Files
2025-11-30 08:35:03 +02:00

13 lines
380 B
C#

using UnityEngine;
namespace UnityGLTF.Plugins.Experimental
{
[CreateAssetMenu(fileName = "AudioSource", menuName = "UnityGLTF/KHR_audio/AudioSource", order = 1)]
public class AudioSourceScriptableObject : ScriptableObject
{
public AudioClip clip;
public float gain = 1.0f;
public bool autoPlay = true;
public bool loop = true;
}
}