22 lines
510 B
C#
22 lines
510 B
C#
#if UNITY_EDITOR
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using System;
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using System.Collections;
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using System.Reflection;
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using GLTF.Schema;
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using Needle.Engine.Core.Converters;
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using Needle.Engine.Utils;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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using UnityGLTF;
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using Object = UnityEngine.Object;
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namespace Needle.Engine.Gltf
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{
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public static class Converters
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{
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public static readonly IJavascriptConverter DefaultConverter = new CompoundConverter(
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new JavascriptConverter(), new ToJsonConverter());
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}
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}
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#endif |