Files
2025-11-30 08:35:03 +02:00

19 lines
484 B
C#

using UnityEngine.Rendering.Universal;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEditor.Rendering.Universal
{
/// <summary>
/// Editor script for a <c>UniversalAdditionalLightData</c> class.
/// </summary>
[CanEditMultipleObjects]
[CustomEditor(typeof(UniversalAdditionalLightData))]
public class UniversalAdditionLightDataEditor : Editor
{
/// <inheritdoc/>
public override void OnInspectorGUI()
{
}
}
}