26 lines
723 B
C#
26 lines
723 B
C#
using System;
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using UnityEngine;
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namespace Needle.Engine.Deployment
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{
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[DeploymentComponent]
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[HelpURL(Constants.DocumentationUrl)]
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[AddComponentMenu("Needle Engine/Deploy/Deploy to Glitch" + Needle.Engine.Constants.NeedleComponentTags)]
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[CustomComponentHeaderLink("a7d777a059a8ed04696b0a9e85eac629", "https://engine.needle.tools/docs/deployment.html#deploy-to-glitch")]
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public class DeployToGlitch : MonoBehaviour
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{
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public GlitchModel Glitch;
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// ReSharper disable once Unity.RedundantEventFunction
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private void OnEnable()
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{
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// just for editor
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}
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[ContextMenu("Open Starter Project on Glitch")]
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private void OpenGlitchStarter()
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{
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Application.OpenURL(DeployToGlitchUtils.TemplateUrl);
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}
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}
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} |