15 lines
903 B
Markdown
15 lines
903 B
Markdown
# Implementation Details
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*Unity glTFast* uses [JsonUtility](https://docs.unity3d.com/ScriptReference/JsonUtility.html) for parsing, which has little overhead, is fast and memory-efficient (See <https://docs.unity3d.com/Manual/JSONSerialization.html>).
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It also uses fast low-level memory copy methods, the [C# Job System](https://docs.unity3d.com/Manual/JobSystem.html), [Mathematics](https://docs.unity3d.com/Packages/com.unity.mathematics@1.0/manual/index.html), the [Burst compiler](https://docs.unity3d.com/Packages/com.unity.burst@1.6/manual/index.html) and the [Advanced Mesh API](https://docs.unity3d.com/ScriptReference/Mesh.html).
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## Trademarks
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*Unity®* is a registered trademark of [Unity Technologies][unity].
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*Khronos®* is a registered trademark and *glTF™* is a trademark of [The Khronos Group Inc][khronos].
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[khronos]: https://www.khronos.org
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[unity]: https://unity.com
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