using System; using UnityEngine; namespace Needle.Engine.Deployment { [DeploymentComponent] [HelpURL(Constants.DocumentationUrl)] [AddComponentMenu("Needle Engine/Deploy/Deploy to Glitch" + Needle.Engine.Constants.NeedleComponentTags)] [CustomComponentHeaderLink("a7d777a059a8ed04696b0a9e85eac629", "https://engine.needle.tools/docs/deployment.html#deploy-to-glitch")] public class DeployToGlitch : MonoBehaviour { public GlitchModel Glitch; // ReSharper disable once Unity.RedundantEventFunction private void OnEnable() { // just for editor } [ContextMenu("Open Starter Project on Glitch")] private void OpenGlitchStarter() { Application.OpenURL(DeployToGlitchUtils.TemplateUrl); } } }