Files
2025-11-30 08:35:03 +02:00

29 lines
781 B
C#

// SPDX-FileCopyrightText: 2023 Unity Technologies and the glTFast authors
// SPDX-License-Identifier: Apache-2.0
using System;
namespace GLTFast
{
/// <summary>
/// Scene object creation method. Determines whether or when a
/// GameObject/Entity representing the scene should get created.
/// </summary>
public enum SceneObjectCreation
{
/// <summary>
/// Never create a scene object.
/// </summary>
Never,
/// <summary>
/// Always create a scene object.
/// </summary>
Always,
/// <summary>
/// Create a scene object if there is more than one root level node.
/// Otherwise omit creating a scene object.
/// </summary>
WhenMultipleRootNodes
}
}