61 lines
1.5 KiB
Markdown
61 lines
1.5 KiB
Markdown
# Changelog
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All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [0.1.0-preview.7] - 2024-05-16
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### Added
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- Added Apple Privacy Manifest documentation.
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## [0.1.0-preview.6] - 2024-04-10
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### Added
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- Added Apple Privacy Manifest file to `/Plugins` directory.
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- (CI) Code format checks.
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## Changed
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- Code formatting now follows Unity coding standards.
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- Updated and improved CI scripts
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### Removed
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- Obsolete CI script code
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## [0.1.0-preview.5] - 2022-03-03
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### Fixed
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- Installation instructions
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## [0.1.0-preview.4] - 2022-01-20
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### Fixed
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- Crash on invalid bit length. Removes compiler warning about throwing exception in C# job.
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## [0.1.0-preview.3] - 2021-12-22
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### Fixed
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- Exponential filter decoding
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## [0.1.0-preview.2] - 2021-10-22
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### Added
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- More documentation
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- Performance test for quaternion filtering
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- Link to original project in third party notices
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### Changed
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- Unity 2019.4 is the minimum required version now
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- Converted editor tests to runtime tests
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### Fixed
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- Quaternion filtering
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- Test assembly setup
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- CI related cleanups
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## [0.1.0-preview] - 2021-09-20
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### This is the first release of *Unity Package \<meshoptimizer decompression\>*
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Use the *meshoptimizer decompression for Unity* package to decode meshoptimizer compressed index/vertex buffers efficiently in Burst-compiled C# Jobs off the main thread.
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