Files
AR-Menu/Library/PackageCache/com.unity.cloud.gltfast@db5a82ec0b47/Runtime/Scripts/Logging/ConsoleLogger.cs
2025-11-30 08:35:03 +02:00

59 lines
1.4 KiB
C#

// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
// SPDX-License-Identifier: Apache-2.0
using System;
using UnityEngine;
namespace GLTFast.Logging
{
/// <summary>
/// Logs messages directly to the console
/// </summary>
public class ConsoleLogger : ICodeLogger
{
/// <inheritdoc />
public void Error(LogCode code, params string[] messages)
{
Debug.LogError(LogMessages.GetFullMessage(code, messages));
}
/// <inheritdoc />
public void Warning(LogCode code, params string[] messages)
{
Debug.LogWarning(LogMessages.GetFullMessage(code, messages));
}
/// <inheritdoc />
public void Info(LogCode code, params string[] messages)
{
Debug.Log(LogMessages.GetFullMessage(code, messages));
}
/// <inheritdoc />
public void Log(LogType logType, LogCode code, params string[] messages)
{
Debug.unityLogger.Log(logType, LogMessages.GetFullMessage(code, messages));
}
/// <inheritdoc />
public void Error(string message)
{
Debug.LogError(message);
}
/// <inheritdoc />
public void Warning(string message)
{
Debug.LogWarning(message);
}
/// <inheritdoc />
public void Info(string message)
{
Debug.Log(message);
}
}
}