[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2026-01-11T13:15:22Z [Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-11T13:15:22.5427435Z" COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Users/pelpa/Desktop/Test Multiplayer -logFile Logs/AssetImportWorker1.log -srvPort 57842 -licensingIpc LicenseClient-ORCmUgqlUVZg1OMIqSR_8 -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer C:/Users/pelpa/Desktop/Test Multiplayer [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [44276] Target information: Player connection [44276] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 1582990514 [EditorId] 1582990514 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [44276] Host joined multi-casting on [225.0.0.222:54997]... Player connection [44276] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: 7b9886e9b56a4e23a080fd859082a728 Correlation Id: b7d7725764d92e402dec2c4990f6d113 External correlation Id: 1533074010514871889 Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.05s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-11T13:15:22.5987898Z" [Licensing::Module] Licensing Background thread has ended after 0.06s Library Redirect Path: Library/ FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000 [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.9f1 (e0c4e791ab71) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04) Vendor: NVIDIA VRAM: 15961 MB Driver: 32.0.15.7688 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56696 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.003500 seconds. - Loaded All Assemblies, in 0.327 seconds Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.318 seconds Domain Reload Profiling: 643ms BeginReloadAssembly (114ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (44ms) LoadAllAssembliesAndSetupDomain (126ms) LoadAssemblies (111ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (124ms) TypeCache.Refresh (122ms) TypeCache.ScanAssembly (111ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (318ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (290ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (68ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (55ms) ProcessInitializeOnLoadAttributes (116ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 6871967295323-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.828 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 0.78 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mirror | mirror-networking.com | discord.gg/N9QVxbM Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.956 seconds Domain Reload Profiling: 1781ms BeginReloadAssembly (165ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (585ms) LoadAssemblies (362ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (301ms) TypeCache.Refresh (217ms) TypeCache.ScanAssembly (200ms) BuildScriptInfoCaches (65ms) ResolveRequiredComponents (13ms) FinalizeReload (957ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (776ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (142ms) ProcessInitializeOnLoadAttributes (522ms) ProcessInitializeOnLoadMethodAttributes (93ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 190 Unused Serialized files (Serialized files now loaded: 0) Unloading 8619 unused Assets / (29.3 MB). Loaded Objects now: 9333. Memory consumption went from 228.3 MB to 199.0 MB. Total: 21.062200 ms (FindLiveObjects: 1.752400 ms CreateObjectMapping: 1.567800 ms MarkObjects: 8.485900 ms DeleteObjects: 9.254500 ms) ======================================================================== Received Import Request. Time since last request: 715359.302758 seconds. path: Assets/TerrainSampleAssets/TerrainLayers/Grass_Moss_TerrainLayer.terrainlayer artifactKey: Guid(d25c8def728088547ae6a1024dd9b481) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainSampleAssets/TerrainLayers/Grass_Moss_TerrainLayer.terrainlayer using Guid(d25c8def728088547ae6a1024dd9b481) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9c7a919b844f7a90884c7964eb7373a4') in 0.1246937 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 ======================================================================== Received Import Request. Time since last request: 0.000027 seconds. path: Assets/TerrainSampleAssets/TerrainLayers/Grass_B_TerrainLayer.terrainlayer artifactKey: Guid(bd1fcb10d2c5b5d4ba6e01a34e4735be) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainSampleAssets/TerrainLayers/Grass_B_TerrainLayer.terrainlayer using Guid(bd1fcb10d2c5b5d4ba6e01a34e4735be) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4364e87286373f2287c03da17d9ed8f6') in 0.0284972 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 ======================================================================== Received Import Request. Time since last request: 0.000031 seconds. path: Assets/TerrainSampleAssets/TerrainLayers/Soil_Rocks_TerrainLayer.terrainlayer artifactKey: Guid(73f0b5ac607c28d4696a6dd09a1de66a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainSampleAssets/TerrainLayers/Soil_Rocks_TerrainLayer.terrainlayer using Guid(73f0b5ac607c28d4696a6dd09a1de66a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e9dadc9795bbf6ea217961bde2f8c1ba') in 0.026804 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 ======================================================================== Received Import Request. Time since last request: 0.000031 seconds. path: Assets/TerrainSampleAssets/TerrainLayers/Sand_TerrainLayer.terrainlayer artifactKey: Guid(1ded3ba1c5a90054e8f23ddfa62fb2b7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainSampleAssets/TerrainLayers/Sand_TerrainLayer.terrainlayer using Guid(1ded3ba1c5a90054e8f23ddfa62fb2b7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7b90d86bc76b2071a08a86d141e64d40') in 0.0258877 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 ======================================================================== Received Import Request. Time since last request: 0.000024 seconds. path: Assets/TerrainSampleAssets/TerrainLayers/Rock_TerrainLayer.terrainlayer artifactKey: Guid(c997c17aa360cb749a27932fe3bdfcce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainSampleAssets/TerrainLayers/Rock_TerrainLayer.terrainlayer using Guid(c997c17aa360cb749a27932fe3bdfcce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4e8b940046006454c6c1d8e8248398b7') in 0.0314981 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.829 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.038 seconds Domain Reload Profiling: 1869ms BeginReloadAssembly (225ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (75ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (536ms) LoadAssemblies (404ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (221ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (187ms) ResolveRequiredComponents (16ms) FinalizeReload (1038ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (837ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (146ms) ProcessInitializeOnLoadAttributes (576ms) ProcessInitializeOnLoadMethodAttributes (92ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (28ms) WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 185 Unused Serialized files (Serialized files now loaded: 0) Unloading 8615 unused Assets / (29.7 MB). Loaded Objects now: 9356. Memory consumption went from 233.0 MB to 203.3 MB. Total: 27.918400 ms (FindLiveObjects: 1.631400 ms CreateObjectMapping: 1.706500 ms MarkObjects: 12.368700 ms DeleteObjects: 12.210100 ms) Prepare: number of updated asset objects reloaded= 0