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AR-Menu/Library/PackageCache/com.unity.meshopt.decompress@98dafe14e520/README.md
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# meshoptimizer decompression for Unity
[![](https://badges.cds.internal.unity3d.com/packages/com.unity.meshopt.decompress/build-badge.svg?branch=main&testWorkflow=package-isolation)](https://badges.cds.internal.unity3d.com/packages/com.unity.meshopt.decompress/build-info?branch=main&testWorkflow=package-isolation)
[![](https://badges.cds.internal.unity3d.com/packages/com.unity.meshopt.decompress/warnings-badge.svg?branch=main)](https://badges.cds.internal.unity3d.com/packages/com.unity.meshopt.decompress/warnings-info?branch=main)
Use the *meshoptimizer decompression for Unity* package to decode [meshoptimizer][meshopt] compressed index/vertex buffers efficiently in Burst-compiled C# Jobs off the main thread.
It is a port of the original [meshoptimizer compression][meshopt-compression] by
[Arseny Kapoulkine (zeux)][zeux].
For more info, see our [documentation page](./Documentation~/com.unity.meshopt.decompress.md).
[meshopt]: https://github.com/zeux/meshoptimizer
[meshopt-compression]: https://github.com/zeux/meshoptimizer#vertexindex-buffer-compression
[zeux]: https://github.com/zeux