4374 lines
277 KiB
Plaintext
4374 lines
277 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
|
|
Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
|
|
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
|
|
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" at "2026-01-14T17:32:36.1555196Z"
|
|
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
|
|
Date: 2026-01-14T17:32:36Z
|
|
|
|
COMMAND LINE ARGUMENTS:
|
|
C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
|
|
-adb2
|
|
-batchMode
|
|
-noUpm
|
|
-name
|
|
AssetImportWorker1
|
|
-projectPath
|
|
C:/Users/pelpa/Desktop/Test Multiplayer
|
|
-logFile
|
|
Logs/AssetImportWorker1.log
|
|
-srvPort
|
|
60601
|
|
-licensingIpc
|
|
LicenseClient-ORCmUgqlUVZg1OMIqSR_8
|
|
-job-worker-count
|
|
7
|
|
-background-job-worker-count
|
|
8
|
|
-gc-helper-count
|
|
1
|
|
-name
|
|
AssetImport
|
|
Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer
|
|
C:/Users/pelpa/Desktop/Test Multiplayer
|
|
[UnityMemory] Configuration Parameters - Can be set up in boot.config
|
|
"memorysetup-allocator-temp-initial-block-size-main=262144"
|
|
"memorysetup-allocator-temp-initial-block-size-worker=262144"
|
|
"memorysetup-bucket-allocator-granularity=16"
|
|
"memorysetup-bucket-allocator-bucket-count=8"
|
|
"memorysetup-bucket-allocator-block-size=33554432"
|
|
"memorysetup-bucket-allocator-block-count=8"
|
|
"memorysetup-main-allocator-block-size=16777216"
|
|
"memorysetup-thread-allocator-block-size=16777216"
|
|
"memorysetup-gfx-main-allocator-block-size=16777216"
|
|
"memorysetup-gfx-thread-allocator-block-size=16777216"
|
|
"memorysetup-cache-allocator-block-size=4194304"
|
|
"memorysetup-typetree-allocator-block-size=2097152"
|
|
"memorysetup-profiler-bucket-allocator-granularity=16"
|
|
"memorysetup-profiler-bucket-allocator-bucket-count=8"
|
|
"memorysetup-profiler-bucket-allocator-block-size=33554432"
|
|
"memorysetup-profiler-bucket-allocator-block-count=8"
|
|
"memorysetup-profiler-allocator-block-size=16777216"
|
|
"memorysetup-profiler-editor-allocator-block-size=1048576"
|
|
"memorysetup-temp-allocator-size-main=16777216"
|
|
"memorysetup-job-temp-allocator-block-size=2097152"
|
|
"memorysetup-job-temp-allocator-block-size-background=1048576"
|
|
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
|
|
"memorysetup-temp-allocator-size-background-worker=32768"
|
|
"memorysetup-temp-allocator-size-job-worker=262144"
|
|
"memorysetup-temp-allocator-size-preload-manager=33554432"
|
|
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
|
|
"memorysetup-temp-allocator-size-audio-worker=65536"
|
|
"memorysetup-temp-allocator-size-cloud-worker=32768"
|
|
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
|
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
|
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
|
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
|
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
|
"memorysetup-temp-allocator-size-gfx=262144"
|
|
Player connection [23896] Target information:
|
|
|
|
Player connection [23896] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 3882243843 [EditorId] 3882243843 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
|
|
|
Player connection [23896] Host joined multi-casting on [225.0.0.222:54997]...
|
|
Player connection [23896] Host joined alternative multi-casting on [225.0.0.222:34997]...
|
|
JobSystem: Creating JobQueue using job-worker-count value 7
|
|
Input System module state changed to: Initialized.
|
|
[Physics::Module] Initialized fallback backend.
|
|
[Physics::Module] Id: 0xdecafbad
|
|
Library Redirect Path: Library/
|
|
FMOD failed to set the software format to the custom sample rate 1, trying software fallback rate 48000
|
|
[Physics::Module] Selected backend.
|
|
[Physics::Module] Name: PhysX
|
|
[Physics::Module] Id: 0xf2b8ea05
|
|
[Physics::Module] SDK Version: 4.1.2
|
|
[Physics::Module] Integration Version: 1.0.0
|
|
[Physics::Module] Threading Mode: Multi-Threaded
|
|
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 828, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
|
|
[Licensing::Module] LicensingClient has failed validation; ignoring
|
|
[Licensing::Client] Handshaking with LicensingClient:
|
|
Version: 1.17.4+4293ba1
|
|
Session Id: d8dcc20956244b169a1bed767664cd39
|
|
Correlation Id: b7d7725764d92e402dec2c4990f6d113
|
|
External correlation Id: 2459213374149095200
|
|
Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
|
|
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8" (connect: 0.00s, validation: 0.00s, handshake: 0.29s)
|
|
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-ORCmUgqlUVZg1OMIqSR_8-notifications" at "2026-01-14T17:32:36.4446842Z"
|
|
[Licensing::Module] Licensing Background thread has ended after 0.29s
|
|
Refreshing native plugins compatible for Editor in 98.75 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
|
|
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
|
|
[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
|
|
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
|
|
Direct3D:
|
|
Version: Direct3D 11.0 [level 11.1]
|
|
Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04)
|
|
Vendor: NVIDIA
|
|
VRAM: 15961 MB
|
|
Driver: 32.0.15.7688
|
|
Initialize mono
|
|
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
|
|
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
|
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
|
|
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56460
|
|
Begin MonoManager ReloadAssembly
|
|
Registering precompiled unity dll's ...
|
|
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
|
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
|
|
Registered in 0.004149 seconds.
|
|
- Loaded All Assemblies, in 2.716 seconds
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.590 seconds
|
|
Domain Reload Profiling: 3304ms
|
|
BeginReloadAssembly (453ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (0ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (1ms)
|
|
RebuildCommonClasses (585ms)
|
|
RebuildNativeTypeToScriptingClass (25ms)
|
|
initialDomainReloadingComplete (329ms)
|
|
LoadAllAssembliesAndSetupDomain (1322ms)
|
|
LoadAssemblies (450ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (1318ms)
|
|
TypeCache.Refresh (1316ms)
|
|
TypeCache.ScanAssembly (981ms)
|
|
BuildScriptInfoCaches (0ms)
|
|
ResolveRequiredComponents (1ms)
|
|
FinalizeReload (590ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (517ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (115ms)
|
|
SetLoadedEditorAssemblies (5ms)
|
|
BeforeProcessingInitializeOnLoad (86ms)
|
|
ProcessInitializeOnLoadAttributes (169ms)
|
|
ProcessInitializeOnLoadMethodAttributes (141ms)
|
|
AfterProcessingInitializeOnLoad (0ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (0ms)
|
|
========================================================================
|
|
Worker process is ready to serve import requests
|
|
Import Worker Mode flag is 0x00
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
[Licensing::Module] License group:
|
|
Id: 6871967295323-UnityPersXXXX
|
|
Product: Unity Personal
|
|
Type: Assigned
|
|
Expiration: Unlimited
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 4.400 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.12 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
Package Manager log level set to [2]
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mirror | mirror-networking.com | discord.gg/N9QVxbM
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 2.051 seconds
|
|
Domain Reload Profiling: 6437ms
|
|
BeginReloadAssembly (355ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (20ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (71ms)
|
|
RebuildCommonClasses (67ms)
|
|
RebuildNativeTypeToScriptingClass (21ms)
|
|
initialDomainReloadingComplete (71ms)
|
|
LoadAllAssembliesAndSetupDomain (3871ms)
|
|
LoadAssemblies (3477ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (586ms)
|
|
TypeCache.Refresh (456ms)
|
|
TypeCache.ScanAssembly (432ms)
|
|
BuildScriptInfoCaches (102ms)
|
|
ResolveRequiredComponents (20ms)
|
|
FinalizeReload (2052ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1147ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (16ms)
|
|
SetLoadedEditorAssemblies (4ms)
|
|
BeforeProcessingInitializeOnLoad (198ms)
|
|
ProcessInitializeOnLoadAttributes (783ms)
|
|
ProcessInitializeOnLoadMethodAttributes (135ms)
|
|
AfterProcessingInitializeOnLoad (10ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (12ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
|
|
Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 190 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8623 unused Assets / (38.9 MB). Loaded Objects now: 9337.
|
|
Memory consumption went from 226.5 MB to 187.6 MB.
|
|
Total: 27.473300 ms (FindLiveObjects: 1.815100 ms CreateObjectMapping: 1.666500 ms MarkObjects: 9.429900 ms DeleteObjects: 14.559800 ms)
|
|
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 990013.531618 seconds.
|
|
path: Assets/Scripts/Chat/ChatUI.cs
|
|
artifactKey: Guid(527a619416f29bd4c8493418ac26af76) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/Scripts/Chat/ChatUI.cs using Guid(527a619416f29bd4c8493418ac26af76) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a49daf818fc3054a547801e3a7d89dd1') in 0.0082465 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.94 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (29.7 MB). Loaded Objects now: 9339.
|
|
Memory consumption went from 223.8 MB to 194.1 MB.
|
|
Total: 24.918900 ms (FindLiveObjects: 2.366600 ms CreateObjectMapping: 2.328500 ms MarkObjects: 9.390000 ms DeleteObjects: 10.831900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.006 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.18 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.264 seconds
|
|
Domain Reload Profiling: 2274ms
|
|
BeginReloadAssembly (260ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (77ms)
|
|
RebuildCommonClasses (43ms)
|
|
RebuildNativeTypeToScriptingClass (14ms)
|
|
initialDomainReloadingComplete (37ms)
|
|
LoadAllAssembliesAndSetupDomain (656ms)
|
|
LoadAssemblies (439ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (316ms)
|
|
TypeCache.Refresh (14ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (275ms)
|
|
ResolveRequiredComponents (20ms)
|
|
FinalizeReload (1265ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1006ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (16ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (195ms)
|
|
ProcessInitializeOnLoadAttributes (691ms)
|
|
ProcessInitializeOnLoadMethodAttributes (89ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (28ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.35 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (30.8 MB). Loaded Objects now: 9355.
|
|
Memory consumption went from 234.4 MB to 203.6 MB.
|
|
Total: 25.521000 ms (FindLiveObjects: 2.131700 ms CreateObjectMapping: 2.448700 ms MarkObjects: 8.857200 ms DeleteObjects: 12.081700 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.787 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.80 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.857 seconds
|
|
Domain Reload Profiling: 1647ms
|
|
BeginReloadAssembly (214ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (61ms)
|
|
RebuildCommonClasses (33ms)
|
|
RebuildNativeTypeToScriptingClass (12ms)
|
|
initialDomainReloadingComplete (27ms)
|
|
LoadAllAssembliesAndSetupDomain (505ms)
|
|
LoadAssemblies (366ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (227ms)
|
|
TypeCache.Refresh (11ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (197ms)
|
|
ResolveRequiredComponents (12ms)
|
|
FinalizeReload (857ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (690ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (12ms)
|
|
SetLoadedEditorAssemblies (5ms)
|
|
BeforeProcessingInitializeOnLoad (124ms)
|
|
ProcessInitializeOnLoadAttributes (473ms)
|
|
ProcessInitializeOnLoadMethodAttributes (71ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (25ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.48 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (28.3 MB). Loaded Objects now: 9358.
|
|
Memory consumption went from 234.4 MB to 206.1 MB.
|
|
Total: 22.497500 ms (FindLiveObjects: 1.990200 ms CreateObjectMapping: 1.608500 ms MarkObjects: 9.107200 ms DeleteObjects: 9.790200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.971 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.34 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.208 seconds
|
|
Domain Reload Profiling: 2180ms
|
|
BeginReloadAssembly (229ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (56ms)
|
|
RebuildCommonClasses (45ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (32ms)
|
|
LoadAllAssembliesAndSetupDomain (649ms)
|
|
LoadAssemblies (462ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (296ms)
|
|
TypeCache.Refresh (7ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (264ms)
|
|
ResolveRequiredComponents (18ms)
|
|
FinalizeReload (1209ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (975ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (17ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (184ms)
|
|
ProcessInitializeOnLoadAttributes (662ms)
|
|
ProcessInitializeOnLoadMethodAttributes (99ms)
|
|
AfterProcessingInitializeOnLoad (6ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (35ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (31.5 MB). Loaded Objects now: 9361.
|
|
Memory consumption went from 234.4 MB to 203.0 MB.
|
|
Total: 30.362500 ms (FindLiveObjects: 2.948500 ms CreateObjectMapping: 2.843000 ms MarkObjects: 9.934000 ms DeleteObjects: 14.635400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.250 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.273 seconds
|
|
Domain Reload Profiling: 2523ms
|
|
BeginReloadAssembly (262ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (72ms)
|
|
RebuildCommonClasses (46ms)
|
|
RebuildNativeTypeToScriptingClass (17ms)
|
|
initialDomainReloadingComplete (44ms)
|
|
LoadAllAssembliesAndSetupDomain (881ms)
|
|
LoadAssemblies (542ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (450ms)
|
|
TypeCache.Refresh (234ms)
|
|
TypeCache.ScanAssembly (216ms)
|
|
BuildScriptInfoCaches (190ms)
|
|
ResolveRequiredComponents (16ms)
|
|
FinalizeReload (1274ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1020ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (9ms)
|
|
BeforeProcessingInitializeOnLoad (194ms)
|
|
ProcessInitializeOnLoadAttributes (696ms)
|
|
ProcessInitializeOnLoadMethodAttributes (94ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (33ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.23 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (45.9 MB). Loaded Objects now: 9364.
|
|
Memory consumption went from 236.6 MB to 190.6 MB.
|
|
Total: 71.000600 ms (FindLiveObjects: 2.242500 ms CreateObjectMapping: 3.126300 ms MarkObjects: 29.810800 ms DeleteObjects: 35.819000 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.803 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.997 seconds
|
|
Domain Reload Profiling: 1802ms
|
|
BeginReloadAssembly (205ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (63ms)
|
|
RebuildCommonClasses (33ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (28ms)
|
|
LoadAllAssembliesAndSetupDomain (529ms)
|
|
LoadAssemblies (369ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (240ms)
|
|
TypeCache.Refresh (9ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (211ms)
|
|
ResolveRequiredComponents (14ms)
|
|
FinalizeReload (997ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (808ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (13ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (137ms)
|
|
ProcessInitializeOnLoadAttributes (565ms)
|
|
ProcessInitializeOnLoadMethodAttributes (82ms)
|
|
AfterProcessingInitializeOnLoad (6ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (26ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (27.7 MB). Loaded Objects now: 9367.
|
|
Memory consumption went from 236.6 MB to 208.9 MB.
|
|
Total: 26.415600 ms (FindLiveObjects: 2.295900 ms CreateObjectMapping: 2.550400 ms MarkObjects: 11.127300 ms DeleteObjects: 10.440100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.772 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.942 seconds
|
|
Domain Reload Profiling: 1716ms
|
|
BeginReloadAssembly (202ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (60ms)
|
|
RebuildCommonClasses (34ms)
|
|
RebuildNativeTypeToScriptingClass (11ms)
|
|
initialDomainReloadingComplete (28ms)
|
|
LoadAllAssembliesAndSetupDomain (498ms)
|
|
LoadAssemblies (351ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (228ms)
|
|
TypeCache.Refresh (8ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (203ms)
|
|
ResolveRequiredComponents (12ms)
|
|
FinalizeReload (943ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (759ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (13ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (142ms)
|
|
ProcessInitializeOnLoadAttributes (515ms)
|
|
ProcessInitializeOnLoadMethodAttributes (78ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (26ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.29 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (35.4 MB). Loaded Objects now: 9370.
|
|
Memory consumption went from 236.6 MB to 201.2 MB.
|
|
Total: 38.923300 ms (FindLiveObjects: 3.959600 ms CreateObjectMapping: 2.110100 ms MarkObjects: 15.103200 ms DeleteObjects: 17.748300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.786 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.97 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.926 seconds
|
|
Domain Reload Profiling: 1711ms
|
|
BeginReloadAssembly (194ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (53ms)
|
|
RebuildCommonClasses (32ms)
|
|
RebuildNativeTypeToScriptingClass (11ms)
|
|
initialDomainReloadingComplete (28ms)
|
|
LoadAllAssembliesAndSetupDomain (519ms)
|
|
LoadAssemblies (355ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (240ms)
|
|
TypeCache.Refresh (8ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (214ms)
|
|
ResolveRequiredComponents (12ms)
|
|
FinalizeReload (926ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (751ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (13ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (129ms)
|
|
ProcessInitializeOnLoadAttributes (524ms)
|
|
ProcessInitializeOnLoadMethodAttributes (73ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (24ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.35 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (27.4 MB). Loaded Objects now: 9373.
|
|
Memory consumption went from 236.7 MB to 209.3 MB.
|
|
Total: 23.366700 ms (FindLiveObjects: 1.712700 ms CreateObjectMapping: 2.045000 ms MarkObjects: 8.579100 ms DeleteObjects: 11.027300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.759 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.81 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.915 seconds
|
|
Domain Reload Profiling: 1676ms
|
|
BeginReloadAssembly (186ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (5ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (50ms)
|
|
RebuildCommonClasses (30ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (28ms)
|
|
LoadAllAssembliesAndSetupDomain (507ms)
|
|
LoadAssemblies (354ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (230ms)
|
|
TypeCache.Refresh (8ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (202ms)
|
|
ResolveRequiredComponents (14ms)
|
|
FinalizeReload (916ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (738ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (14ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (137ms)
|
|
ProcessInitializeOnLoadAttributes (505ms)
|
|
ProcessInitializeOnLoadMethodAttributes (70ms)
|
|
AfterProcessingInitializeOnLoad (6ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (24ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.69 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (32.2 MB). Loaded Objects now: 9376.
|
|
Memory consumption went from 236.7 MB to 204.5 MB.
|
|
Total: 61.536100 ms (FindLiveObjects: 4.086600 ms CreateObjectMapping: 2.393800 ms MarkObjects: 38.246300 ms DeleteObjects: 16.805000 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.85 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (28.7 MB). Loaded Objects now: 9376.
|
|
Memory consumption went from 236.9 MB to 208.2 MB.
|
|
Total: 25.683200 ms (FindLiveObjects: 1.787300 ms CreateObjectMapping: 2.130300 ms MarkObjects: 10.166900 ms DeleteObjects: 11.597000 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.013 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.05 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.955 seconds
|
|
Domain Reload Profiling: 1970ms
|
|
BeginReloadAssembly (253ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (66ms)
|
|
RebuildCommonClasses (47ms)
|
|
RebuildNativeTypeToScriptingClass (13ms)
|
|
initialDomainReloadingComplete (38ms)
|
|
LoadAllAssembliesAndSetupDomain (664ms)
|
|
LoadAssemblies (446ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (321ms)
|
|
TypeCache.Refresh (14ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (283ms)
|
|
ResolveRequiredComponents (17ms)
|
|
FinalizeReload (955ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (764ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (11ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (129ms)
|
|
ProcessInitializeOnLoadAttributes (529ms)
|
|
ProcessInitializeOnLoadMethodAttributes (83ms)
|
|
AfterProcessingInitializeOnLoad (7ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (29ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.67 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (39.6 MB). Loaded Objects now: 9379.
|
|
Memory consumption went from 236.7 MB to 197.2 MB.
|
|
Total: 61.499300 ms (FindLiveObjects: 5.099900 ms CreateObjectMapping: 2.956500 ms MarkObjects: 19.348800 ms DeleteObjects: 34.091600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.74 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (28.4 MB). Loaded Objects now: 9379.
|
|
Memory consumption went from 236.9 MB to 208.5 MB.
|
|
Total: 23.284200 ms (FindLiveObjects: 1.798500 ms CreateObjectMapping: 1.715500 ms MarkObjects: 8.991900 ms DeleteObjects: 10.776300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.837 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.28 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.232 seconds
|
|
Domain Reload Profiling: 2072ms
|
|
BeginReloadAssembly (210ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (58ms)
|
|
RebuildCommonClasses (43ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (28ms)
|
|
LoadAllAssembliesAndSetupDomain (548ms)
|
|
LoadAssemblies (381ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (254ms)
|
|
TypeCache.Refresh (12ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (222ms)
|
|
ResolveRequiredComponents (14ms)
|
|
FinalizeReload (1233ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (992ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (9ms)
|
|
BeforeProcessingInitializeOnLoad (187ms)
|
|
ProcessInitializeOnLoadAttributes (664ms)
|
|
ProcessInitializeOnLoadMethodAttributes (103ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (31ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.63 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (29.4 MB). Loaded Objects now: 9382.
|
|
Memory consumption went from 236.8 MB to 207.3 MB.
|
|
Total: 32.526100 ms (FindLiveObjects: 2.028600 ms CreateObjectMapping: 3.581200 ms MarkObjects: 11.779500 ms DeleteObjects: 15.134600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.99 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (48.9 MB). Loaded Objects now: 9382.
|
|
Memory consumption went from 237.0 MB to 188.1 MB.
|
|
Total: 139.060500 ms (FindLiveObjects: 1.881100 ms CreateObjectMapping: 1.892300 ms MarkObjects: 17.967100 ms DeleteObjects: 117.317900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.012 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.326 seconds
|
|
Domain Reload Profiling: 2340ms
|
|
BeginReloadAssembly (245ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (65ms)
|
|
RebuildCommonClasses (45ms)
|
|
RebuildNativeTypeToScriptingClass (14ms)
|
|
initialDomainReloadingComplete (34ms)
|
|
LoadAllAssembliesAndSetupDomain (675ms)
|
|
LoadAssemblies (459ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (324ms)
|
|
TypeCache.Refresh (13ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (288ms)
|
|
ResolveRequiredComponents (16ms)
|
|
FinalizeReload (1327ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1088ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (15ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (210ms)
|
|
ProcessInitializeOnLoadAttributes (733ms)
|
|
ProcessInitializeOnLoadMethodAttributes (113ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (34ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.78 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (48.9 MB). Loaded Objects now: 9385.
|
|
Memory consumption went from 236.8 MB to 187.9 MB.
|
|
Total: 349.785600 ms (FindLiveObjects: 154.543000 ms CreateObjectMapping: 30.636500 ms MarkObjects: 43.278400 ms DeleteObjects: 121.324600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.978 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.18 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.279 seconds
|
|
Domain Reload Profiling: 2259ms
|
|
BeginReloadAssembly (245ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (7ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (69ms)
|
|
RebuildCommonClasses (39ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (36ms)
|
|
LoadAllAssembliesAndSetupDomain (644ms)
|
|
LoadAssemblies (448ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (295ms)
|
|
TypeCache.Refresh (9ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (261ms)
|
|
ResolveRequiredComponents (18ms)
|
|
FinalizeReload (1280ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1011ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (17ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (200ms)
|
|
ProcessInitializeOnLoadAttributes (680ms)
|
|
ProcessInitializeOnLoadMethodAttributes (98ms)
|
|
AfterProcessingInitializeOnLoad (7ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (33ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (28.8 MB). Loaded Objects now: 9388.
|
|
Memory consumption went from 236.8 MB to 208.1 MB.
|
|
Total: 28.429900 ms (FindLiveObjects: 2.141600 ms CreateObjectMapping: 2.018500 ms MarkObjects: 11.123200 ms DeleteObjects: 13.144800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (35.6 MB). Loaded Objects now: 9388.
|
|
Memory consumption went from 237.0 MB to 201.4 MB.
|
|
Total: 39.016700 ms (FindLiveObjects: 2.039200 ms CreateObjectMapping: 2.837100 ms MarkObjects: 15.012300 ms DeleteObjects: 19.125500 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 14.39 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (49.1 MB). Loaded Objects now: 9388.
|
|
Memory consumption went from 237.0 MB to 187.9 MB.
|
|
Total: 56.420400 ms (FindLiveObjects: 1.982600 ms CreateObjectMapping: 1.638200 ms MarkObjects: 12.152600 ms DeleteObjects: 40.645400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.47 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (29.8 MB). Loaded Objects now: 9388.
|
|
Memory consumption went from 237.0 MB to 207.2 MB.
|
|
Total: 30.478900 ms (FindLiveObjects: 1.891900 ms CreateObjectMapping: 1.964000 ms MarkObjects: 9.679800 ms DeleteObjects: 16.941100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.006 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.50 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.201 seconds
|
|
Domain Reload Profiling: 2210ms
|
|
BeginReloadAssembly (248ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (74ms)
|
|
RebuildCommonClasses (41ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (36ms)
|
|
LoadAllAssembliesAndSetupDomain (669ms)
|
|
LoadAssemblies (442ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (319ms)
|
|
TypeCache.Refresh (15ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (278ms)
|
|
ResolveRequiredComponents (19ms)
|
|
FinalizeReload (1201ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (968ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (14ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (185ms)
|
|
ProcessInitializeOnLoadAttributes (654ms)
|
|
ProcessInitializeOnLoadMethodAttributes (97ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (32ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (31.2 MB). Loaded Objects now: 9391.
|
|
Memory consumption went from 236.9 MB to 205.7 MB.
|
|
Total: 41.042300 ms (FindLiveObjects: 2.325100 ms CreateObjectMapping: 2.413700 ms MarkObjects: 19.192600 ms DeleteObjects: 17.109100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.027 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.238 seconds
|
|
Domain Reload Profiling: 2267ms
|
|
BeginReloadAssembly (230ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (62ms)
|
|
RebuildCommonClasses (46ms)
|
|
RebuildNativeTypeToScriptingClass (14ms)
|
|
initialDomainReloadingComplete (33ms)
|
|
LoadAllAssembliesAndSetupDomain (705ms)
|
|
LoadAssemblies (450ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (346ms)
|
|
TypeCache.Refresh (10ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (310ms)
|
|
ResolveRequiredComponents (20ms)
|
|
FinalizeReload (1239ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (997ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (14ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (185ms)
|
|
ProcessInitializeOnLoadAttributes (669ms)
|
|
ProcessInitializeOnLoadMethodAttributes (112ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (38ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.25 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (33.4 MB). Loaded Objects now: 9394.
|
|
Memory consumption went from 236.9 MB to 203.5 MB.
|
|
Total: 429.580800 ms (FindLiveObjects: 185.465400 ms CreateObjectMapping: 35.469700 ms MarkObjects: 166.105000 ms DeleteObjects: 42.538200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.880 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.323 seconds
|
|
Domain Reload Profiling: 2207ms
|
|
BeginReloadAssembly (212ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (59ms)
|
|
RebuildCommonClasses (37ms)
|
|
RebuildNativeTypeToScriptingClass (14ms)
|
|
initialDomainReloadingComplete (32ms)
|
|
LoadAllAssembliesAndSetupDomain (589ms)
|
|
LoadAssemblies (394ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (283ms)
|
|
TypeCache.Refresh (9ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (248ms)
|
|
ResolveRequiredComponents (18ms)
|
|
FinalizeReload (1324ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1065ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (15ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (209ms)
|
|
ProcessInitializeOnLoadAttributes (719ms)
|
|
ProcessInitializeOnLoadMethodAttributes (105ms)
|
|
AfterProcessingInitializeOnLoad (7ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (38ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.89 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (31.4 MB). Loaded Objects now: 9397.
|
|
Memory consumption went from 237.0 MB to 205.6 MB.
|
|
Total: 31.173300 ms (FindLiveObjects: 2.375600 ms CreateObjectMapping: 3.026700 ms MarkObjects: 10.557800 ms DeleteObjects: 15.210000 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.769 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.97 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.911 seconds
|
|
Domain Reload Profiling: 1684ms
|
|
BeginReloadAssembly (196ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (6ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (55ms)
|
|
RebuildCommonClasses (32ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (30ms)
|
|
LoadAllAssembliesAndSetupDomain (504ms)
|
|
LoadAssemblies (350ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (228ms)
|
|
TypeCache.Refresh (8ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (201ms)
|
|
ResolveRequiredComponents (13ms)
|
|
FinalizeReload (912ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (739ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (11ms)
|
|
SetLoadedEditorAssemblies (5ms)
|
|
BeforeProcessingInitializeOnLoad (130ms)
|
|
ProcessInitializeOnLoadAttributes (515ms)
|
|
ProcessInitializeOnLoadMethodAttributes (71ms)
|
|
AfterProcessingInitializeOnLoad (5ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (25ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.35 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (29.4 MB). Loaded Objects now: 9400.
|
|
Memory consumption went from 237.0 MB to 207.6 MB.
|
|
Total: 28.140800 ms (FindLiveObjects: 2.293500 ms CreateObjectMapping: 2.050800 ms MarkObjects: 10.024800 ms DeleteObjects: 13.770000 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.822 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.032 seconds
|
|
Domain Reload Profiling: 1857ms
|
|
BeginReloadAssembly (208ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (5ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (58ms)
|
|
RebuildCommonClasses (32ms)
|
|
RebuildNativeTypeToScriptingClass (11ms)
|
|
initialDomainReloadingComplete (30ms)
|
|
LoadAllAssembliesAndSetupDomain (543ms)
|
|
LoadAssemblies (383ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (247ms)
|
|
TypeCache.Refresh (9ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (215ms)
|
|
ResolveRequiredComponents (16ms)
|
|
FinalizeReload (1033ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (829ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (13ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (134ms)
|
|
ProcessInitializeOnLoadAttributes (581ms)
|
|
ProcessInitializeOnLoadMethodAttributes (89ms)
|
|
AfterProcessingInitializeOnLoad (6ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (32ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.65 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (49.5 MB). Loaded Objects now: 9403.
|
|
Memory consumption went from 237.1 MB to 187.6 MB.
|
|
Total: 207.161000 ms (FindLiveObjects: 5.922100 ms CreateObjectMapping: 2.393000 ms MarkObjects: 17.461900 ms DeleteObjects: 181.381200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.785 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.000 seconds
|
|
Domain Reload Profiling: 1787ms
|
|
BeginReloadAssembly (194ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (5ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (52ms)
|
|
RebuildCommonClasses (31ms)
|
|
RebuildNativeTypeToScriptingClass (12ms)
|
|
initialDomainReloadingComplete (29ms)
|
|
LoadAllAssembliesAndSetupDomain (521ms)
|
|
LoadAssemblies (365ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (238ms)
|
|
TypeCache.Refresh (8ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (211ms)
|
|
ResolveRequiredComponents (13ms)
|
|
FinalizeReload (1001ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (805ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (12ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (141ms)
|
|
ProcessInitializeOnLoadAttributes (557ms)
|
|
ProcessInitializeOnLoadMethodAttributes (82ms)
|
|
AfterProcessingInitializeOnLoad (6ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (26ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 4.16 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (27.3 MB). Loaded Objects now: 9406.
|
|
Memory consumption went from 237.2 MB to 209.8 MB.
|
|
Total: 29.365600 ms (FindLiveObjects: 2.151200 ms CreateObjectMapping: 3.270700 ms MarkObjects: 10.680900 ms DeleteObjects: 13.260900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 4.55 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9406.
|
|
Memory consumption went from 228.5 MB to 213.2 MB.
|
|
Total: 47.229300 ms (FindLiveObjects: 2.037700 ms CreateObjectMapping: 2.503700 ms MarkObjects: 35.668400 ms DeleteObjects: 7.017600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 206
|
|
AssetImportParameters requested are different than current active one (requested -> active):
|
|
buildTarget: platform 19, subtarget 2, extendedPlatform 0 -> platform 19, subtarget 1, extendedPlatform 0
|
|
========================================================================
|
|
Received Prepare
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 185 unused Assets / (15.3 MB). Loaded Objects now: 9406.
|
|
Memory consumption went from 228.6 MB to 213.3 MB.
|
|
Total: 421.009200 ms (FindLiveObjects: 2.167800 ms CreateObjectMapping: 401.622700 ms MarkObjects: 9.276000 ms DeleteObjects: 7.940500 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.265 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 2.35 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.819 seconds
|
|
Domain Reload Profiling: 3088ms
|
|
BeginReloadAssembly (275ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (75ms)
|
|
RebuildCommonClasses (48ms)
|
|
RebuildNativeTypeToScriptingClass (17ms)
|
|
initialDomainReloadingComplete (42ms)
|
|
LoadAllAssembliesAndSetupDomain (886ms)
|
|
LoadAssemblies (543ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (458ms)
|
|
TypeCache.Refresh (242ms)
|
|
TypeCache.ScanAssembly (220ms)
|
|
BuildScriptInfoCaches (190ms)
|
|
ResolveRequiredComponents (21ms)
|
|
FinalizeReload (1820ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1392ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (22ms)
|
|
SetLoadedEditorAssemblies (15ms)
|
|
BeforeProcessingInitializeOnLoad (346ms)
|
|
ProcessInitializeOnLoadAttributes (817ms)
|
|
ProcessInitializeOnLoadMethodAttributes (177ms)
|
|
AfterProcessingInitializeOnLoad (14ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (44ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.70 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (39.1 MB). Loaded Objects now: 9409.
|
|
Memory consumption went from 234.6 MB to 195.5 MB.
|
|
Total: 42.870900 ms (FindLiveObjects: 2.984900 ms CreateObjectMapping: 2.521400 ms MarkObjects: 14.790500 ms DeleteObjects: 22.571900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.257 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.559 seconds
|
|
Domain Reload Profiling: 2816ms
|
|
BeginReloadAssembly (327ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (11ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (95ms)
|
|
RebuildCommonClasses (52ms)
|
|
RebuildNativeTypeToScriptingClass (15ms)
|
|
initialDomainReloadingComplete (47ms)
|
|
LoadAllAssembliesAndSetupDomain (816ms)
|
|
LoadAssemblies (576ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (377ms)
|
|
TypeCache.Refresh (13ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (337ms)
|
|
ResolveRequiredComponents (19ms)
|
|
FinalizeReload (1559ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1273ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (223ms)
|
|
ProcessInitializeOnLoadAttributes (864ms)
|
|
ProcessInitializeOnLoadMethodAttributes (147ms)
|
|
AfterProcessingInitializeOnLoad (11ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (48ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (30.4 MB). Loaded Objects now: 9412.
|
|
Memory consumption went from 234.6 MB to 204.2 MB.
|
|
Total: 262.887800 ms (FindLiveObjects: 193.870300 ms CreateObjectMapping: 22.783200 ms MarkObjects: 22.900400 ms DeleteObjects: 23.330200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.230 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.453 seconds
|
|
Domain Reload Profiling: 2685ms
|
|
BeginReloadAssembly (306ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (88ms)
|
|
RebuildCommonClasses (57ms)
|
|
RebuildNativeTypeToScriptingClass (19ms)
|
|
initialDomainReloadingComplete (50ms)
|
|
LoadAllAssembliesAndSetupDomain (799ms)
|
|
LoadAssemblies (570ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (358ms)
|
|
TypeCache.Refresh (12ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (320ms)
|
|
ResolveRequiredComponents (18ms)
|
|
FinalizeReload (1454ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1168ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (218ms)
|
|
ProcessInitializeOnLoadAttributes (780ms)
|
|
ProcessInitializeOnLoadMethodAttributes (132ms)
|
|
AfterProcessingInitializeOnLoad (12ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (42ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.77 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (19.1 MB). Loaded Objects now: 9415.
|
|
Memory consumption went from 234.7 MB to 215.6 MB.
|
|
Total: 403.273300 ms (FindLiveObjects: 362.518400 ms CreateObjectMapping: 4.021600 ms MarkObjects: 19.630100 ms DeleteObjects: 17.077800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.212 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.50 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.421 seconds
|
|
Domain Reload Profiling: 2637ms
|
|
BeginReloadAssembly (289ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (80ms)
|
|
RebuildCommonClasses (50ms)
|
|
RebuildNativeTypeToScriptingClass (15ms)
|
|
initialDomainReloadingComplete (45ms)
|
|
LoadAllAssembliesAndSetupDomain (817ms)
|
|
LoadAssemblies (546ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (388ms)
|
|
TypeCache.Refresh (13ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (346ms)
|
|
ResolveRequiredComponents (21ms)
|
|
FinalizeReload (1421ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1136ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (208ms)
|
|
ProcessInitializeOnLoadAttributes (770ms)
|
|
ProcessInitializeOnLoadMethodAttributes (122ms)
|
|
AfterProcessingInitializeOnLoad (11ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (44ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.75 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (30.2 MB). Loaded Objects now: 9418.
|
|
Memory consumption went from 234.7 MB to 204.5 MB.
|
|
Total: 47.432300 ms (FindLiveObjects: 4.114800 ms CreateObjectMapping: 3.224300 ms MarkObjects: 17.146400 ms DeleteObjects: 22.943800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.803 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.93 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.994 seconds
|
|
Domain Reload Profiling: 1800ms
|
|
BeginReloadAssembly (201ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (5ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (54ms)
|
|
RebuildCommonClasses (35ms)
|
|
RebuildNativeTypeToScriptingClass (13ms)
|
|
initialDomainReloadingComplete (30ms)
|
|
LoadAllAssembliesAndSetupDomain (527ms)
|
|
LoadAssemblies (377ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (234ms)
|
|
TypeCache.Refresh (8ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (206ms)
|
|
ResolveRequiredComponents (14ms)
|
|
FinalizeReload (994ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (802ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (15ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (144ms)
|
|
ProcessInitializeOnLoadAttributes (550ms)
|
|
ProcessInitializeOnLoadMethodAttributes (80ms)
|
|
AfterProcessingInitializeOnLoad (6ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (27ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.82 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (42.3 MB). Loaded Objects now: 9421.
|
|
Memory consumption went from 234.8 MB to 192.4 MB.
|
|
Total: 66.530200 ms (FindLiveObjects: 4.758000 ms CreateObjectMapping: 2.519800 ms MarkObjects: 15.955400 ms DeleteObjects: 43.295600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (26.6 MB). Loaded Objects now: 9421.
|
|
Memory consumption went from 234.9 MB to 208.3 MB.
|
|
Total: 22.366000 ms (FindLiveObjects: 1.817800 ms CreateObjectMapping: 2.120200 ms MarkObjects: 8.323200 ms DeleteObjects: 10.103100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 4.393 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.597 seconds
|
|
Domain Reload Profiling: 5996ms
|
|
BeginReloadAssembly (510ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (71ms)
|
|
RebuildCommonClasses (141ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (33ms)
|
|
LoadAllAssembliesAndSetupDomain (3698ms)
|
|
LoadAssemblies (2279ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (1777ms)
|
|
TypeCache.Refresh (18ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (1731ms)
|
|
ResolveRequiredComponents (21ms)
|
|
FinalizeReload (1597ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1201ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (272ms)
|
|
ProcessInitializeOnLoadAttributes (774ms)
|
|
ProcessInitializeOnLoadMethodAttributes (116ms)
|
|
AfterProcessingInitializeOnLoad (10ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (43ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.90 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (49.1 MB). Loaded Objects now: 9424.
|
|
Memory consumption went from 234.8 MB to 185.7 MB.
|
|
Total: 761.115400 ms (FindLiveObjects: 2.515000 ms CreateObjectMapping: 3.464600 ms MarkObjects: 37.758800 ms DeleteObjects: 717.374600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.221 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.51 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.534 seconds
|
|
Domain Reload Profiling: 2763ms
|
|
BeginReloadAssembly (296ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (87ms)
|
|
RebuildCommonClasses (56ms)
|
|
RebuildNativeTypeToScriptingClass (17ms)
|
|
initialDomainReloadingComplete (48ms)
|
|
LoadAllAssembliesAndSetupDomain (812ms)
|
|
LoadAssemblies (563ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (367ms)
|
|
TypeCache.Refresh (11ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (321ms)
|
|
ResolveRequiredComponents (27ms)
|
|
FinalizeReload (1535ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1232ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (206ms)
|
|
ProcessInitializeOnLoadAttributes (872ms)
|
|
ProcessInitializeOnLoadMethodAttributes (118ms)
|
|
AfterProcessingInitializeOnLoad (11ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (41ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.99 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (44.1 MB). Loaded Objects now: 9427.
|
|
Memory consumption went from 234.8 MB to 190.7 MB.
|
|
Total: 140.348900 ms (FindLiveObjects: 2.739600 ms CreateObjectMapping: 3.748000 ms MarkObjects: 21.253500 ms DeleteObjects: 112.593000 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.223 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.479 seconds
|
|
Domain Reload Profiling: 2707ms
|
|
BeginReloadAssembly (306ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (84ms)
|
|
RebuildCommonClasses (50ms)
|
|
RebuildNativeTypeToScriptingClass (15ms)
|
|
initialDomainReloadingComplete (44ms)
|
|
LoadAllAssembliesAndSetupDomain (812ms)
|
|
LoadAssemblies (579ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (358ms)
|
|
TypeCache.Refresh (11ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (319ms)
|
|
ResolveRequiredComponents (20ms)
|
|
FinalizeReload (1479ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1173ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (211ms)
|
|
ProcessInitializeOnLoadAttributes (809ms)
|
|
ProcessInitializeOnLoadMethodAttributes (115ms)
|
|
AfterProcessingInitializeOnLoad (10ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (38ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 6.52 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (44.2 MB). Loaded Objects now: 9430.
|
|
Memory consumption went from 234.9 MB to 190.6 MB.
|
|
Total: 161.929500 ms (FindLiveObjects: 16.006700 ms CreateObjectMapping: 5.265500 ms MarkObjects: 28.160600 ms DeleteObjects: 112.491800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 4.75 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (49.2 MB). Loaded Objects now: 9430.
|
|
Memory consumption went from 235.1 MB to 185.8 MB.
|
|
Total: 240.197500 ms (FindLiveObjects: 5.840400 ms CreateObjectMapping: 6.723200 ms MarkObjects: 73.735900 ms DeleteObjects: 153.895400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.448 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.49 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.735 seconds
|
|
Domain Reload Profiling: 3185ms
|
|
BeginReloadAssembly (356ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (13ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (95ms)
|
|
RebuildCommonClasses (70ms)
|
|
RebuildNativeTypeToScriptingClass (20ms)
|
|
initialDomainReloadingComplete (52ms)
|
|
LoadAllAssembliesAndSetupDomain (951ms)
|
|
LoadAssemblies (648ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (451ms)
|
|
TypeCache.Refresh (21ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (396ms)
|
|
ResolveRequiredComponents (26ms)
|
|
FinalizeReload (1736ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1402ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (270ms)
|
|
ProcessInitializeOnLoadAttributes (965ms)
|
|
ProcessInitializeOnLoadMethodAttributes (126ms)
|
|
AfterProcessingInitializeOnLoad (11ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (41ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 10.52 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (30.0 MB). Loaded Objects now: 9433.
|
|
Memory consumption went from 234.9 MB to 204.9 MB.
|
|
Total: 53.500500 ms (FindLiveObjects: 3.524800 ms CreateObjectMapping: 3.106000 ms MarkObjects: 29.317600 ms DeleteObjects: 17.549700 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.421 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.75 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.839 seconds
|
|
Domain Reload Profiling: 3260ms
|
|
BeginReloadAssembly (322ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (12ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (85ms)
|
|
RebuildCommonClasses (58ms)
|
|
RebuildNativeTypeToScriptingClass (19ms)
|
|
initialDomainReloadingComplete (49ms)
|
|
LoadAllAssembliesAndSetupDomain (972ms)
|
|
LoadAssemblies (675ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (432ms)
|
|
TypeCache.Refresh (16ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (383ms)
|
|
ResolveRequiredComponents (25ms)
|
|
FinalizeReload (1839ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1471ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (21ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (253ms)
|
|
ProcessInitializeOnLoadAttributes (1059ms)
|
|
ProcessInitializeOnLoadMethodAttributes (120ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (43ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 64.48 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (36.1 MB). Loaded Objects now: 9436.
|
|
Memory consumption went from 234.9 MB to 198.9 MB.
|
|
Total: 83.922200 ms (FindLiveObjects: 3.767400 ms CreateObjectMapping: 32.832400 ms MarkObjects: 16.425300 ms DeleteObjects: 30.894000 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.07 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (33.2 MB). Loaded Objects now: 9436.
|
|
Memory consumption went from 235.1 MB to 201.9 MB.
|
|
Total: 36.657900 ms (FindLiveObjects: 2.353200 ms CreateObjectMapping: 3.173800 ms MarkObjects: 12.749500 ms DeleteObjects: 18.379200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.391 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.643 seconds
|
|
Domain Reload Profiling: 3039ms
|
|
BeginReloadAssembly (310ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (11ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (85ms)
|
|
RebuildCommonClasses (51ms)
|
|
RebuildNativeTypeToScriptingClass (19ms)
|
|
initialDomainReloadingComplete (48ms)
|
|
LoadAllAssembliesAndSetupDomain (968ms)
|
|
LoadAssemblies (626ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (468ms)
|
|
TypeCache.Refresh (20ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (418ms)
|
|
ResolveRequiredComponents (22ms)
|
|
FinalizeReload (1643ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1317ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (250ms)
|
|
ProcessInitializeOnLoadAttributes (901ms)
|
|
ProcessInitializeOnLoadMethodAttributes (121ms)
|
|
AfterProcessingInitializeOnLoad (15ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (44ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 60.46 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (49.0 MB). Loaded Objects now: 9439.
|
|
Memory consumption went from 235.0 MB to 186.0 MB.
|
|
Total: 738.371400 ms (FindLiveObjects: 35.177000 ms CreateObjectMapping: 15.744600 ms MarkObjects: 33.190800 ms DeleteObjects: 654.224900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 6.56 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (41.9 MB). Loaded Objects now: 9439.
|
|
Memory consumption went from 235.2 MB to 193.3 MB.
|
|
Total: 489.742700 ms (FindLiveObjects: 43.773100 ms CreateObjectMapping: 4.388600 ms MarkObjects: 20.769100 ms DeleteObjects: 420.809800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.314 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.74 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.458 seconds
|
|
Domain Reload Profiling: 2776ms
|
|
BeginReloadAssembly (332ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (91ms)
|
|
RebuildCommonClasses (66ms)
|
|
RebuildNativeTypeToScriptingClass (18ms)
|
|
initialDomainReloadingComplete (48ms)
|
|
LoadAllAssembliesAndSetupDomain (853ms)
|
|
LoadAssemblies (611ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (387ms)
|
|
TypeCache.Refresh (18ms)
|
|
TypeCache.ScanAssembly (2ms)
|
|
BuildScriptInfoCaches (340ms)
|
|
ResolveRequiredComponents (20ms)
|
|
FinalizeReload (1459ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1169ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (231ms)
|
|
ProcessInitializeOnLoadAttributes (791ms)
|
|
ProcessInitializeOnLoadMethodAttributes (113ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (38ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 12.66 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (49.5 MB). Loaded Objects now: 9442.
|
|
Memory consumption went from 235.0 MB to 185.6 MB.
|
|
Total: 348.037600 ms (FindLiveObjects: 4.951800 ms CreateObjectMapping: 19.150300 ms MarkObjects: 106.392100 ms DeleteObjects: 217.540600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.446 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.614 seconds
|
|
Domain Reload Profiling: 3058ms
|
|
BeginReloadAssembly (345ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (12ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (97ms)
|
|
RebuildCommonClasses (88ms)
|
|
RebuildNativeTypeToScriptingClass (24ms)
|
|
initialDomainReloadingComplete (61ms)
|
|
LoadAllAssembliesAndSetupDomain (926ms)
|
|
LoadAssemblies (668ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (403ms)
|
|
TypeCache.Refresh (15ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (358ms)
|
|
ResolveRequiredComponents (20ms)
|
|
FinalizeReload (1615ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1304ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (19ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (237ms)
|
|
ProcessInitializeOnLoadAttributes (889ms)
|
|
ProcessInitializeOnLoadMethodAttributes (140ms)
|
|
AfterProcessingInitializeOnLoad (11ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (46ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 389.49 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (31.8 MB). Loaded Objects now: 9445.
|
|
Memory consumption went from 235.1 MB to 203.3 MB.
|
|
Total: 70.102000 ms (FindLiveObjects: 6.938600 ms CreateObjectMapping: 4.558700 ms MarkObjects: 22.640000 ms DeleteObjects: 35.961500 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.263 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.89 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.463 seconds
|
|
Domain Reload Profiling: 2728ms
|
|
BeginReloadAssembly (305ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (86ms)
|
|
RebuildCommonClasses (54ms)
|
|
RebuildNativeTypeToScriptingClass (17ms)
|
|
initialDomainReloadingComplete (42ms)
|
|
LoadAllAssembliesAndSetupDomain (847ms)
|
|
LoadAssemblies (574ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (399ms)
|
|
TypeCache.Refresh (13ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (357ms)
|
|
ResolveRequiredComponents (21ms)
|
|
FinalizeReload (1463ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1188ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (17ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (210ms)
|
|
ProcessInitializeOnLoadAttributes (832ms)
|
|
ProcessInitializeOnLoadMethodAttributes (113ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (37ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 103.21 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (49.3 MB). Loaded Objects now: 9448.
|
|
Memory consumption went from 235.1 MB to 185.8 MB.
|
|
Total: 1343.384100 ms (FindLiveObjects: 24.317600 ms CreateObjectMapping: 29.202200 ms MarkObjects: 148.761200 ms DeleteObjects: 1141.100400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.160 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.46 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.374 seconds
|
|
Domain Reload Profiling: 2537ms
|
|
BeginReloadAssembly (275ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (78ms)
|
|
RebuildCommonClasses (48ms)
|
|
RebuildNativeTypeToScriptingClass (15ms)
|
|
initialDomainReloadingComplete (45ms)
|
|
LoadAllAssembliesAndSetupDomain (779ms)
|
|
LoadAssemblies (533ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (361ms)
|
|
TypeCache.Refresh (13ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (321ms)
|
|
ResolveRequiredComponents (18ms)
|
|
FinalizeReload (1375ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1109ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (16ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (195ms)
|
|
ProcessInitializeOnLoadAttributes (772ms)
|
|
ProcessInitializeOnLoadMethodAttributes (108ms)
|
|
AfterProcessingInitializeOnLoad (10ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (36ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.42 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (44.4 MB). Loaded Objects now: 9451.
|
|
Memory consumption went from 235.2 MB to 190.7 MB.
|
|
Total: 88.550000 ms (FindLiveObjects: 3.040100 ms CreateObjectMapping: 8.895300 ms MarkObjects: 30.879800 ms DeleteObjects: 45.731900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.170 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.62 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.415 seconds
|
|
Domain Reload Profiling: 2586ms
|
|
BeginReloadAssembly (303ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (83ms)
|
|
RebuildCommonClasses (48ms)
|
|
RebuildNativeTypeToScriptingClass (15ms)
|
|
initialDomainReloadingComplete (46ms)
|
|
LoadAllAssembliesAndSetupDomain (758ms)
|
|
LoadAssemblies (540ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (344ms)
|
|
TypeCache.Refresh (12ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (305ms)
|
|
ResolveRequiredComponents (19ms)
|
|
FinalizeReload (1415ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1150ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (17ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (193ms)
|
|
ProcessInitializeOnLoadAttributes (803ms)
|
|
ProcessInitializeOnLoadMethodAttributes (119ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (40ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.78 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (40.6 MB). Loaded Objects now: 9454.
|
|
Memory consumption went from 235.2 MB to 194.6 MB.
|
|
Total: 120.307100 ms (FindLiveObjects: 6.785100 ms CreateObjectMapping: 13.012300 ms MarkObjects: 66.382300 ms DeleteObjects: 34.124300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.175 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.18 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.388 seconds
|
|
Domain Reload Profiling: 2565ms
|
|
BeginReloadAssembly (279ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (76ms)
|
|
RebuildCommonClasses (46ms)
|
|
RebuildNativeTypeToScriptingClass (15ms)
|
|
initialDomainReloadingComplete (43ms)
|
|
LoadAllAssembliesAndSetupDomain (793ms)
|
|
LoadAssemblies (540ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (372ms)
|
|
TypeCache.Refresh (12ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (331ms)
|
|
ResolveRequiredComponents (22ms)
|
|
FinalizeReload (1388ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1125ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (199ms)
|
|
ProcessInitializeOnLoadAttributes (772ms)
|
|
ProcessInitializeOnLoadMethodAttributes (120ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (36ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.39 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (32.4 MB). Loaded Objects now: 9457.
|
|
Memory consumption went from 235.2 MB to 202.8 MB.
|
|
Total: 38.450300 ms (FindLiveObjects: 2.147300 ms CreateObjectMapping: 3.292400 ms MarkObjects: 14.107300 ms DeleteObjects: 18.900300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 101.62 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (48.9 MB). Loaded Objects now: 9457.
|
|
Memory consumption went from 235.4 MB to 186.5 MB.
|
|
Total: 226.080000 ms (FindLiveObjects: 2.409700 ms CreateObjectMapping: 2.984000 ms MarkObjects: 48.978900 ms DeleteObjects: 171.705200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.252 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.518 seconds
|
|
Domain Reload Profiling: 2772ms
|
|
BeginReloadAssembly (325ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (89ms)
|
|
RebuildCommonClasses (57ms)
|
|
RebuildNativeTypeToScriptingClass (17ms)
|
|
initialDomainReloadingComplete (45ms)
|
|
LoadAllAssembliesAndSetupDomain (809ms)
|
|
LoadAssemblies (596ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (356ms)
|
|
TypeCache.Refresh (17ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (313ms)
|
|
ResolveRequiredComponents (19ms)
|
|
FinalizeReload (1519ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1234ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (19ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (224ms)
|
|
ProcessInitializeOnLoadAttributes (851ms)
|
|
ProcessInitializeOnLoadMethodAttributes (122ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (40ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.02 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (26.7 MB). Loaded Objects now: 9460.
|
|
Memory consumption went from 235.3 MB to 208.6 MB.
|
|
Total: 594.075800 ms (FindLiveObjects: 61.254300 ms CreateObjectMapping: 150.241900 ms MarkObjects: 359.662300 ms DeleteObjects: 22.914700 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.53 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (49.2 MB). Loaded Objects now: 9460.
|
|
Memory consumption went from 235.5 MB to 186.3 MB.
|
|
Total: 217.986400 ms (FindLiveObjects: 5.473400 ms CreateObjectMapping: 10.296700 ms MarkObjects: 102.617800 ms DeleteObjects: 99.596300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.346 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.503 seconds
|
|
Domain Reload Profiling: 2852ms
|
|
BeginReloadAssembly (298ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (83ms)
|
|
RebuildCommonClasses (50ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (46ms)
|
|
LoadAllAssembliesAndSetupDomain (938ms)
|
|
LoadAssemblies (610ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (453ms)
|
|
TypeCache.Refresh (23ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (398ms)
|
|
ResolveRequiredComponents (25ms)
|
|
FinalizeReload (1504ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1195ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (249ms)
|
|
ProcessInitializeOnLoadAttributes (792ms)
|
|
ProcessInitializeOnLoadMethodAttributes (116ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (41ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.86 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (26.1 MB). Loaded Objects now: 9463.
|
|
Memory consumption went from 235.3 MB to 209.2 MB.
|
|
Total: 164.054100 ms (FindLiveObjects: 17.010600 ms CreateObjectMapping: 49.717800 ms MarkObjects: 79.270000 ms DeleteObjects: 18.054100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.424 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 2.30 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.571 seconds
|
|
Domain Reload Profiling: 2996ms
|
|
BeginReloadAssembly (320ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (90ms)
|
|
RebuildCommonClasses (58ms)
|
|
RebuildNativeTypeToScriptingClass (19ms)
|
|
initialDomainReloadingComplete (49ms)
|
|
LoadAllAssembliesAndSetupDomain (978ms)
|
|
LoadAssemblies (661ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (449ms)
|
|
TypeCache.Refresh (13ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (406ms)
|
|
ResolveRequiredComponents (22ms)
|
|
FinalizeReload (1572ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1266ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (267ms)
|
|
ProcessInitializeOnLoadAttributes (846ms)
|
|
ProcessInitializeOnLoadMethodAttributes (118ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (39ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (26.2 MB). Loaded Objects now: 9466.
|
|
Memory consumption went from 235.4 MB to 209.1 MB.
|
|
Total: 176.023100 ms (FindLiveObjects: 2.194000 ms CreateObjectMapping: 2.159200 ms MarkObjects: 157.522900 ms DeleteObjects: 14.144900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 4.23 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (39.9 MB). Loaded Objects now: 9466.
|
|
Memory consumption went from 235.5 MB to 195.6 MB.
|
|
Total: 86.915400 ms (FindLiveObjects: 3.281000 ms CreateObjectMapping: 33.996800 ms MarkObjects: 23.256200 ms DeleteObjects: 26.378800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 25.03 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (26.0 MB). Loaded Objects now: 9466.
|
|
Memory consumption went from 235.5 MB to 209.6 MB.
|
|
Total: 114.277700 ms (FindLiveObjects: 9.681000 ms CreateObjectMapping: 6.296000 ms MarkObjects: 38.436900 ms DeleteObjects: 59.861300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.19 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (49.2 MB). Loaded Objects now: 9466.
|
|
Memory consumption went from 235.5 MB to 186.3 MB.
|
|
Total: 239.693200 ms (FindLiveObjects: 4.699200 ms CreateObjectMapping: 18.710800 ms MarkObjects: 74.627400 ms DeleteObjects: 141.652700 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.306 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.831 seconds
|
|
Domain Reload Profiling: 3138ms
|
|
BeginReloadAssembly (317ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (86ms)
|
|
RebuildCommonClasses (61ms)
|
|
RebuildNativeTypeToScriptingClass (18ms)
|
|
initialDomainReloadingComplete (48ms)
|
|
LoadAllAssembliesAndSetupDomain (863ms)
|
|
LoadAssemblies (599ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (403ms)
|
|
TypeCache.Refresh (18ms)
|
|
TypeCache.ScanAssembly (2ms)
|
|
BuildScriptInfoCaches (356ms)
|
|
ResolveRequiredComponents (21ms)
|
|
FinalizeReload (1831ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1473ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (240ms)
|
|
ProcessInitializeOnLoadAttributes (1054ms)
|
|
ProcessInitializeOnLoadMethodAttributes (140ms)
|
|
AfterProcessingInitializeOnLoad (10ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (47ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.08 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (38.3 MB). Loaded Objects now: 9469.
|
|
Memory consumption went from 235.4 MB to 197.1 MB.
|
|
Total: 328.755400 ms (FindLiveObjects: 16.639300 ms CreateObjectMapping: 39.651300 ms MarkObjects: 219.141300 ms DeleteObjects: 53.321100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.16 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (29.9 MB). Loaded Objects now: 9469.
|
|
Memory consumption went from 235.6 MB to 205.6 MB.
|
|
Total: 309.989200 ms (FindLiveObjects: 162.423000 ms CreateObjectMapping: 26.131000 ms MarkObjects: 84.204200 ms DeleteObjects: 37.228500 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.205 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.78 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.363 seconds
|
|
Domain Reload Profiling: 2570ms
|
|
BeginReloadAssembly (287ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (78ms)
|
|
RebuildCommonClasses (51ms)
|
|
RebuildNativeTypeToScriptingClass (15ms)
|
|
initialDomainReloadingComplete (46ms)
|
|
LoadAllAssembliesAndSetupDomain (807ms)
|
|
LoadAssemblies (566ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (363ms)
|
|
TypeCache.Refresh (19ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (317ms)
|
|
ResolveRequiredComponents (20ms)
|
|
FinalizeReload (1364ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1102ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (17ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (215ms)
|
|
ProcessInitializeOnLoadAttributes (741ms)
|
|
ProcessInitializeOnLoadMethodAttributes (112ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (34ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.12 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (49.3 MB). Loaded Objects now: 9472.
|
|
Memory consumption went from 235.4 MB to 186.1 MB.
|
|
Total: 218.018800 ms (FindLiveObjects: 14.096900 ms CreateObjectMapping: 19.378200 ms MarkObjects: 122.305500 ms DeleteObjects: 62.235700 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.25 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (32.1 MB). Loaded Objects now: 9472.
|
|
Memory consumption went from 235.6 MB to 203.5 MB.
|
|
Total: 36.823600 ms (FindLiveObjects: 3.132600 ms CreateObjectMapping: 3.062600 ms MarkObjects: 13.468300 ms DeleteObjects: 17.158400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.265 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.85 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.496 seconds
|
|
Domain Reload Profiling: 2760ms
|
|
BeginReloadAssembly (298ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (88ms)
|
|
RebuildCommonClasses (49ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (44ms)
|
|
LoadAllAssembliesAndSetupDomain (857ms)
|
|
LoadAssemblies (565ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (411ms)
|
|
TypeCache.Refresh (18ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (364ms)
|
|
ResolveRequiredComponents (21ms)
|
|
FinalizeReload (1496ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1201ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (224ms)
|
|
ProcessInitializeOnLoadAttributes (814ms)
|
|
ProcessInitializeOnLoadMethodAttributes (129ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (43ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.13 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (28.3 MB). Loaded Objects now: 9475.
|
|
Memory consumption went from 235.5 MB to 207.2 MB.
|
|
Total: 65.727200 ms (FindLiveObjects: 27.327100 ms CreateObjectMapping: 2.619800 ms MarkObjects: 15.723800 ms DeleteObjects: 20.053100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 569.43 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (45.2 MB). Loaded Objects now: 9475.
|
|
Memory consumption went from 235.7 MB to 190.5 MB.
|
|
Total: 177.629700 ms (FindLiveObjects: 45.171700 ms CreateObjectMapping: 29.855800 ms MarkObjects: 33.617000 ms DeleteObjects: 68.982100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.190 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.92 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.430 seconds
|
|
Domain Reload Profiling: 2624ms
|
|
BeginReloadAssembly (287ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (80ms)
|
|
RebuildCommonClasses (51ms)
|
|
RebuildNativeTypeToScriptingClass (14ms)
|
|
initialDomainReloadingComplete (43ms)
|
|
LoadAllAssembliesAndSetupDomain (799ms)
|
|
LoadAssemblies (555ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (368ms)
|
|
TypeCache.Refresh (16ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (324ms)
|
|
ResolveRequiredComponents (21ms)
|
|
FinalizeReload (1430ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1144ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (222ms)
|
|
ProcessInitializeOnLoadAttributes (770ms)
|
|
ProcessInitializeOnLoadMethodAttributes (117ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (40ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.93 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (49.0 MB). Loaded Objects now: 9478.
|
|
Memory consumption went from 235.5 MB to 186.5 MB.
|
|
Total: 372.476600 ms (FindLiveObjects: 43.240100 ms CreateObjectMapping: 9.737400 ms MarkObjects: 21.175100 ms DeleteObjects: 298.321700 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.93 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (30.8 MB). Loaded Objects now: 9478.
|
|
Memory consumption went from 235.7 MB to 204.9 MB.
|
|
Total: 36.945700 ms (FindLiveObjects: 2.836100 ms CreateObjectMapping: 4.232700 ms MarkObjects: 13.435400 ms DeleteObjects: 16.438700 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.230 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.65 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.514 seconds
|
|
Domain Reload Profiling: 2747ms
|
|
BeginReloadAssembly (286ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (82ms)
|
|
RebuildCommonClasses (49ms)
|
|
RebuildNativeTypeToScriptingClass (15ms)
|
|
initialDomainReloadingComplete (42ms)
|
|
LoadAllAssembliesAndSetupDomain (839ms)
|
|
LoadAssemblies (550ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (401ms)
|
|
TypeCache.Refresh (19ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (355ms)
|
|
ResolveRequiredComponents (20ms)
|
|
FinalizeReload (1515ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1207ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (23ms)
|
|
SetLoadedEditorAssemblies (9ms)
|
|
BeforeProcessingInitializeOnLoad (249ms)
|
|
ProcessInitializeOnLoadAttributes (799ms)
|
|
ProcessInitializeOnLoadMethodAttributes (116ms)
|
|
AfterProcessingInitializeOnLoad (10ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (39ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.64 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (49.1 MB). Loaded Objects now: 9481.
|
|
Memory consumption went from 235.6 MB to 186.4 MB.
|
|
Total: 93.578100 ms (FindLiveObjects: 2.632200 ms CreateObjectMapping: 2.699800 ms MarkObjects: 25.405000 ms DeleteObjects: 62.838600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.170 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.46 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.352 seconds
|
|
Domain Reload Profiling: 2525ms
|
|
BeginReloadAssembly (288ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (79ms)
|
|
RebuildCommonClasses (53ms)
|
|
RebuildNativeTypeToScriptingClass (14ms)
|
|
initialDomainReloadingComplete (39ms)
|
|
LoadAllAssembliesAndSetupDomain (778ms)
|
|
LoadAssemblies (530ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (371ms)
|
|
TypeCache.Refresh (12ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (332ms)
|
|
ResolveRequiredComponents (19ms)
|
|
FinalizeReload (1353ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1084ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (16ms)
|
|
SetLoadedEditorAssemblies (6ms)
|
|
BeforeProcessingInitializeOnLoad (201ms)
|
|
ProcessInitializeOnLoadAttributes (740ms)
|
|
ProcessInitializeOnLoadMethodAttributes (109ms)
|
|
AfterProcessingInitializeOnLoad (10ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (42ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.99 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (27.6 MB). Loaded Objects now: 9484.
|
|
Memory consumption went from 235.6 MB to 208.0 MB.
|
|
Total: 315.212000 ms (FindLiveObjects: 27.500600 ms CreateObjectMapping: 67.028200 ms MarkObjects: 198.606300 ms DeleteObjects: 22.073500 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.203 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.445 seconds
|
|
Domain Reload Profiling: 2651ms
|
|
BeginReloadAssembly (305ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (1ms)
|
|
CreateAndSetChildDomain (93ms)
|
|
RebuildCommonClasses (49ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (46ms)
|
|
LoadAllAssembliesAndSetupDomain (791ms)
|
|
LoadAssemblies (559ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (350ms)
|
|
TypeCache.Refresh (13ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (312ms)
|
|
ResolveRequiredComponents (18ms)
|
|
FinalizeReload (1445ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1158ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (236ms)
|
|
ProcessInitializeOnLoadAttributes (780ms)
|
|
ProcessInitializeOnLoadMethodAttributes (109ms)
|
|
AfterProcessingInitializeOnLoad (7ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (38ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.54 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (26.9 MB). Loaded Objects now: 9487.
|
|
Memory consumption went from 235.6 MB to 208.7 MB.
|
|
Total: 529.409500 ms (FindLiveObjects: 16.773700 ms CreateObjectMapping: 198.005600 ms MarkObjects: 266.923300 ms DeleteObjects: 47.704400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.261 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.458 seconds
|
|
Domain Reload Profiling: 2721ms
|
|
BeginReloadAssembly (298ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (84ms)
|
|
RebuildCommonClasses (54ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (47ms)
|
|
LoadAllAssembliesAndSetupDomain (848ms)
|
|
LoadAssemblies (577ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (394ms)
|
|
TypeCache.Refresh (13ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (349ms)
|
|
ResolveRequiredComponents (25ms)
|
|
FinalizeReload (1459ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1149ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (229ms)
|
|
ProcessInitializeOnLoadAttributes (776ms)
|
|
ProcessInitializeOnLoadMethodAttributes (109ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (38ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.88 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (39.9 MB). Loaded Objects now: 9490.
|
|
Memory consumption went from 235.7 MB to 195.7 MB.
|
|
Total: 101.167700 ms (FindLiveObjects: 14.357900 ms CreateObjectMapping: 13.910500 ms MarkObjects: 39.416300 ms DeleteObjects: 33.480100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.308 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.511 seconds
|
|
Domain Reload Profiling: 2822ms
|
|
BeginReloadAssembly (323ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (11ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (90ms)
|
|
RebuildCommonClasses (55ms)
|
|
RebuildNativeTypeToScriptingClass (17ms)
|
|
initialDomainReloadingComplete (50ms)
|
|
LoadAllAssembliesAndSetupDomain (865ms)
|
|
LoadAssemblies (611ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (389ms)
|
|
TypeCache.Refresh (13ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (349ms)
|
|
ResolveRequiredComponents (20ms)
|
|
FinalizeReload (1512ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1214ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (37ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (219ms)
|
|
ProcessInitializeOnLoadAttributes (807ms)
|
|
ProcessInitializeOnLoadMethodAttributes (133ms)
|
|
AfterProcessingInitializeOnLoad (11ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (46ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.91 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (44.5 MB). Loaded Objects now: 9493.
|
|
Memory consumption went from 235.7 MB to 191.2 MB.
|
|
Total: 1370.814700 ms (FindLiveObjects: 1032.545200 ms CreateObjectMapping: 12.780300 ms MarkObjects: 69.192700 ms DeleteObjects: 256.294100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 11109.477262 seconds.
|
|
path: Assets/ChatUI.prefab
|
|
artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '82d96a006071e69f910ca82d8a655662') in 4.3538557 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.395 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.539 seconds
|
|
Domain Reload Profiling: 2934ms
|
|
BeginReloadAssembly (399ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (164ms)
|
|
RebuildCommonClasses (54ms)
|
|
RebuildNativeTypeToScriptingClass (17ms)
|
|
initialDomainReloadingComplete (48ms)
|
|
LoadAllAssembliesAndSetupDomain (876ms)
|
|
LoadAssemblies (611ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (404ms)
|
|
TypeCache.Refresh (12ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (362ms)
|
|
ResolveRequiredComponents (22ms)
|
|
FinalizeReload (1540ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1222ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (9ms)
|
|
BeforeProcessingInitializeOnLoad (230ms)
|
|
ProcessInitializeOnLoadAttributes (830ms)
|
|
ProcessInitializeOnLoadMethodAttributes (123ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (47ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 21.66 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8623 unused Assets / (31.6 MB). Loaded Objects now: 9497.
|
|
Memory consumption went from 235.7 MB to 204.1 MB.
|
|
Total: 74.598700 ms (FindLiveObjects: 3.376000 ms CreateObjectMapping: 10.569600 ms MarkObjects: 32.658600 ms DeleteObjects: 27.992100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 30.26 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (39.3 MB). Loaded Objects now: 9497.
|
|
Memory consumption went from 235.9 MB to 196.7 MB.
|
|
Total: 94.105300 ms (FindLiveObjects: 21.675300 ms CreateObjectMapping: 9.189500 ms MarkObjects: 25.559900 ms DeleteObjects: 37.651100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.506 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.646 seconds
|
|
Domain Reload Profiling: 3151ms
|
|
BeginReloadAssembly (408ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (14ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (1ms)
|
|
CreateAndSetChildDomain (142ms)
|
|
RebuildCommonClasses (62ms)
|
|
RebuildNativeTypeToScriptingClass (19ms)
|
|
initialDomainReloadingComplete (53ms)
|
|
LoadAllAssembliesAndSetupDomain (963ms)
|
|
LoadAssemblies (705ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (408ms)
|
|
TypeCache.Refresh (17ms)
|
|
TypeCache.ScanAssembly (2ms)
|
|
BuildScriptInfoCaches (365ms)
|
|
ResolveRequiredComponents (19ms)
|
|
FinalizeReload (1647ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1305ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (239ms)
|
|
ProcessInitializeOnLoadAttributes (873ms)
|
|
ProcessInitializeOnLoadMethodAttributes (154ms)
|
|
AfterProcessingInitializeOnLoad (12ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (55ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.45 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (34.9 MB). Loaded Objects now: 9500.
|
|
Memory consumption went from 235.8 MB to 200.9 MB.
|
|
Total: 51.416800 ms (FindLiveObjects: 5.683400 ms CreateObjectMapping: 4.392600 ms MarkObjects: 16.950100 ms DeleteObjects: 24.388900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 5.03 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (35.4 MB). Loaded Objects now: 9500.
|
|
Memory consumption went from 236.0 MB to 200.6 MB.
|
|
Total: 48.688200 ms (FindLiveObjects: 3.748300 ms CreateObjectMapping: 5.155200 ms MarkObjects: 17.308100 ms DeleteObjects: 22.473200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.360 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.67 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.613 seconds
|
|
Domain Reload Profiling: 2973ms
|
|
BeginReloadAssembly (332ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (11ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (102ms)
|
|
RebuildCommonClasses (52ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (48ms)
|
|
LoadAllAssembliesAndSetupDomain (911ms)
|
|
LoadAssemblies (619ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (426ms)
|
|
TypeCache.Refresh (18ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (376ms)
|
|
ResolveRequiredComponents (23ms)
|
|
FinalizeReload (1614ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1305ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (19ms)
|
|
SetLoadedEditorAssemblies (9ms)
|
|
BeforeProcessingInitializeOnLoad (233ms)
|
|
ProcessInitializeOnLoadAttributes (903ms)
|
|
ProcessInitializeOnLoadMethodAttributes (131ms)
|
|
AfterProcessingInitializeOnLoad (10ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (43ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.53 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (34.6 MB). Loaded Objects now: 9503.
|
|
Memory consumption went from 235.8 MB to 201.3 MB.
|
|
Total: 50.027300 ms (FindLiveObjects: 3.244500 ms CreateObjectMapping: 4.918000 ms MarkObjects: 15.624000 ms DeleteObjects: 26.238100 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.287 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 2.08 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.645 seconds
|
|
Domain Reload Profiling: 2936ms
|
|
BeginReloadAssembly (318ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (11ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (100ms)
|
|
RebuildCommonClasses (49ms)
|
|
RebuildNativeTypeToScriptingClass (15ms)
|
|
initialDomainReloadingComplete (44ms)
|
|
LoadAllAssembliesAndSetupDomain (865ms)
|
|
LoadAssemblies (592ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (396ms)
|
|
TypeCache.Refresh (12ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (352ms)
|
|
ResolveRequiredComponents (23ms)
|
|
FinalizeReload (1646ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1322ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (19ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (260ms)
|
|
ProcessInitializeOnLoadAttributes (907ms)
|
|
ProcessInitializeOnLoadMethodAttributes (120ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (38ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 6.63 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (27.8 MB). Loaded Objects now: 9506.
|
|
Memory consumption went from 235.9 MB to 208.1 MB.
|
|
Total: 108.004800 ms (FindLiveObjects: 3.650900 ms CreateObjectMapping: 8.313800 ms MarkObjects: 71.794800 ms DeleteObjects: 24.242800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 841.989693 seconds.
|
|
path: Assets/ChatUI.prefab
|
|
artifactKey: Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
Start importing Assets/ChatUI.prefab using Guid(87017431da5fdd442b694135dde0a74b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c901c66e838e92b6487ad31104156634') in 0.2716682 seconds
|
|
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 86
|
|
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.400 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.67 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.420 seconds
|
|
Domain Reload Profiling: 2819ms
|
|
BeginReloadAssembly (392ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (153ms)
|
|
RebuildCommonClasses (58ms)
|
|
RebuildNativeTypeToScriptingClass (18ms)
|
|
initialDomainReloadingComplete (51ms)
|
|
LoadAllAssembliesAndSetupDomain (879ms)
|
|
LoadAssemblies (646ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (376ms)
|
|
TypeCache.Refresh (11ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (337ms)
|
|
ResolveRequiredComponents (20ms)
|
|
FinalizeReload (1420ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1132ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (212ms)
|
|
ProcessInitializeOnLoadAttributes (772ms)
|
|
ProcessInitializeOnLoadMethodAttributes (112ms)
|
|
AfterProcessingInitializeOnLoad (8ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (41ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 5.17 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8623 unused Assets / (46.6 MB). Loaded Objects now: 9509.
|
|
Memory consumption went from 235.9 MB to 189.3 MB.
|
|
Total: 103.956900 ms (FindLiveObjects: 3.539600 ms CreateObjectMapping: 11.040300 ms MarkObjects: 21.592700 ms DeleteObjects: 67.782300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 112.33 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (40.6 MB). Loaded Objects now: 9509.
|
|
Memory consumption went from 236.1 MB to 195.5 MB.
|
|
Total: 88.134000 ms (FindLiveObjects: 3.990400 ms CreateObjectMapping: 15.506900 ms MarkObjects: 34.587700 ms DeleteObjects: 34.046300 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.352 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.702 seconds
|
|
Domain Reload Profiling: 3054ms
|
|
BeginReloadAssembly (341ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (10ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (109ms)
|
|
RebuildCommonClasses (52ms)
|
|
RebuildNativeTypeToScriptingClass (17ms)
|
|
initialDomainReloadingComplete (46ms)
|
|
LoadAllAssembliesAndSetupDomain (896ms)
|
|
LoadAssemblies (612ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (416ms)
|
|
TypeCache.Refresh (17ms)
|
|
TypeCache.ScanAssembly (1ms)
|
|
BuildScriptInfoCaches (372ms)
|
|
ResolveRequiredComponents (19ms)
|
|
FinalizeReload (1703ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1375ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (22ms)
|
|
SetLoadedEditorAssemblies (9ms)
|
|
BeforeProcessingInitializeOnLoad (253ms)
|
|
ProcessInitializeOnLoadAttributes (918ms)
|
|
ProcessInitializeOnLoadMethodAttributes (158ms)
|
|
AfterProcessingInitializeOnLoad (13ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (46ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.70 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (30.4 MB). Loaded Objects now: 9512.
|
|
Memory consumption went from 235.9 MB to 205.6 MB.
|
|
Total: 38.229200 ms (FindLiveObjects: 2.385200 ms CreateObjectMapping: 2.773100 ms MarkObjects: 15.376100 ms DeleteObjects: 17.692500 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 1.99 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8612 unused Assets / (32.6 MB). Loaded Objects now: 9512.
|
|
Memory consumption went from 236.1 MB to 203.5 MB.
|
|
Total: 45.878000 ms (FindLiveObjects: 3.562800 ms CreateObjectMapping: 2.923700 ms MarkObjects: 16.967200 ms DeleteObjects: 22.422000 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.311 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.74 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.497 seconds
|
|
Domain Reload Profiling: 2805ms
|
|
BeginReloadAssembly (299ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (8ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (1ms)
|
|
CreateAndSetChildDomain (90ms)
|
|
RebuildCommonClasses (55ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (47ms)
|
|
LoadAllAssembliesAndSetupDomain (890ms)
|
|
LoadAssemblies (632ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (384ms)
|
|
TypeCache.Refresh (20ms)
|
|
TypeCache.ScanAssembly (2ms)
|
|
BuildScriptInfoCaches (336ms)
|
|
ResolveRequiredComponents (21ms)
|
|
FinalizeReload (1497ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1212ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (234ms)
|
|
ProcessInitializeOnLoadAttributes (823ms)
|
|
ProcessInitializeOnLoadMethodAttributes (119ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (38ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.05 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (49.5 MB). Loaded Objects now: 9515.
|
|
Memory consumption went from 236.0 MB to 186.5 MB.
|
|
Total: 231.628100 ms (FindLiveObjects: 4.158900 ms CreateObjectMapping: 3.461600 ms MarkObjects: 17.928000 ms DeleteObjects: 206.063600 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.485 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.79 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.712 seconds
|
|
Domain Reload Profiling: 3203ms
|
|
BeginReloadAssembly (365ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (12ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (113ms)
|
|
RebuildCommonClasses (56ms)
|
|
RebuildNativeTypeToScriptingClass (20ms)
|
|
initialDomainReloadingComplete (49ms)
|
|
LoadAllAssembliesAndSetupDomain (1001ms)
|
|
LoadAssemblies (626ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (511ms)
|
|
TypeCache.Refresh (14ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (452ms)
|
|
ResolveRequiredComponents (36ms)
|
|
FinalizeReload (1713ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1370ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (21ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (257ms)
|
|
ProcessInitializeOnLoadAttributes (943ms)
|
|
ProcessInitializeOnLoadMethodAttributes (127ms)
|
|
AfterProcessingInitializeOnLoad (13ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (43ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 3.29 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (30.8 MB). Loaded Objects now: 9518.
|
|
Memory consumption went from 236.0 MB to 205.2 MB.
|
|
Total: 42.774300 ms (FindLiveObjects: 2.787500 ms CreateObjectMapping: 4.650900 ms MarkObjects: 13.663200 ms DeleteObjects: 21.669900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.333 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.19 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.566 seconds
|
|
Domain Reload Profiling: 2900ms
|
|
BeginReloadAssembly (335ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (13ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (100ms)
|
|
RebuildCommonClasses (48ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (46ms)
|
|
LoadAllAssembliesAndSetupDomain (888ms)
|
|
LoadAssemblies (615ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (407ms)
|
|
TypeCache.Refresh (13ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (362ms)
|
|
ResolveRequiredComponents (23ms)
|
|
FinalizeReload (1567ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1266ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (19ms)
|
|
SetLoadedEditorAssemblies (7ms)
|
|
BeforeProcessingInitializeOnLoad (233ms)
|
|
ProcessInitializeOnLoadAttributes (867ms)
|
|
ProcessInitializeOnLoadMethodAttributes (131ms)
|
|
AfterProcessingInitializeOnLoad (9ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (43ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 6.15 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (39.6 MB). Loaded Objects now: 9521.
|
|
Memory consumption went from 236.1 MB to 196.4 MB.
|
|
Total: 72.112600 ms (FindLiveObjects: 4.463400 ms CreateObjectMapping: 7.091900 ms MarkObjects: 31.559200 ms DeleteObjects: 28.995900 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.378 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.619 seconds
|
|
Domain Reload Profiling: 3000ms
|
|
BeginReloadAssembly (323ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (12ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (91ms)
|
|
RebuildCommonClasses (57ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (48ms)
|
|
LoadAllAssembliesAndSetupDomain (935ms)
|
|
LoadAssemblies (662ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (407ms)
|
|
TypeCache.Refresh (16ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (358ms)
|
|
ResolveRequiredComponents (25ms)
|
|
FinalizeReload (1620ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1288ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (20ms)
|
|
SetLoadedEditorAssemblies (9ms)
|
|
BeforeProcessingInitializeOnLoad (269ms)
|
|
ProcessInitializeOnLoadAttributes (861ms)
|
|
ProcessInitializeOnLoadMethodAttributes (117ms)
|
|
AfterProcessingInitializeOnLoad (10ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (41ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 2.28 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (35.7 MB). Loaded Objects now: 9524.
|
|
Memory consumption went from 236.1 MB to 200.4 MB.
|
|
Total: 46.981300 ms (FindLiveObjects: 3.415300 ms CreateObjectMapping: 3.713400 ms MarkObjects: 17.001600 ms DeleteObjects: 22.847400 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Prepare
|
|
Begin MonoManager ReloadAssembly
|
|
[Licensing::Client] Successfully resolved entitlement details
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 1.217 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 1.47 ms, found 3 plugins.
|
|
Native extension for LinuxStandalone target not found
|
|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
|
|
[Package Manager] Unable to send message (not connected to server process).
|
|
[Package Manager] Cannot connect to Unity Package Manager local server
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.522 seconds
|
|
Domain Reload Profiling: 2740ms
|
|
BeginReloadAssembly (302ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (9ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (90ms)
|
|
RebuildCommonClasses (47ms)
|
|
RebuildNativeTypeToScriptingClass (16ms)
|
|
initialDomainReloadingComplete (42ms)
|
|
LoadAllAssembliesAndSetupDomain (812ms)
|
|
LoadAssemblies (580ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (351ms)
|
|
TypeCache.Refresh (11ms)
|
|
TypeCache.ScanAssembly (0ms)
|
|
BuildScriptInfoCaches (312ms)
|
|
ResolveRequiredComponents (22ms)
|
|
FinalizeReload (1522ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1193ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (21ms)
|
|
SetLoadedEditorAssemblies (8ms)
|
|
BeforeProcessingInitializeOnLoad (227ms)
|
|
ProcessInitializeOnLoadAttributes (795ms)
|
|
ProcessInitializeOnLoadMethodAttributes (131ms)
|
|
AfterProcessingInitializeOnLoad (11ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (48ms)
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
WARNING: Shader Unsupported: 'Hidden/Builtin_TerrainVisualization' - All subshaders removed
|
|
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
|
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
|
Refreshing native plugins compatible for Editor in 4.59 ms, found 3 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 185 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 8619 unused Assets / (33.7 MB). Loaded Objects now: 9527.
|
|
Memory consumption went from 236.1 MB to 202.4 MB.
|
|
Total: 49.754200 ms (FindLiveObjects: 2.758900 ms CreateObjectMapping: 4.103000 ms MarkObjects: 19.029300 ms DeleteObjects: 23.860800 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|