Files
Test-Multiplayer/Logs/AssetImportWorker0.log
2026-01-10 21:12:11 +02:00

228 lines
11 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-10T19:00:05.7380238Z"
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2026-01-10T19:00:05Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
C:/Users/pelpa/Desktop/Test Multiplayer
-logFile
Logs/AssetImportWorker0.log
-srvPort
59425
-licensingIpc
LicenseClient-ORCmUgqlUVZg1OMIqSR_8
-job-worker-count
7
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer
C:/Users/pelpa/Desktop/Test Multiplayer
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [42556] Target information:
Player connection [42556] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 76920802 [EditorId] 76920802 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [42556] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [42556] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 70fe2db14ded4ce885895255f22779fa
Correlation Id: b7d7725764d92e402dec2c4990f6d113
External correlation Id: 384581005492784246
Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.03s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-10T19:00:05.7739676Z"
[Licensing::Module] Licensing Background thread has ended after 0.04s
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.29 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04)
Vendor: NVIDIA
VRAM: 15961 MB
Driver: 32.0.15.7688
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56560
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.003243 seconds.
- Loaded All Assemblies, in 0.458 seconds
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.463 seconds
Domain Reload Profiling: 919ms
BeginReloadAssembly (145ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (59ms)
LoadAllAssembliesAndSetupDomain (190ms)
LoadAssemblies (142ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (186ms)
TypeCache.Refresh (183ms)
TypeCache.ScanAssembly (167ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (464ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (404ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (107ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (79ms)
ProcessInitializeOnLoadAttributes (148ms)
ProcessInitializeOnLoadMethodAttributes (65ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 6871967295323-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 1.110 seconds
Refreshing native plugins compatible for Editor in 1.15 ms, found 3 plugins.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mirror | mirror-networking.com | discord.gg/N9QVxbM
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.170 seconds
Domain Reload Profiling: 2273ms
BeginReloadAssembly (227ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (41ms)
RebuildCommonClasses (50ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (56ms)
LoadAllAssembliesAndSetupDomain (753ms)
LoadAssemblies (515ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (363ms)
TypeCache.Refresh (275ms)
TypeCache.ScanAssembly (254ms)
BuildScriptInfoCaches (63ms)
ResolveRequiredComponents (19ms)
FinalizeReload (1170ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (924ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (13ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (174ms)
ProcessInitializeOnLoadAttributes (622ms)
ProcessInitializeOnLoadMethodAttributes (101ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 2.00 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6743 unused Assets / (4.8 MB). Loaded Objects now: 7468.
Memory consumption went from 142.7 MB to 137.9 MB.
Total: 18.789000 ms (FindLiveObjects: 2.277600 ms CreateObjectMapping: 1.621500 ms MarkObjects: 10.014600 ms DeleteObjects: 4.873000 ms)
========================================================================
Received Import Request.
Time since last request: 649645.673369 seconds.
path: Assets/Player.prefab
artifactKey: Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Player.prefab using Guid(2b4c41af619400e4c999063c9ff05674) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ecede0ec848dca254c23c08d1aba896d') in 3.5125313 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 16
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0