24 lines
659 B
C#
24 lines
659 B
C#
using System;
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namespace GLTF.Schema
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{
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public class AnimationPointerData
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{
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public string[] unityPropertyNames;
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public Type targetType;
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public int[] targetNodeIds;
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public delegate float[] ImportValuesConversion(AnimationPointerData data, int index);
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public ImportValuesConversion importAccessorContentConversion;
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public string primaryPath = "";
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public string primaryProperty = "";
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public AttributeAccessor primaryData;
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public string secondaryPath = "";
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public string secondaryProperty = "";
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public AttributeAccessor secondaryData;
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}
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} |