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AR-Menu/Library/PackageCache/com.unity.cloud.gltfast@db5a82ec0b47/Runtime/Scripts/Schema/MaterialTransmission.cs
2025-11-30 08:35:03 +02:00

35 lines
1.1 KiB
C#

// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
// SPDX-License-Identifier: Apache-2.0
namespace GLTFast.Schema
{
/// <summary>
/// Extension for optical transparency (transmission)
/// </summary>
/// <seealso href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_transmission"/>
[System.Serializable]
public class Transmission
{
/// <summary>
/// The base fraction of light that is transmitted through the surface.
/// </summary>
public float transmissionFactor;
/// <summary>
/// A texture that defines the transmission fraction of the surface,
/// stored in the R channel. This will be multiplied by
/// transmissionFactor.
/// </summary>
public TextureInfo transmissionTexture;
internal void GltfSerialize(JsonWriter writer)
{
writer.AddObject();
writer.Close();
throw new System.NotImplementedException($"GltfSerialize missing on {GetType()}");
}
}
}