35 lines
1.4 KiB
C#
35 lines
1.4 KiB
C#
// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
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// SPDX-License-Identifier: Apache-2.0
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using System;
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namespace GLTFast
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{
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/// <summary>
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/// Target animation system
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/// </summary>
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public enum AnimationMethod
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{
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/// <summary>
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/// Don't target or import animation
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/// </summary>
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None,
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/// <summary>
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/// <a href="https://docs.unity3d.com/Manual/Animations.html">Legacy Animation System</a>
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/// </summary>
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Legacy,
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/// <summary>
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/// <a href="https://docs.unity3d.com/Manual/AnimationOverview.html">Default Animation System (Mecanim)</a>
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/// </summary>
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Mecanim,
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/// <summary>
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/// <a href="https://docs.unity3d.com/Manual/Playables.html">Playables</a> support has been removed since
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/// it was not usable in builds. Use LegacyAnimation instead.
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/// See: <a href="https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.13/manual/UseCaseCustomPlayablesAnimation.html">UseCaseCustomPlayablesAnimation</a>
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/// </summary>
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[Obsolete("Playables support has been removed since it was not usable in builds. Use LegacyAnimation instead. " +
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"See: <a href=\"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.13/manual/UseCaseCustomPlayablesAnimation.html\">UseCaseCustomPlayablesAnimation</a>")]
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Playables
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}
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}
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