36 lines
883 B
C#
36 lines
883 B
C#
// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
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// SPDX-License-Identifier: Apache-2.0
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namespace GLTFast.Schema
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{
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/// <summary>
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/// A buffer points to binary geometry, animation, or skins.
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/// </summary>
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[System.Serializable]
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public class Buffer : NamedObject
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{
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/// <summary>
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/// The length of the buffer in bytes.
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/// </summary>
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public uint byteLength;
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/// <summary>
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/// The URI (or IRI) of the buffer.
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/// </summary>
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public string uri;
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internal void GltfSerialize(JsonWriter writer)
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{
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writer.AddObject();
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if (!string.IsNullOrEmpty(uri))
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{
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writer.AddPropertySafe("uri", uri);
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}
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writer.AddProperty("byteLength", byteLength);
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writer.Close();
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}
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}
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}
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