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# Implementation Details
*Unity glTFast* uses [JsonUtility](https://docs.unity3d.com/ScriptReference/JsonUtility.html) for parsing, which has little overhead, is fast and memory-efficient (See <https://docs.unity3d.com/Manual/JSONSerialization.html>).
It also uses fast low-level memory copy methods, the [C# Job System](https://docs.unity3d.com/Manual/JobSystem.html), [Mathematics](https://docs.unity3d.com/Packages/com.unity.mathematics@1.0/manual/index.html), the [Burst compiler](https://docs.unity3d.com/Packages/com.unity.burst@1.6/manual/index.html) and the [Advanced Mesh API](https://docs.unity3d.com/ScriptReference/Mesh.html).
## Trademarks
*Unity&reg;* is a registered trademark of [Unity Technologies][unity].
*Khronos&reg;* is a registered trademark and *glTF&trade;* is a trademark of [The Khronos Group Inc][khronos].
[khronos]: https://www.khronos.org
[unity]: https://unity.com