Files
AR-Menu/Library/PackageCache/com.unity.cloud.gltfast@db5a82ec0b47/Editor/Scripts/EditorImportSettings.cs
2025-11-30 08:35:03 +02:00

25 lines
603 B
C#

// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
// SPDX-License-Identifier: Apache-2.0
using System;
using UnityEngine;
namespace GLTFast.Editor
{
/// <summary>
/// Editor Import specific settings (not relevant at runtime)
/// </summary>
[Serializable]
class EditorImportSettings
{
/// <summary>
/// Creates a secondary UV set on all meshes, if there is none present already.
/// Often used for lightmaps.
/// </summary>
[Tooltip("Generate Lightmap UVs")]
public bool generateSecondaryUVSet;
}
}