Audio Source Changes
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22
Assets/Scripts/BackgroundMusicManager.cs
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22
Assets/Scripts/BackgroundMusicManager.cs
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using UnityEngine;
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public class BackgroundMusicManager : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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var backgroundMusicAudioSource = GetComponent<AudioSource>();
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backgroundMusicAudioSource.Play();
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Debug.Log("Audio playing: " + backgroundMusicAudioSource.isPlaying);
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Debug.Log("Volume: " + backgroundMusicAudioSource.volume);
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Debug.Log("Clip: " + backgroundMusicAudioSource.clip);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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