329 lines
19 KiB
Plaintext
329 lines
19 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2026-01-11T13:15:22Z
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-11T13:15:22.5427435Z"
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker1
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-projectPath
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C:/Users/pelpa/Desktop/Test Multiplayer
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-logFile
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Logs/AssetImportWorker1.log
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-srvPort
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57842
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-licensingIpc
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LicenseClient-ORCmUgqlUVZg1OMIqSR_8
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-job-worker-count
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7
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer
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C:/Users/pelpa/Desktop/Test Multiplayer
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [44276] Target information:
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Player connection [44276] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 1582990514 [EditorId] 1582990514 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [44276] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [44276] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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Session Id: 7b9886e9b56a4e23a080fd859082a728
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Correlation Id: b7d7725764d92e402dec2c4990f6d113
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External correlation Id: 1533074010514871889
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Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.05s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-11T13:15:22.5987898Z"
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[Licensing::Module] Licensing Background thread has ended after 0.06s
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Library Redirect Path: Library/
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FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04)
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Vendor: NVIDIA
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VRAM: 15961 MB
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Driver: 32.0.15.7688
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56696
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0.003500 seconds.
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- Loaded All Assemblies, in 0.327 seconds
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.318 seconds
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Domain Reload Profiling: 643ms
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BeginReloadAssembly (114ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (31ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (44ms)
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LoadAllAssembliesAndSetupDomain (126ms)
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LoadAssemblies (111ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (124ms)
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TypeCache.Refresh (122ms)
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TypeCache.ScanAssembly (111ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (0ms)
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FinalizeReload (318ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (290ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (68ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (55ms)
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ProcessInitializeOnLoadAttributes (116ms)
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ProcessInitializeOnLoadMethodAttributes (47ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 6871967295323-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.828 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 0.78 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mirror | mirror-networking.com | discord.gg/N9QVxbM
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.956 seconds
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Domain Reload Profiling: 1781ms
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BeginReloadAssembly (165ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (9ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (38ms)
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RebuildCommonClasses (31ms)
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RebuildNativeTypeToScriptingClass (9ms)
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initialDomainReloadingComplete (34ms)
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LoadAllAssembliesAndSetupDomain (585ms)
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LoadAssemblies (362ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (301ms)
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TypeCache.Refresh (217ms)
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TypeCache.ScanAssembly (200ms)
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BuildScriptInfoCaches (65ms)
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ResolveRequiredComponents (13ms)
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FinalizeReload (957ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (776ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (11ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (142ms)
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ProcessInitializeOnLoadAttributes (522ms)
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ProcessInitializeOnLoadMethodAttributes (93ms)
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AfterProcessingInitializeOnLoad (4ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (8ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 190 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8619 unused Assets / (29.3 MB). Loaded Objects now: 9333.
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Memory consumption went from 228.3 MB to 199.0 MB.
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Total: 21.062200 ms (FindLiveObjects: 1.752400 ms CreateObjectMapping: 1.567800 ms MarkObjects: 8.485900 ms DeleteObjects: 9.254500 ms)
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========================================================================
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Received Import Request.
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Time since last request: 715359.302758 seconds.
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path: Assets/TerrainSampleAssets/TerrainLayers/Grass_Moss_TerrainLayer.terrainlayer
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artifactKey: Guid(d25c8def728088547ae6a1024dd9b481) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/TerrainSampleAssets/TerrainLayers/Grass_Moss_TerrainLayer.terrainlayer using Guid(d25c8def728088547ae6a1024dd9b481) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9c7a919b844f7a90884c7964eb7373a4') in 0.1246937 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
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========================================================================
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Received Import Request.
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Time since last request: 0.000027 seconds.
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path: Assets/TerrainSampleAssets/TerrainLayers/Grass_B_TerrainLayer.terrainlayer
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artifactKey: Guid(bd1fcb10d2c5b5d4ba6e01a34e4735be) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/TerrainSampleAssets/TerrainLayers/Grass_B_TerrainLayer.terrainlayer using Guid(bd1fcb10d2c5b5d4ba6e01a34e4735be) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4364e87286373f2287c03da17d9ed8f6') in 0.0284972 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
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========================================================================
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Received Import Request.
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Time since last request: 0.000031 seconds.
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path: Assets/TerrainSampleAssets/TerrainLayers/Soil_Rocks_TerrainLayer.terrainlayer
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artifactKey: Guid(73f0b5ac607c28d4696a6dd09a1de66a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/TerrainSampleAssets/TerrainLayers/Soil_Rocks_TerrainLayer.terrainlayer using Guid(73f0b5ac607c28d4696a6dd09a1de66a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e9dadc9795bbf6ea217961bde2f8c1ba') in 0.026804 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
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========================================================================
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Received Import Request.
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Time since last request: 0.000031 seconds.
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path: Assets/TerrainSampleAssets/TerrainLayers/Sand_TerrainLayer.terrainlayer
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artifactKey: Guid(1ded3ba1c5a90054e8f23ddfa62fb2b7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/TerrainSampleAssets/TerrainLayers/Sand_TerrainLayer.terrainlayer using Guid(1ded3ba1c5a90054e8f23ddfa62fb2b7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7b90d86bc76b2071a08a86d141e64d40') in 0.0258877 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
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========================================================================
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Received Import Request.
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Time since last request: 0.000024 seconds.
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path: Assets/TerrainSampleAssets/TerrainLayers/Rock_TerrainLayer.terrainlayer
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artifactKey: Guid(c997c17aa360cb749a27932fe3bdfcce) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/TerrainSampleAssets/TerrainLayers/Rock_TerrainLayer.terrainlayer using Guid(c997c17aa360cb749a27932fe3bdfcce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4e8b940046006454c6c1d8e8248398b7') in 0.0314981 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.829 seconds
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.038 seconds
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Domain Reload Profiling: 1869ms
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BeginReloadAssembly (225ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (75ms)
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RebuildCommonClasses (32ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (27ms)
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LoadAllAssembliesAndSetupDomain (536ms)
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LoadAssemblies (404ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (221ms)
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TypeCache.Refresh (11ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (187ms)
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ResolveRequiredComponents (16ms)
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FinalizeReload (1038ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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InitializePlatformSupportModulesInManaged (12ms)
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ProcessInitializeOnLoadAttributes (576ms)
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ProcessInitializeOnLoadMethodAttributes (92ms)
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AfterProcessingInitializeOnLoad (5ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (28ms)
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 8615 unused Assets / (29.7 MB). Loaded Objects now: 9356.
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Memory consumption went from 233.0 MB to 203.3 MB.
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Total: 27.918400 ms (FindLiveObjects: 1.631400 ms CreateObjectMapping: 1.706500 ms MarkObjects: 12.368700 ms DeleteObjects: 12.210100 ms)
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Prepare: number of updated asset objects reloaded= 0
|