Files
AR-Menu/Library/PackageCache/com.unity.cloud.gltfast@db5a82ec0b47/Runtime/Scripts/AnimationMethod.cs
2025-11-30 08:35:03 +02:00

35 lines
1.4 KiB
C#

// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
// SPDX-License-Identifier: Apache-2.0
using System;
namespace GLTFast
{
/// <summary>
/// Target animation system
/// </summary>
public enum AnimationMethod
{
/// <summary>
/// Don't target or import animation
/// </summary>
None,
/// <summary>
/// <a href="https://docs.unity3d.com/Manual/Animations.html">Legacy Animation System</a>
/// </summary>
Legacy,
/// <summary>
/// <a href="https://docs.unity3d.com/Manual/AnimationOverview.html">Default Animation System (Mecanim)</a>
/// </summary>
Mecanim,
/// <summary>
/// <a href="https://docs.unity3d.com/Manual/Playables.html">Playables</a> support has been removed since
/// it was not usable in builds. Use LegacyAnimation instead.
/// See: <a href="https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.13/manual/UseCaseCustomPlayablesAnimation.html">UseCaseCustomPlayablesAnimation</a>
/// </summary>
[Obsolete("Playables support has been removed since it was not usable in builds. Use LegacyAnimation instead. " +
"See: <a href=\"https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.13/manual/UseCaseCustomPlayablesAnimation.html\">UseCaseCustomPlayablesAnimation</a>")]
Playables
}
}