// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
// SPDX-License-Identifier: Apache-2.0
using System;
using UnityEngine;
namespace GLTFast.Editor
{
///
/// Editor Import specific settings (not relevant at runtime)
///
[Serializable]
class EditorImportSettings
{
///
/// Creates a secondary UV set on all meshes, if there is none present already.
/// Often used for lightmaps.
///
[Tooltip("Generate Lightmap UVs")]
public bool generateSecondaryUVSet;
}
}