using UnityEngine; namespace UnityGLTF.Plugins.Experimental { [CreateAssetMenu(fileName = "AudioSource", menuName = "UnityGLTF/KHR_audio/AudioSource", order = 1)] public class AudioSourceScriptableObject : ScriptableObject { public AudioClip clip; public float gain = 1.0f; public bool autoPlay = true; public bool loop = true; } }