using System; namespace GLTF.Schema { public class AnimationPointerData { public string[] unityPropertyNames; public Type targetType; public int[] targetNodeIds; public delegate float[] ImportValuesConversion(AnimationPointerData data, int index); public ImportValuesConversion importAccessorContentConversion; public string primaryPath = ""; public string primaryProperty = ""; public AttributeAccessor primaryData; public string secondaryPath = ""; public string secondaryProperty = ""; public AttributeAccessor secondaryData; } }