using UnityEditor; using UnityEngine; namespace Needle.Engine.Deployment { public static class Assets { private static Texture2D glitchRemixIcon = null; internal static Texture2D GlitchRemixIcon { get { if (!glitchRemixIcon) glitchRemixIcon = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(@"e42e7092484fddc4f97ff5b33ba54620")); return glitchRemixIcon; } } private static Texture2D githubLogoIcon = null; internal static Texture2D GithubPageDeployLogo { get { if (!githubLogoIcon) githubLogoIcon = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(@"5c178313feda6b546b07f5713eb9d8a6")); return githubLogoIcon; } } } }