Audio Source Changes

This commit is contained in:
pelpanagiotis
2026-01-10 23:46:09 +02:00
parent 7ab01263a1
commit 9df38fd3b2
34 changed files with 78010 additions and 242491 deletions

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using UnityEngine;
public class MyAudioPlayer : MonoBehaviour
{
private AudioSource audioSource;
void Awake()
{
// Try to get it from the current object first
audioSource = GetComponent<AudioSource>();
// Fallback: search the scene (safer than lazy Find at Play)
if (audioSource == null)
{
GameObject go = GameObject.Find("AudioSource");
if (go != null)
{
audioSource = go.GetComponent<AudioSource>();
}
}
// Final safety check
if (audioSource == null)
{
Debug.LogError("AudioSource not found!");
}
}
}

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fileFormatVersion: 2
guid: cb32ca4da2d356744a41f21b57392113

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using UnityEngine;
public class BackgroundMusicManager : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
var backgroundMusicAudioSource = GetComponent<AudioSource>();
backgroundMusicAudioSource.Play();
Debug.Log("Audio playing: " + backgroundMusicAudioSource.isPlaying);
Debug.Log("Volume: " + backgroundMusicAudioSource.volume);
Debug.Log("Clip: " + backgroundMusicAudioSource.clip);
}
// Update is called once per frame
void Update()
{
}
}

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fileFormatVersion: 2
guid: bf26851e3c5220940afe1e283a9e297a