Merge main into environment
This commit is contained in:
@@ -1144,6 +1144,10 @@
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<HintPath>Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.VisualEffectGraph.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VisualEffectGraph.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.dll</HintPath>
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<Private>False</Private>
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@@ -1172,6 +1176,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.VSCode.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Editor.dll</HintPath>
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<Private>False</Private>
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@@ -1244,8 +1252,8 @@
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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<Reference Include="Unity.TerrainTools">
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<HintPath>Library\ScriptAssemblies\Unity.TerrainTools.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.Runtime">
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@@ -1264,6 +1272,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.VisualScripting.Flow.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
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<Private>False</Private>
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@@ -1284,6 +1296,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.GPUDriven.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.HighDefinition.Runtime">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.HighDefinition.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Timeline.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
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<Private>False</Private>
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@@ -1292,6 +1308,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.VisualEffectGraph.Runtime">
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<HintPath>Library\ScriptAssemblies\Unity.VisualEffectGraph.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Mathematics">
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<HintPath>Library\ScriptAssemblies\Unity.Mathematics.dll</HintPath>
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<Private>False</Private>
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@@ -1308,6 +1328,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Center.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.HighDefinition.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.HighDefinition.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Burst">
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<HintPath>Library\ScriptAssemblies\Unity.Burst.dll</HintPath>
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<Private>False</Private>
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@@ -1320,6 +1344,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Center.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.TerrainTools.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.TerrainTools.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Runtime">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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<Private>False</Private>
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@@ -1348,6 +1376,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.ShaderGraph.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.HighDefinition.Config.Runtime">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.HighDefinition.Config.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.Editor.Shared">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.Shared.dll</HintPath>
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<Private>False</Private>
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