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AR-Menu/Library/PackageCache/com.unity.cloud.gltfast@db5a82ec0b47/Runtime/Scripts/Schema/IBufferView.cs
2025-11-30 08:35:03 +02:00

35 lines
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C#

// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
// SPDX-License-Identifier: Apache-2.0
using System;
namespace GLTFast.Schema
{
/// <summary>
/// A view into a buffer generally representing a subset of the buffer.
/// </summary>
public interface IBufferView
{
/// <summary>
/// The index of the buffer.
/// </summary>
int Buffer { get; }
/// <summary>
/// The offset into the buffer in bytes.
/// </summary>
int ByteOffset { get; }
/// <summary>
/// The length of the bufferView in bytes.
/// </summary>
int ByteLength { get; }
/// <summary>
/// The stride, in bytes, between vertex attributes.
/// </summary>
/// <remarks>When this is 0 or negative, data is tightly packed.</remarks>
int ByteStride { get; }
}
}