoadAssemblies (430ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (286ms)
|
||||
TypeCache.Refresh (14ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (253ms)
|
||||
ResolveRequiredComponents (14ms)
|
||||
FinalizeReload (966ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (778ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (12ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (137ms)
|
||||
ProcessInitializeOnLoadAttributes (543ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (74ms)
|
||||
AfterProcessingInitializeOnLoad (5ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (29ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 2.57 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (47.0 MB). Loaded Objects now: 9431.
|
||||
Memory consumption went from 242.4 MB to 195.4 MB.
|
||||
Total: 69.330800 ms (FindLiveObjects: 2.469300 ms CreateObjectMapping: 2.569600 ms MarkObjects: 33.341400 ms DeleteObjects: 30.948700 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.767 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.933 seconds
|
||||
Domain Reload Profiling: 1701ms
|
||||
BeginReloadAssembly (190ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (5ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (50ms)
|
||||
RebuildCommonClasses (31ms)
|
||||
RebuildNativeTypeToScriptingClass (10ms)
|
||||
initialDomainReloadingComplete (28ms)
|
||||
LoadAllAssembliesAndSetupDomain (508ms)
|
||||
LoadAssemblies (355ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (234ms)
|
||||
TypeCache.Refresh (10ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (207ms)
|
||||
ResolveRequiredComponents (13ms)
|
||||
FinalizeReload (934ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (750ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (12ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (128ms)
|
||||
ProcessInitializeOnLoadAttributes (523ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (76ms)
|
||||
AfterProcessingInitializeOnLoad (5ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (25ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.82 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (38.3 MB). Loaded Objects now: 9434.
|
||||
Memory consumption went from 242.4 MB to 204.2 MB.
|
||||
Total: 36.174800 ms (FindLiveObjects: 1.655800 ms CreateObjectMapping: 2.271000 ms MarkObjects: 13.807600 ms DeleteObjects: 18.438800 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,881 +0,0 @@
|
||||
[Licensing::Module] Trying to connect to existing licensing client channel...
|
||||
Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
|
||||
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
|
||||
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-OyYaak7RU_tTfHjpJA-eU" at "2026-01-16T09:56:55.3287791Z"
|
||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
|
||||
Date: 2026-01-16T09:56:55Z
|
||||
|
||||
COMMAND LINE ARGUMENTS:
|
||||
C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
|
||||
-adb2
|
||||
-batchMode
|
||||
-noUpm
|
||||
-name
|
||||
AssetImportWorker1
|
||||
-projectPath
|
||||
C:/Users/pelpa/Desktop/Test Multiplayer
|
||||
-logFile
|
||||
Logs/AssetImportWorker1.log
|
||||
-srvPort
|
||||
57733
|
||||
-licensingIpc
|
||||
LicenseClient-OyYaak7RU_tTfHjpJA-eU
|
||||
-job-worker-count
|
||||
7
|
||||
-background-job-worker-count
|
||||
8
|
||||
-gc-helper-count
|
||||
1
|
||||
-name
|
||||
AssetImport
|
||||
Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer
|
||||
C:/Users/pelpa/Desktop/Test Multiplayer
|
||||
[UnityMemory] Configuration Parameters - Can be set up in boot.config
|
||||
"memorysetup-allocator-temp-initial-block-size-main=262144"
|
||||
"memorysetup-allocator-temp-initial-block-size-worker=262144"
|
||||
"memorysetup-bucket-allocator-granularity=16"
|
||||
"memorysetup-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-bucket-allocator-block-count=8"
|
||||
"memorysetup-main-allocator-block-size=16777216"
|
||||
"memorysetup-thread-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-main-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-thread-allocator-block-size=16777216"
|
||||
"memorysetup-cache-allocator-block-size=4194304"
|
||||
"memorysetup-typetree-allocator-block-size=2097152"
|
||||
"memorysetup-profiler-bucket-allocator-granularity=16"
|
||||
"memorysetup-profiler-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-profiler-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-profiler-bucket-allocator-block-count=8"
|
||||
"memorysetup-profiler-allocator-block-size=16777216"
|
||||
"memorysetup-profiler-editor-allocator-block-size=1048576"
|
||||
"memorysetup-temp-allocator-size-main=16777216"
|
||||
"memorysetup-job-temp-allocator-block-size=2097152"
|
||||
"memorysetup-job-temp-allocator-block-size-background=1048576"
|
||||
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
|
||||
"memorysetup-temp-allocator-size-background-worker=32768"
|
||||
"memorysetup-temp-allocator-size-job-worker=262144"
|
||||
"memorysetup-temp-allocator-size-preload-manager=33554432"
|
||||
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
|
||||
"memorysetup-temp-allocator-size-audio-worker=65536"
|
||||
"memorysetup-temp-allocator-size-cloud-worker=32768"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||
"memorysetup-temp-allocator-size-gfx=262144"
|
||||
Player connection [11892] Target information:
|
||||
|
||||
Player connection [11892] * "[IP] 192.168.1.14 [Port] 0 [Flags] 2 [Guid] 2740017016 [EditorId] 2740017016 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
||||
|
||||
Player connection [11892] Host joined multi-casting on [225.0.0.222:54997]...
|
||||
Player connection [11892] Host joined alternative multi-casting on [225.0.0.222:34997]...
|
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JobSystem: Creating JobQueue using job-worker-count value 7
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 28252, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
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||||
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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||||
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56060
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Native extension for LinuxStandalone target not found
|
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
|
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
Package Manager log level set to [2]
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mirror | mirror-networking.com | discord.gg/N9QVxbM
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initialDomainReloadingComplete (36ms)
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
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Refreshing native plugins compatible for Editor in 2.12 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 190 Unused Serialized files (Serialized files now loaded: 0)
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|
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Memory consumption went from 230.4 MB to 192.2 MB.
|
||||
Total: 194.863600 ms (FindLiveObjects: 8.595700 ms CreateObjectMapping: 10.626900 ms MarkObjects: 60.096500 ms DeleteObjects: 115.541900 ms)
|
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|
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
|
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
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Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
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Domain Reload Profiling: 2170ms
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initialDomainReloadingComplete (77ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (31ms)
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
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Refreshing native plugins compatible for Editor in 14.88 ms, found 3 plugins.
|
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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|
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|
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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Symbol file LoadedFromMemory is not a mono symbol file
|
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||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 0.89 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
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- Finished resetting the current domain, in 0.925 seconds
|
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Domain Reload Profiling: 1716ms
|
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BeginReloadAssembly (266ms)
|
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (25ms)
|
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LoadAllAssembliesAndSetupDomain (461ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (187ms)
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ResolveRequiredComponents (12ms)
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FinalizeReload (926ms)
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RebuildScriptCaches (0ms)
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ProcessInitializeOnLoadAttributes (507ms)
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ProcessInitializeOnLoadMethodAttributes (86ms)
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AfterProcessingInitializeOnLoad (6ms)
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||||
EditorAssembliesLoaded (1ms)
|
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ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (29ms)
|
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 4.70 ms, found 3 plugins.
|
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Preloading 0 native plugins for Editor in 0.00 ms.
|
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
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Unloading 8619 unused Assets / (45.8 MB). Loaded Objects now: 9356.
|
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Memory consumption went from 237.5 MB to 191.8 MB.
|
||||
Total: 99.754400 ms (FindLiveObjects: 3.519900 ms CreateObjectMapping: 3.839500 ms MarkObjects: 21.171800 ms DeleteObjects: 71.221700 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
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========================================================================
|
||||
Received Prepare
|
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Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.896 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.987 seconds
|
||||
Domain Reload Profiling: 1884ms
|
||||
BeginReloadAssembly (210ms)
|
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ExecutionOrderSort (0ms)
|
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DisableScriptedObjects (9ms)
|
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (50ms)
|
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RebuildCommonClasses (32ms)
|
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RebuildNativeTypeToScriptingClass (10ms)
|
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initialDomainReloadingComplete (28ms)
|
||||
LoadAllAssembliesAndSetupDomain (618ms)
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LoadAssemblies (359ms)
|
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|
||||
AnalyzeDomain (341ms)
|
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TypeCache.Refresh (167ms)
|
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TypeCache.ScanAssembly (150ms)
|
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BuildScriptInfoCaches (156ms)
|
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ResolveRequiredComponents (14ms)
|
||||
FinalizeReload (987ms)
|
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ReleaseScriptCaches (0ms)
|
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RebuildScriptCaches (0ms)
|
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SetupLoadedEditorAssemblies (800ms)
|
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InitializePlatformSupportModulesInManaged (12ms)
|
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SetLoadedEditorAssemblies (6ms)
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ProcessInitializeOnLoadAttributes (549ms)
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ProcessInitializeOnLoadMethodAttributes (76ms)
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||||
EditorAssembliesLoaded (0ms)
|
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ExecutionOrderSort2 (0ms)
|
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AwakeInstancesAfterBackupRestoration (27ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 7.85 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (49.5 MB). Loaded Objects now: 9359.
|
||||
Memory consumption went from 237.7 MB to 188.2 MB.
|
||||
Total: 169.999400 ms (FindLiveObjects: 3.267600 ms CreateObjectMapping: 8.996200 ms MarkObjects: 68.747400 ms DeleteObjects: 88.986600 ms)
|
||||
|
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Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 11.76 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8612 unused Assets / (48.0 MB). Loaded Objects now: 9359.
|
||||
Memory consumption went from 237.9 MB to 189.9 MB.
|
||||
Total: 165.174300 ms (FindLiveObjects: 11.029000 ms CreateObjectMapping: 30.147600 ms MarkObjects: 66.461100 ms DeleteObjects: 57.534800 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 5.08 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8612 unused Assets / (44.8 MB). Loaded Objects now: 9359.
|
||||
Memory consumption went from 237.9 MB to 193.0 MB.
|
||||
Total: 260.972000 ms (FindLiveObjects: 3.708900 ms CreateObjectMapping: 169.380400 ms MarkObjects: 43.314600 ms DeleteObjects: 44.565900 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.872 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 1.28 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 1.096 seconds
|
||||
Domain Reload Profiling: 1968ms
|
||||
BeginReloadAssembly (226ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (6ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (58ms)
|
||||
RebuildCommonClasses (35ms)
|
||||
RebuildNativeTypeToScriptingClass (10ms)
|
||||
initialDomainReloadingComplete (28ms)
|
||||
LoadAllAssembliesAndSetupDomain (573ms)
|
||||
LoadAssemblies (407ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (267ms)
|
||||
TypeCache.Refresh (13ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (233ms)
|
||||
ResolveRequiredComponents (16ms)
|
||||
FinalizeReload (1096ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (886ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (15ms)
|
||||
SetLoadedEditorAssemblies (7ms)
|
||||
BeforeProcessingInitializeOnLoad (176ms)
|
||||
ProcessInitializeOnLoadAttributes (597ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (85ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (29ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (36.2 MB). Loaded Objects now: 9362.
|
||||
Memory consumption went from 237.7 MB to 201.5 MB.
|
||||
Total: 49.286900 ms (FindLiveObjects: 1.987500 ms CreateObjectMapping: 14.549900 ms MarkObjects: 13.929500 ms DeleteObjects: 18.818300 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.767 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.947 seconds
|
||||
Domain Reload Profiling: 1716ms
|
||||
BeginReloadAssembly (203ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (6ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (54ms)
|
||||
RebuildCommonClasses (30ms)
|
||||
RebuildNativeTypeToScriptingClass (10ms)
|
||||
initialDomainReloadingComplete (28ms)
|
||||
LoadAllAssembliesAndSetupDomain (497ms)
|
||||
LoadAssemblies (362ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (217ms)
|
||||
TypeCache.Refresh (7ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (193ms)
|
||||
ResolveRequiredComponents (12ms)
|
||||
FinalizeReload (948ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (766ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (11ms)
|
||||
SetLoadedEditorAssemblies (5ms)
|
||||
BeforeProcessingInitializeOnLoad (130ms)
|
||||
ProcessInitializeOnLoadAttributes (523ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (90ms)
|
||||
AfterProcessingInitializeOnLoad (7ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (30ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 2.82 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (32.5 MB). Loaded Objects now: 9365.
|
||||
Memory consumption went from 237.7 MB to 205.3 MB.
|
||||
Total: 37.605700 ms (FindLiveObjects: 2.011300 ms CreateObjectMapping: 4.371300 ms MarkObjects: 15.850100 ms DeleteObjects: 15.371300 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8612 unused Assets / (32.9 MB). Loaded Objects now: 9365.
|
||||
Memory consumption went from 237.9 MB to 205.0 MB.
|
||||
Total: 30.101900 ms (FindLiveObjects: 2.107900 ms CreateObjectMapping: 2.019600 ms MarkObjects: 11.896100 ms DeleteObjects: 14.076800 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 1531.004182 seconds.
|
||||
path: Assets/Y Bot@Idle.prefab
|
||||
artifactKey: Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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||||
Start importing Assets/Y Bot@Idle.prefab using Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd9ef13d544cc483440ca5cf7c2fd8862') in 2.094568 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 633
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.812 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.883 seconds
|
||||
Domain Reload Profiling: 1692ms
|
||||
BeginReloadAssembly (237ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (24ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (77ms)
|
||||
RebuildCommonClasses (31ms)
|
||||
RebuildNativeTypeToScriptingClass (11ms)
|
||||
initialDomainReloadingComplete (27ms)
|
||||
LoadAllAssembliesAndSetupDomain (504ms)
|
||||
LoadAssemblies (364ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (221ms)
|
||||
TypeCache.Refresh (10ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (195ms)
|
||||
ResolveRequiredComponents (12ms)
|
||||
FinalizeReload (883ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (712ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (12ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (129ms)
|
||||
ProcessInitializeOnLoadAttributes (494ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (67ms)
|
||||
AfterProcessingInitializeOnLoad (5ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (23ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.58 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8621 unused Assets / (27.1 MB). Loaded Objects now: 9401.
|
||||
Memory consumption went from 249.0 MB to 221.9 MB.
|
||||
Total: 22.320300 ms (FindLiveObjects: 1.895400 ms CreateObjectMapping: 1.553300 ms MarkObjects: 8.906200 ms DeleteObjects: 9.963900 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.739 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.891 seconds
|
||||
Domain Reload Profiling: 1631ms
|
||||
BeginReloadAssembly (190ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (6ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (55ms)
|
||||
RebuildCommonClasses (30ms)
|
||||
RebuildNativeTypeToScriptingClass (11ms)
|
||||
initialDomainReloadingComplete (26ms)
|
||||
LoadAllAssembliesAndSetupDomain (483ms)
|
||||
LoadAssemblies (344ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (217ms)
|
||||
TypeCache.Refresh (8ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (191ms)
|
||||
ResolveRequiredComponents (13ms)
|
||||
FinalizeReload (892ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (715ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (11ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (122ms)
|
||||
ProcessInitializeOnLoadAttributes (497ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (75ms)
|
||||
AfterProcessingInitializeOnLoad (5ms)
|
||||
EditorAssembliesLoaded (1ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (24ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (29.8 MB). Loaded Objects now: 9404.
|
||||
Memory consumption went from 248.9 MB to 219.0 MB.
|
||||
Total: 32.636700 ms (FindLiveObjects: 3.815300 ms CreateObjectMapping: 2.401500 ms MarkObjects: 12.024700 ms DeleteObjects: 14.392300 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 2.64 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8612 unused Assets / (46.6 MB). Loaded Objects now: 9404.
|
||||
Memory consumption went from 249.1 MB to 202.5 MB.
|
||||
Total: 90.449500 ms (FindLiveObjects: 2.592900 ms CreateObjectMapping: 3.054400 ms MarkObjects: 13.426600 ms DeleteObjects: 71.373300 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
[Licensing::Client] Successfully resolved entitlement details
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.919 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.986 seconds
|
||||
Domain Reload Profiling: 1908ms
|
||||
BeginReloadAssembly (238ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (6ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (59ms)
|
||||
RebuildCommonClasses (41ms)
|
||||
RebuildNativeTypeToScriptingClass (16ms)
|
||||
initialDomainReloadingComplete (35ms)
|
||||
LoadAllAssembliesAndSetupDomain (591ms)
|
||||
LoadAssemblies (424ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (269ms)
|
||||
TypeCache.Refresh (13ms)
|
||||
TypeCache.ScanAssembly (1ms)
|
||||
BuildScriptInfoCaches (234ms)
|
||||
ResolveRequiredComponents (16ms)
|
||||
FinalizeReload (987ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (795ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (11ms)
|
||||
SetLoadedEditorAssemblies (6ms)
|
||||
BeforeProcessingInitializeOnLoad (145ms)
|
||||
ProcessInitializeOnLoadAttributes (551ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (76ms)
|
||||
AfterProcessingInitializeOnLoad (5ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (27ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8619 unused Assets / (31.9 MB). Loaded Objects now: 9407.
|
||||
Memory consumption went from 249.0 MB to 217.1 MB.
|
||||
Total: 76.186400 ms (FindLiveObjects: 2.003700 ms CreateObjectMapping: 2.761400 ms MarkObjects: 11.319800 ms DeleteObjects: 60.098500 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 161.201983 seconds.
|
||||
path: Assets/Y Bot@Idle.prefab
|
||||
artifactKey: Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||
Start importing Assets/Y Bot@Idle.prefab using Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '807236c579d3348be09cf915bff7a388') in 1.5552117 seconds
|
||||
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 633
|
||||
|
||||
========================================================================
|
||||
Received Prepare
|
||||
Begin MonoManager ReloadAssembly
|
||||
Symbol file LoadedFromMemory is not a mono symbol file
|
||||
- Loaded All Assemblies, in 0.815 seconds
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
||||
Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
|
||||
Native extension for LinuxStandalone target not found
|
||||
Native extension for WindowsStandalone target not found
|
||||
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
||||
[Package Manager] Unable to send message (not connected to server process).
|
||||
[Package Manager] Cannot connect to Unity Package Manager local server
|
||||
Mono: successfully reloaded assembly
|
||||
- Finished resetting the current domain, in 0.935 seconds
|
||||
Domain Reload Profiling: 1753ms
|
||||
BeginReloadAssembly (231ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (21ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (74ms)
|
||||
RebuildCommonClasses (31ms)
|
||||
RebuildNativeTypeToScriptingClass (11ms)
|
||||
initialDomainReloadingComplete (34ms)
|
||||
LoadAllAssembliesAndSetupDomain (511ms)
|
||||
LoadAssemblies (352ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
AnalyzeDomain (235ms)
|
||||
TypeCache.Refresh (8ms)
|
||||
TypeCache.ScanAssembly (0ms)
|
||||
BuildScriptInfoCaches (204ms)
|
||||
ResolveRequiredComponents (16ms)
|
||||
FinalizeReload (936ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (0ms)
|
||||
SetupLoadedEditorAssemblies (757ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (11ms)
|
||||
SetLoadedEditorAssemblies (5ms)
|
||||
BeforeProcessingInitializeOnLoad (136ms)
|
||||
ProcessInitializeOnLoadAttributes (523ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (75ms)
|
||||
AfterProcessingInitializeOnLoad (5ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (25ms)
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
||||
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
||||
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
||||
Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
||||
Unloading 8621 unused Assets / (31.2 MB). Loaded Objects now: 9430.
|
||||
Memory consumption went from 249.2 MB to 218.0 MB.
|
||||
Total: 29.770700 ms (FindLiveObjects: 1.691600 ms CreateObjectMapping: 3.136500 ms MarkObjects: 11.020500 ms DeleteObjects: 13.920600 ms)
|
||||
|
||||
Prepare: number of updated asset objects reloaded= 0
|
||||
@@ -1,6 +0,0 @@
|
||||
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
||||
@@ -1,6 +0,0 @@
|
||||
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
||||
Reference in New Issue
Block a user