22 lines
596 B
C#
22 lines
596 B
C#
// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
namespace GLTFast.Schema
|
|
{
|
|
|
|
/// <summary>
|
|
/// This extension defines an unlit shading model for use in glTF 2.0
|
|
/// materials, as an alternative to the Physically Based Rendering (PBR)
|
|
/// shading models provided by the core specification.
|
|
/// </summary>
|
|
[System.Serializable]
|
|
public class MaterialUnlit
|
|
{
|
|
internal void GltfSerialize(JsonWriter writer)
|
|
{
|
|
writer.AddObject();
|
|
writer.Close();
|
|
}
|
|
}
|
|
}
|