#if UNITY_EDITOR using System; using System.Collections; using System.Reflection; using GLTF.Schema; using Needle.Engine.Core.Converters; using Needle.Engine.Utils; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using UnityEngine; using UnityGLTF; using Object = UnityEngine.Object; namespace Needle.Engine.Gltf { public static class Converters { public static readonly IJavascriptConverter DefaultConverter = new CompoundConverter( new JavascriptConverter(), new ToJsonConverter()); } } #endif