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AR-Menu/Library/PackageCache/com.unity.cloud.gltfast@db5a82ec0b47/Runtime/Scripts/Material/StandardShaderMode.cs
2025-11-30 08:35:03 +02:00

31 lines
740 B
C#

// SPDX-FileCopyrightText: 2024 Unity Technologies and the glTFast authors
// SPDX-License-Identifier: Apache-2.0
using System;
namespace GLTFast.Materials
{
/// <summary>
/// Built-In render pipeline Standard shader modes
/// </summary>
public enum StandardShaderMode
{
/// <summary>
/// Opaque mode
/// </summary>
Opaque = 0,
/// <summary>
/// Cutout mode (alpha test)
/// </summary>
Cutout = 1,
/// <summary>
/// Fade mode (alpha blended opacity)
/// </summary>
Fade = 2,
/// <summary>
/// Transparent mode (alpha blended transmission; e.g. glass)
/// </summary>
Transparent = 3
}
}