// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors // SPDX-License-Identifier: Apache-2.0 namespace GLTFast.Schema { /// /// This extension defines an unlit shading model for use in glTF 2.0 /// materials, as an alternative to the Physically Based Rendering (PBR) /// shading models provided by the core specification. /// [System.Serializable] public class MaterialUnlit { internal void GltfSerialize(JsonWriter writer) { writer.AddObject(); writer.Close(); } } }