Files
AR-Menu/Library/PackageCache/com.needle.engine-exporter@8c046140a1d9/Deploy/Editor/Assets.cs
2025-11-30 08:35:03 +02:00

31 lines
733 B
C#

using UnityEditor;
using UnityEngine;
namespace Needle.Engine.Deployment
{
public static class Assets
{
private static Texture2D glitchRemixIcon = null;
internal static Texture2D GlitchRemixIcon
{
get
{
if (!glitchRemixIcon)
glitchRemixIcon = AssetDatabase.LoadAssetAtPath<Texture2D>(AssetDatabase.GUIDToAssetPath(@"e42e7092484fddc4f97ff5b33ba54620"));
return glitchRemixIcon;
}
}
private static Texture2D githubLogoIcon = null;
internal static Texture2D GithubPageDeployLogo
{
get
{
if (!githubLogoIcon)
githubLogoIcon = AssetDatabase.LoadAssetAtPath<Texture2D>(AssetDatabase.GUIDToAssetPath(@"5c178313feda6b546b07f5713eb9d8a6"));
return githubLogoIcon;
}
}
}
}