227 lines
11 KiB
Plaintext
227 lines
11 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.2/staging' branch; Version is '6000.2.9f1 (e0c4e791ab71) revision 14730471'; Using compiler version '194234433'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65460 MB
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-pelpa" at "2025-12-21T16:24:48.7258995Z"
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2025-12-21T16:24:48Z
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.2.9f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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C:/Users/pelpa/Desktop/Test Multiplayer
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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54671
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-licensingIpc
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LicenseClient-pelpa
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-job-worker-count
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7
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: C:/Users/pelpa/Desktop/Test Multiplayer
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C:/Users/pelpa/Desktop/Test Multiplayer
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [41936] Target information:
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Player connection [41936] * "[IP] 192.168.1.13 [Port] 0 [Flags] 2 [Guid] 3632661442 [EditorId] 3632661442 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [41936] * "[IP] 172.19.176.1 [Port] 0 [Flags] 2 [Guid] 3632661442 [EditorId] 3632661442 [Version] 1048832 [Id] WindowsEditor(7,THELAB) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [41936] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [41936] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 29592, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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Session Id: 864c63c46f1441fd8a32c550412634dc
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Correlation Id: 8be08713a6a00ac8fe9ffa91a9356934
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External correlation Id: 362806328224649331
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Machine Id: 4Uf+FiNuaUwBpz+ER0J8rVjXkJ4=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-pelpa" (connect: 0.00s, validation: 0.00s, handshake: 0.04s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-pelpa-notifications" at "2025-12-21T16:24:48.7654478Z"
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[Licensing::Module] Licensing Background thread has ended after 0.04s
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 2.26 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.2.9f1 (e0c4e791ab71)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/pelpa/Desktop/Test Multiplayer/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 5060 Ti (ID=0x2d04)
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Vendor: NVIDIA
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VRAM: 15961 MB
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Driver: 32.0.15.7688
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56512
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Registered in 0.002327 seconds.
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- Loaded All Assemblies, in 0.310 seconds
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.303 seconds
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Domain Reload Profiling: 611ms
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BeginReloadAssembly (102ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (30ms)
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RebuildNativeTypeToScriptingClass (9ms)
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initialDomainReloadingComplete (40ms)
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LoadAllAssembliesAndSetupDomain (126ms)
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LoadAssemblies (100ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (123ms)
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TypeCache.Refresh (122ms)
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TypeCache.ScanAssembly (112ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (0ms)
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FinalizeReload (303ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (276ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (71ms)
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SetLoadedEditorAssemblies (3ms)
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BeforeProcessingInitializeOnLoad (51ms)
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ProcessInitializeOnLoadAttributes (104ms)
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ProcessInitializeOnLoadMethodAttributes (46ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 6871967295323-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Symbol file LoadedFromMemory is not a mono symbol file
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- Loaded All Assemblies, in 0.722 seconds
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Refreshing native plugins compatible for Editor in 0.90 ms, found 3 plugins.
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Native extension for LinuxStandalone target not found
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mirror | mirror-networking.com | discord.gg/N9QVxbM
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.797 seconds
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Domain Reload Profiling: 1515ms
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BeginReloadAssembly (155ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (31ms)
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RebuildCommonClasses (35ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (36ms)
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LoadAllAssembliesAndSetupDomain (482ms)
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LoadAssemblies (316ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (248ms)
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TypeCache.Refresh (184ms)
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TypeCache.ScanAssembly (169ms)
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BuildScriptInfoCaches (50ms)
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ResolveRequiredComponents (11ms)
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FinalizeReload (797ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (624ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (11ms)
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SetLoadedEditorAssemblies (5ms)
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BeforeProcessingInitializeOnLoad (106ms)
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ProcessInitializeOnLoadAttributes (432ms)
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ProcessInitializeOnLoadMethodAttributes (66ms)
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AfterProcessingInitializeOnLoad (4ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (7ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 1.62 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6740 unused Assets / (4.9 MB). Loaded Objects now: 7467.
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Memory consumption went from 145.3 MB to 140.5 MB.
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Total: 15.731200 ms (FindLiveObjects: 1.268600 ms CreateObjectMapping: 0.828300 ms MarkObjects: 9.140300 ms DeleteObjects: 4.492600 ms)
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========================================================================
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Received Import Request.
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Time since last request: 1000346.022777 seconds.
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path: Assets/Y Bot@Idle.prefab
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artifactKey: Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Y Bot@Idle.prefab using Guid(8ca20f3bfd0234143b0298b4fa83cd02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'fc5a0da9dd73b6fcb4cd3ff08af2cb51') in 0.7368352 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 305
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