Files
AR-Menu/Library/PackageCache/com.needle.engine-exporter@8c046140a1d9/Gltf/Runtime/ISerializablePersistentAssetModel.cs
2025-11-30 08:35:03 +02:00

13 lines
326 B
C#

using System.Reflection;
using UnityEngine;
namespace Needle.Engine.Gltf
{
/// <summary>
/// Used for persistent assets to be serialized "late"
/// </summary>
public interface ISerializablePersistentAssetModel
{
void OnNewObjectDiscovered(Object asset, object owner, MemberInfo member, IExportContext context);
}
}