3.8 KiB
3.8 KiB
Changelog
[1.6.2] - 2025-11-18
- Updated version to match Multiplayer Play Mode.
[1.6.1] - 2025-09-02
- Updated version to match Multiplayer Play Mode.
[1.6.0] - 2025-06-18
- Updated version to match Multiplayer Play Mode.
[1.5.0] - 2025-06-03
- Updated version to match Multiplayer Play Mode.
[1.5.0-exp.4] - 2025-05-14
- Updated version to match Multiplayer Play Mode.
[1.5.0-exp.3] - 2025-04-23
Fixed
- Fixed "Invalid multiplayer role mask" Argument Exception issue when building for non-standalone platforms.
[1.5.0-exp.2] - 2025-04-02
- Updated version to match Multiplayer Play Mode.
[1.5.0-exp.1] - 2025-03-06
Added
- Included lightmap components to rendering automatic selection:
ReflectionProbe,LightProbeGroup,LightProbeProxyVolume
Fixed
- Added a space to the Multiplayer Role tooltip for consistency
- Added a fixed size for Multiplayer Role dropdown
[1.4.0-pre.2] - 2025-01-10
Fixed
- Multiplayer Role reset to default value for build profiles after a restart
[1.4.0-pre.1] - 2024-12-03
- Bumping up version to stay synchronized with Multiplayer Playmode
[1.3.2] - 2024-11-14
- Bumping up version to stay synchronized with Multiplayer Playmode
[1.3.1] - 2024-10-21
- Bumping up version to stay synchronized with Multiplayer Playmode
[1.3.0] - 2024-09-26
Fixed
- Fixed project settings multiplayer roles UI issues.
- Fixed a null reference error when a component is added to the automatic selection options and the script is removed later.
[1.3.0-pre.3] - 2024-09-20
- Bumping up version to stay synchronized with Multiplayer Playmode
[1.3.0-pre.2] - 2024-08-14
Fixed
- Fixed a null reference exception error message that could appear when the old Build Settings window was opened and the Dedicated Server module was not installed.
[1.3.0-pre.1] - 2024-07-26
Added
- Documented a workflow to access the active multiplayer role in a script.
[1.3.0-exp.4] - 2024-07-16
- Bumping up version to stay synchronized with Multiplayer Playmode
[1.3.0-exp.3] - 2024-07-11
- Bumping up version to stay synchronized with Multiplayer Playmode
[1.3.0-exp.2] - 2024-07-03
- Bumping up version to stay synchronized with Multiplayer Playmode
[1.3.0-exp.1] - 2024-06-24
- Bumping up version to stay synchronized with Multiplayer Playmode
[1.2.0] - 2024-06-04
Added
- Added
EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForClassicTargetto complement theEditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildProfileAPI.
[1.1.0] - 2024-04-24
Fixed
- Fixed the content selection icon overlapping with the Cinemachine for the camera in the hierarchy view.
- Fixed multiplayer roles settings not being synced to multiplayer playmode virtual players.
- Fixed multiplayer roles enabled automatically when the package is installed.
Changed
- Multiplayer Roles can be now assigned to build profiles. The old
EditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildTargetAPI has been deprecated in favor of the newEditorMultiplayerRolesManager.[Get|Set]MultiplayerRoleForBuildProfileAPI.
[1.0.0] - 2024-03-12
Added
- CLI Arguments Defaults: Provides an UI in the build window for defining default values for the CLI arguments used to launch the game server.
- Multiplayer Roles: Allows to decide which multiplayer role (Client, Server) to use in each build target.
- Content Selection: Provides UI and API for selecting which content (GameObjects, Components) should be present/removed in the different multiplayer roles.
- Automatic Selection: Provides UI and API for selecting which component types should be automatically removed in the different multiplayer roles.
- Safety Checks: Activates warnings that helps detecting potential null reference exceptions caused by stripping objects for a multiplayer role.