Merge main into environment

This commit is contained in:
pelpanagiotis
2026-01-11 15:16:28 +02:00
38 changed files with 1752 additions and 2838 deletions

View File

@@ -49,8 +49,10 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\SpawnScript.cs" />
<Compile Include="Assets\Scripts\AudioPlayer.cs" />
<Compile Include="Assets\Scripts\ChatNetworkManager.cs" />
<Compile Include="Assets\Scripts\PlayerScript.cs" />
<Compile Include="Assets\Scripts\BackgroundMusicManager.cs" />
<Compile Include="Assets\Scripts\CharacterMovement.cs" />
<Compile Include="Assets\TutorialInfo\Scripts\Readme.cs" />
<Compile Include="Assets\Scripts\ChatBehaviour.cs" />
@@ -1235,10 +1237,6 @@
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<Private>False</Private>
</Reference>
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TerrainTools">
<HintPath>Library\ScriptAssemblies\Unity.TerrainTools.dll</HintPath>
<Private>False</Private>
@@ -1259,6 +1257,10 @@
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<Private>False</Private>
</Reference>
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualScripting.Flow.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
<Private>False</Private>
@@ -1291,14 +1293,14 @@
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<Private>False</Private>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>Library\ScriptAssemblies\Unity.Mathematics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualEffectGraph.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.VisualEffectGraph.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>Library\ScriptAssemblies\Unity.Mathematics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.RenderPipelines.Universal.Shaders">
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@@ -1359,14 +1361,14 @@
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<Private>False</Private>
</Reference>
<Reference Include="Unity.RenderPipelines.Core.Editor.Shared">
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<Private>False</Private>
</Reference>
<Reference Include="Unity.RenderPipelines.HighDefinition.Config.Runtime">
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<Reference Include="Unity.RenderPipelines.Core.Editor.Shared">
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<Private>False</Private>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>Library\ScriptAssemblies\Unity.InputSystem.dll</HintPath>
<Private>False</Private>