Files
2025-11-30 08:35:03 +02:00

26 lines
723 B
C#

using System;
using UnityEngine;
namespace Needle.Engine.Deployment
{
[DeploymentComponent]
[HelpURL(Constants.DocumentationUrl)]
[AddComponentMenu("Needle Engine/Deploy/Deploy to Glitch" + Needle.Engine.Constants.NeedleComponentTags)]
[CustomComponentHeaderLink("a7d777a059a8ed04696b0a9e85eac629", "https://engine.needle.tools/docs/deployment.html#deploy-to-glitch")]
public class DeployToGlitch : MonoBehaviour
{
public GlitchModel Glitch;
// ReSharper disable once Unity.RedundantEventFunction
private void OnEnable()
{
// just for editor
}
[ContextMenu("Open Starter Project on Glitch")]
private void OpenGlitchStarter()
{
Application.OpenURL(DeployToGlitchUtils.TemplateUrl);
}
}
}